i would like a minion that has a battlecry that gives another minion taunt. yes, thats right, that includes opponents minions. you could either give one of your own minions taunt, to bolster your defense, or you could give an opponents minion that hides behind taunt the buff, so that it gets taunt and can be attacked. this would add a level of complexity. it could serve as removal or defense depending on circumstances.
There already is one, its just for Hunters though, and its just for Beasts, beyond that, play Druid as he has a few cards for that as well. If they decided to add such a card, it HAS to be inefficient in comparison to the cards that I listed, otherwise why would you play Houndmaster instead of playing the new minion?
I'm sure the majority of people who complain about netdecks that they feel aren't fun to play against and/or are overpowered. I wanted to ask your opinion on the opposite(for decks that aren't fun to play against), what decks do you find the most fun to play against?
if anything, they need to do it MORE often. The only reason why MtG CAN'T do it is because the cards are already printed, you can't just recall all the cards, reprint more with the applied nerf, and then hand back a copy of the card they nerfed to everybody they took them from. Balance is good for a game. Imagine in literally EVERY other game; a gun, champion, etc. it NEVER got any balance changes no matter how OP it was.
You build the lore around a game, not the game around the lore, this is ALWAYS the rule.
Could you define 'around', because i thought it was the other way around actually.
Basically if it is better for this game for spells like Polymorph and Hex to not be permanent, that thats how it must be. If those cards make the game's meta healthier by allowing somebody to permanently turn their opponant/s Ragnaros into a 1/1 sheep as opposed to a short time, then why change it to make the game less healthy?
Another kind of mechanic/lore conflict of issue that I'd like to mention is when something makes a game mechanic more confusing because of its lore. In another card game that I play there is this card that decreases the cost of all cards that are from a specific faction(ie. if Summoning Portal made it so that the cost of all Warlock cards, which would not include the neutrals and would still include the Warlock's spells would be an equivalent in this game). Now there is ANOTHER card in the game that costs alot of resources by its base, but it has an ability which has its cost reduced based on how many resources you have. It is also in the same faction, and should have its cost reduced, but last time I checked, it doesn't have its cost reduced by the first card I just mentioned. Why? because it conflicts with the lore which I think is something a game SHOULDN'T do.
Bottom line, the game's mechanics come first. Any developer worth their salt will develop their game around the mechanics first, and attach lore onto those cards.
I just think they took the nerf bat too hard to it, they increased its cost by THREE, and ONLY gave it a +1/+1 to compensate, I would've at least hoped for like a 3/3 to a 4/4 range or something like that, at least then it would have acceptable stats given its ability(by 3/3 to a 4/4, I mean like 4/3 or a 3/4 or something like that, or just a straight-up 4/4), or decrease its cost by 1 again. This was just a haphazard nerf that is something Blizzard shouldn't do.
I say Sorry in such ways JUST to be BM to show people how much an auto-squelch function is needed. People say "just squelch them, its two clicks" ...but the thing is, in the digital space, if there is something that you do at the beginning of EVERY match much like a computer would do for you, then there's NO reason to give the player the ability for the computer to do it for them.
I do the same with the "Well Played" emotes, by using it when I've clearly got the game in the bag, with health, card, AND board advantage or something. I do the same thing with the "Thanks" emote when my opponant set me up for a great play themself when I wouldn't have been able to make the play otherwise if it weren't for them.
Its a case of just joining the BM that every other player seems to do. If enough people are BM, then Blizzard will hopefully take measures to improve the Hearthstone's community, or at least putting a bandaid over it like the aforementioned auto-squelch.
0
https://youtu.be/VHLyF5ayu-E?t=22m27s
Didn't know if I should post this here or Videos and Streams. Figured it'd be better here since I'm not Totalbiscuit, but this made me lol very hard.
Edit: Technically turn 2 I guess.
0
man, the competitive scene is even more boring than I thought it would be.
0
Blizzard just needs to rent some bloody servers when they release new content. However, they won't. Ever. They don't care about us enough to do it.
4
pointless thread is pointless :)
0
Wrong subforum, post it here:
http://www.hearthpwn.com/forums/hearthstone-general/streams-and-videos
0
There already is one, its just for Hunters though, and its just for Beasts, beyond that, play Druid as he has a few cards for that as well. If they decided to add such a card, it HAS to be inefficient in comparison to the cards that I listed, otherwise why would you play Houndmaster instead of playing the new minion?
0
I'm sure the majority of people who complain about netdecks that they feel aren't fun to play against and/or are overpowered. I wanted to ask your opinion on the opposite(for decks that aren't fun to play against), what decks do you find the most fun to play against?
0
if anything, they need to do it MORE often. The only reason why MtG CAN'T do it is because the cards are already printed, you can't just recall all the cards, reprint more with the applied nerf, and then hand back a copy of the card they nerfed to everybody they took them from. Balance is good for a game. Imagine in literally EVERY other game; a gun, champion, etc. it NEVER got any balance changes no matter how OP it was.
1
Basically if it is better for this game for spells like Polymorph and Hex to not be permanent, that thats how it must be. If those cards make the game's meta healthier by allowing somebody to permanently turn their opponant/s Ragnaros into a 1/1 sheep as opposed to a short time, then why change it to make the game less healthy?
Another kind of mechanic/lore conflict of issue that I'd like to mention is when something makes a game mechanic more confusing because of its lore. In another card game that I play there is this card that decreases the cost of all cards that are from a specific faction(ie. if Summoning Portal made it so that the cost of all Warlock cards, which would not include the neutrals and would still include the Warlock's spells would be an equivalent in this game). Now there is ANOTHER card in the game that costs alot of resources by its base, but it has an ability which has its cost reduced based on how many resources you have. It is also in the same faction, and should have its cost reduced, but last time I checked, it doesn't have its cost reduced by the first card I just mentioned. Why? because it conflicts with the lore which I think is something a game SHOULDN'T do.
Bottom line, the game's mechanics come first. Any developer worth their salt will develop their game around the mechanics first, and attach lore onto those cards.
0
whatever the meta becomes, I hope I'll have enough dust to craft the cards... probably not.
2
You build the lore around a game, not the game around the lore, this is ALWAYS the rule.
0
now maybe Blizzard can hire more people so that they can give this 20 million player game more frequent updates?
1
I just think they took the nerf bat too hard to it, they increased its cost by THREE, and ONLY gave it a +1/+1 to compensate, I would've at least hoped for like a 3/3 to a 4/4 range or something like that, at least then it would have acceptable stats given its ability(by 3/3 to a 4/4, I mean like 4/3 or a 3/4 or something like that, or just a straight-up 4/4), or decrease its cost by 1 again. This was just a haphazard nerf that is something Blizzard shouldn't do.
0
I say Sorry in such ways JUST to be BM to show people how much an auto-squelch function is needed. People say "just squelch them, its two clicks" ...but the thing is, in the digital space, if there is something that you do at the beginning of EVERY match much like a computer would do for you, then there's NO reason to give the player the ability for the computer to do it for them.
I do the same with the "Well Played" emotes, by using it when I've clearly got the game in the bag, with health, card, AND board advantage or something. I do the same thing with the "Thanks" emote when my opponant set me up for a great play themself when I wouldn't have been able to make the play otherwise if it weren't for them.
Its a case of just joining the BM that every other player seems to do. If enough people are BM, then Blizzard will hopefully take measures to improve the Hearthstone's community, or at least putting a bandaid over it like the aforementioned auto-squelch.
1
Needs more Wisp.