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    posted a message on My endgame Naga board on turn 11...perfectly balanced...

    So, Stormscale Siren procs Tidemistress?

    I'm sure it's consistent with some other hearthstone mechanics, but it really contradicts the wording in the cards themselves. Siren says your minions cast spells, Tidemistress says it procs when you cast a spell. If that distinction were actually drawn in game it would make Nagas significantly more reasonable.

    Posted in: Battlegrounds
  • 1

    posted a message on Battleground buddies helped me make a 2 billion attack power kalecgos

    I'm sure it'll come back, right? They just don't have data right now.

    Posted in: General Discussion
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    posted a message on Your best build & stats (Battlegrounds)

    This one was nice. Master of Realities is a pretty insane card given all of the scaling methods Elementals have, but I'd never juiced it up quite like this: Hooktusk + Brann (golden) + Amalgadons. Every single battlecry scales it a minimum of +6/+6 (not to mention the stats your Amalgams gain), and Menagerie Mug/Jug can really put in some work. Throw in the Hooktusk hero power to fish for more battlecries (or elementals at the very least for free refresh), and that boy got big in a hurry.

    Posted in: Battlegrounds
  • 2

    posted a message on Why there is so much hate on Mercenary mode or on Hearthstone in general?
    Quote from Drencarnate >>

    The sheer amount of whining I see here is absurd.   Players are commenting on valid observations and getting gaslighted by folks ( I can only assume ) are getting paid to promote.   I was enjoying Mercenaries.  It's now day 16 of playing for 6+ hours per day + buying 50 packs, welcome bundle & 2 legendary bundles.  No Mercenary is maxxed & I am Farming Winterspring 80+ times daily trying to find enough Mysterios Strangers to progress.   This is ridiculous.

     Perhaps the point of the game isn't to grind everything to the max within a month of release? Just throwing that out there.

    Posted in: General Discussion
  • 2

    posted a message on Armor

    Might help your late game if it allows you to tavern more quickly early on and find those powerful T5/T6 scalers, though. Either way, better than nothing. Impossible to balance asymmetry like this on hero power alone, so this is a good change.

    Posted in: Battlegrounds
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    posted a message on No mercenary in pack?
    Quote from FortyDust >>
    Quote from Andrei2007 >>

     But that's just not true no matter how you slice it. Hearthstone's constructed game mode allows you to focus on getting a competitive deck on day one for free if you know what you're doing (and if you don't, there's plenty of places to look for advice), they also give you a pretty good deck of your choice if you return after a long time. You don't have to grind boring pve content for hours just to maximize a deck, since, once you have the card, it stays there forever. You also have duplicate protection when you open packs. You also open actual cards, and not tiny fragments that you have to spend a lot of money or time (same difference) to put together. You can actually save currency in gold for future expansions, while in Mercenaries there is absolutely no way to save for upcoming characters. Horrible design. Also, you can disenchant duplicate or unwanted cards, with a full refund, for a quarter of their value, meaning that with every rotation, you get a quarter of all the cards you owned that year refunded if you don't play wild. The fact that I played mercenaries for almost a month for at least a few hours daily and I have maxed out only a few characters tells me the game is way too expensive for the boring mess it is. It is not F2P friendly, unless you are having fun playing the same pve adventure many many times to (maybe) get some desired coins. As a final point, you can buy a tier 2-3 deck including 4 legendaries for £12.99. What does that get you in Mercenaries? A legendary and 15 packs, which will contain a lot of unwanted coins and maybe another legendary if you don't just land a portrait . And that's quite a good offer compared to the other "deals" they have. :)

     You seem to have missed the memo about Mercenaries being primarily a PvE mode, with optional PvP. If you don't enjoy the PvE, then no, you should probably not bother with the mode at all.

    If, on the other hand, you enjoy the challenge of difficult PvE encounters, you don't need maxed out mercs. Doing the best you can with what you have is the game. I personally think PvP (in both Mercs and traditional Hearthstone) feels extremely grindy as you face the same meta decks/comps day after day. Mercs PvE is interesting because you can test out all kinds of fresh comps as your mercs slowly improve, and because you can intentionally decide how you approach each boss (rather than being hard-countered at the start of the game by unlucky matchmaking).

    If you think games are supposed to be primarily about rewards and efficiency, it's possible that you've missed the whole point of gaming.

    Well said. I don't understand why people seem to have this impression that they're entitled to every merc maxed out within a month of the game mode's release. If you're trying to grind your way through the format, you're doing it wrong.

    It's actually an incredibly generous mode for F2P players as long as you grasp the concept of time-gated progression. But if your goal is just to rush to endgame so you can play a glorified version or rock, paper, scissors, I'd recommend playing any of the hundreds of games that are better suited to that.

    Posted in: Mercenaries
  • 3

    posted a message on Mercenaries Packs Broken (Don't Waste your Money or Gold)

    Jesus, dude.

    Posted in: Mercenaries
  • 1

    posted a message on Your best build & stats (Battlegrounds)

    Not necessarily my best build, but I did learn something kind of hilarious with this one, which is that if you try to play a deathrattle beast build with Diablo, you're inevitably going to give your opponent(s) a ton of loot when your macaws trigger Diablo's deathrattle.

    This one got down to three people in the lobby when it came time for everybody to fight Diablo. The third guy must have just died, but managed to kill Diablo in the process because I didn't get any loot. The guy I actively played lived, killed Diablo, and I think I gave him 4-5 extra loot cards in the process from Macaw triggers. So I got to go into head-to-head against him with a major disadvantage!

    Managed to take first somehow because he never found Zapp, but uh, lesson learned: don't go Beasts with Diablo.

    Posted in: Battlegrounds
  • 2

    posted a message on Can we please get some BGs nerfs ? Yes, Sneed, I'm looking right at you
    Quote from vronco22 >>

    problem is you can apply hero power on same target so many times... why ? you can literally level up ez and just pump 1 drop till you get to higher lvl.

    and then real fun begins if you hp 6 drop x times ... simply amazing game experience

     

     When Sneed was announced, I didn't think he'd be very strong because it never occurred to me that the devs would be stupid enough to allow it to be used multiple times on the same minion.

    This was truly one of the worst design decisions they've ever made in this format.

    Posted in: Battlegrounds
  • 1

    posted a message on Fairytale Brawl is This Week's Tavern Brawl

    Hah, I really liked this one.

    Posted in: News
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