Against aggro or fast decks that you're having trouble with, the usual right play is to remove their board as much as possible. If you've gotta use prep+spell early game to remove something then just fucking do it. The secondary way to win is to race them to lethal.
Against defensive decks that you're also having trouble with, you have to always have in mind how much damage you have in your hand and in your deck. Get a Decktracker for this, just google it, it'll help tons. Once you are aware of your damage then your plays will follow suit. Also don't flood the board too much or you will get punished by AoE.
Take out Xaril and put in Harrison Jones.
Last thing. YOU ARE GOING TO LOSE A LOT OF GAMES LEARNING THIS DECK. I must have went 10-100 Win/Loss ratio when I first picked up Miracle Rogue. It's difficult to play. Very difficult. But once you do get the jist of how to win consistently with the deck, then it will be awesomely satisfying.
2
Why remove Yshaarj before removing Deathwing?
You're leaving out that Barnes provides a huge tempo swing, so you need to give it as many outs as possible. I removed Deathwing for Emperor Thaurissan which made me faster, but like people have said your biggest problems are taking spells to the face or getting aggro'd down.
I'd love to add Cairne Bloodhoof though, maybe for Soggoth
2
Thoughts on subbing out Deathwing for Chromaggus , Emperor Thaurissian or Baron Geddon? I haven't needed the last gasp clear of Deathwing and if I play him my opponent usually has a hand of 3+ and I'm getting rid of threats. I see a lot of Hunter Shaman and Warlock so I'm wondering which of those subs can help most. they all go better with Barnes and will make me a little faster. Curious on your thoughts on those potential subs.
3
Can you post more of a play guide? Maybe how to use some of the cards/main drivers for the deck and your favorite combos? It would be a great help!
This is my first Druid deck and I'm loving it so far :)
Update: it's been really frustrating to run this against hunter shaman and warlock ,in those matchups it's really slow and hard to keep up. anything you might tech in to make it faster or give it more control? I can't get above rank 18 with the deckids. you did mention the consistency can be an issue so I was wondering about maybe a dragon activator or acolyte of pain for early draw power?
2
Anyone else feel like they're getting smoked a lot with this deck? Having a ton of trouble with any deck that puts minions out regularly in early game, losing a lot of games by turn 7/8. Between needing to sit on a draw/not having the ammo to aggro or push tempo early, I'm struggling to get wins with this deck at the moment. Also a priest or warrior deck that plays defensively has been very tough for me to beat. Any advice?
The mulligan guide means those are the cards you keep, right? Also on t2 you get dagger, do you hit with it twice or save it? Whats the strategy there?