While this board on its own does not seem impressive, I am really proud of how I countered the only other player who got an insane build. I made my board much weaker by selling Nadina, and turned my <30% into a 99%. How? My opponent was running a mech divine shield build with baron Rivendare and lots of divine shield mech stuff. Nadina was my taunt, and his most important deathrattle mech would break into it, buffing the board a lot. So I decided to buy a low cost taunt to prevent it from triggering, while Zapp would snipe the barons. Although my board was not huge, I easily outscaled his non-buffed mechs. I was so happy, probably will always remember this.
- OverholtNA
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Andrei2007 posted a message on Your best build & stats (Battlegrounds) -
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Doom5Knight posted a message on Your best build & stats (Battlegrounds)Posted in: BattlegroundsGetting the Mechrattle gang together!
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SirJohn13 posted a message on Your best build & stats (Battlegrounds)Posted in: BattlegroundsBy far the most broken interaction in BGs currently is playing Tickatus via Sir Finley. If you get your hands on a Brann before you get the last 2 Finley buddies what happens is:
- The first Finley buddy gives you 2 Tickatus buddies
- You play the first Tickatus buddy and discover 2 late game treasures
- You play the 2nd Finley buddy and get 2 more Tickatus buddies, thus tripling it up
- You play the golden Tickatus buddy and get 4 more late game treasures for a total of 6 treasures + a free tier5/6 minion from playing a golden
- Now if somehow you manage to get a golden Brann before you do all that then you do all of the above on steroids
Attached is my final comp. In my hand I had 5 random 6-drops, 2 Argent Braggarts and a spell to refresh my gold that I never got to
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Cleedek posted a message on Your best build & stats (Battlegrounds)Posted in: BattlegroundsJust finished the game with Yogg Saron. Got the Jendice hero power from darkmoon prizes with Brann. Crazy game. I had like 16x spins of the wheel of fate total. Finally defeated the opponent in turn 20. He was playing poisoned murlocs with Unstable Ghoul, Baron Rivendare and golden Selfless hero. Still favorited with this board by 91%. Love it.
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DickDraggin posted a message on Your best build & stats (Battlegrounds)Posted in: BattlegroundsThis deck was da bomb. Manastorm is ridiculous now.
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RolandofGilead84 posted a message on Bru`kan is broken.Posted in: BattlegroundsYou came 7th
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Elderhacker222 posted a message on A New Year Bash is This Week's Tavern BrawlPosted in: NewsCenarion Ward summoning Troublemaker. Yeah, that ended badly for me...
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SirJohn13 posted a message on Cross-tribe synergiesPosted in: BattlegroundsHey all. I just want to mention a few cross-tribe synergies that I recently discovered in BGs. Perhaps they are well-known/obvious, but to me they weren't until I got to do them in a game:
1) Tarecgosa with Pirates + Dread Admiral Eliza. Pirates attack, Eliza buffs Tarecgosa permanently. An interesting alternative to the dragon comp with Prized Promo-Drake
2) Dazzling Lightspawn + Demons. This was really cool. I had an early comp of deathrattle/reborn minions with a Lightspawn and an Impatient Doomsayer. I eventually went full demons, but I kept the Lightspawn for 3 turns. Later when I bought a Famished Felbat all I was doing in the late rounds was refresh the tavern until I found one with ideally 3+ Elementals and let my demons consume those overstatted things.
I wonder what other such synergies exist in BGs...anyone?
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ChosenOne posted a message on Activision Blizzard is the Most Evil Gaming CompanyPosted in: Streams and Videoswhy are you on this forum then? playing their game? just quit, i swear everyday you and shitty streamers who think they are social justice warriors try to attack blizzard yet make money from streaming their games or subscription to WoW or whatever.
Shitty company and evil yes, there is FAR more stressing issues in the "Real-world" than a game company being bad. Get a grip and wake the fuck up
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FortyDust posted a message on No mercenary in pack?Posted in: MercenariesQuote from Andrei2007 >>But that's just not true no matter how you slice it. Hearthstone's constructed game mode allows you to focus on getting a competitive deck on day one for free if you know what you're doing (and if you don't, there's plenty of places to look for advice), they also give you a pretty good deck of your choice if you return after a long time. You don't have to grind boring pve content for hours just to maximize a deck, since, once you have the card, it stays there forever. You also have duplicate protection when you open packs. You also open actual cards, and not tiny fragments that you have to spend a lot of money or time (same difference) to put together. You can actually save currency in gold for future expansions, while in Mercenaries there is absolutely no way to save for upcoming characters. Horrible design. Also, you can disenchant duplicate or unwanted cards, with a full refund, for a quarter of their value, meaning that with every rotation, you get a quarter of all the cards you owned that year refunded if you don't play wild. The fact that I played mercenaries for almost a month for at least a few hours daily and I have maxed out only a few characters tells me the game is way too expensive for the boring mess it is. It is not F2P friendly, unless you are having fun playing the same pve adventure many many times to (maybe) get some desired coins. As a final point, you can buy a tier 2-3 deck including 4 legendaries for £12.99. What does that get you in Mercenaries? A legendary and 15 packs, which will contain a lot of unwanted coins and maybe another legendary if you don't just land a portrait . And that's quite a good offer compared to the other "deals" they have. :)
You seem to have missed the memo about Mercenaries being primarily a PvE mode, with optional PvP. If you don't enjoy the PvE, then no, you should probably not bother with the mode at all.
If, on the other hand, you enjoy the challenge of difficult PvE encounters, you don't need maxed out mercs. Doing the best you can with what you have is the game. I personally think PvP (in both Mercs and traditional Hearthstone) feels extremely grindy as you face the same meta decks/comps day after day. Mercs PvE is interesting because you can test out all kinds of fresh comps as your mercs slowly improve, and because you can intentionally decide how you approach each boss (rather than being hard-countered at the start of the game by unlucky matchmaking).
If you think games are supposed to be primarily about rewards and efficiency, it's possible that you've missed the whole point of gaming.
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So, Stormscale Siren procs Tidemistress?
I'm sure it's consistent with some other hearthstone mechanics, but it really contradicts the wording in the cards themselves. Siren says your minions cast spells, Tidemistress says it procs when you cast a spell. If that distinction were actually drawn in game it would make Nagas significantly more reasonable.
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I'm sure it'll come back, right? They just don't have data right now.
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This one was nice. Master of Realities is a pretty insane card given all of the scaling methods Elementals have, but I'd never juiced it up quite like this: Hooktusk + Brann (golden) + Amalgadons. Every single battlecry scales it a minimum of +6/+6 (not to mention the stats your Amalgams gain), and Menagerie Mug/Jug can really put in some work. Throw in the Hooktusk hero power to fish for more battlecries (or elementals at the very least for free refresh), and that boy got big in a hurry.
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Perhaps the point of the game isn't to grind everything to the max within a month of release? Just throwing that out there.
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Might help your late game if it allows you to tavern more quickly early on and find those powerful T5/T6 scalers, though. Either way, better than nothing. Impossible to balance asymmetry like this on hero power alone, so this is a good change.
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Well said. I don't understand why people seem to have this impression that they're entitled to every merc maxed out within a month of the game mode's release. If you're trying to grind your way through the format, you're doing it wrong.
It's actually an incredibly generous mode for F2P players as long as you grasp the concept of time-gated progression. But if your goal is just to rush to endgame so you can play a glorified version or rock, paper, scissors, I'd recommend playing any of the hundreds of games that are better suited to that.
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Jesus, dude.
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Not necessarily my best build, but I did learn something kind of hilarious with this one, which is that if you try to play a deathrattle beast build with Diablo, you're inevitably going to give your opponent(s) a ton of loot when your macaws trigger Diablo's deathrattle.
This one got down to three people in the lobby when it came time for everybody to fight Diablo. The third guy must have just died, but managed to kill Diablo in the process because I didn't get any loot. The guy I actively played lived, killed Diablo, and I think I gave him 4-5 extra loot cards in the process from Macaw triggers. So I got to go into head-to-head against him with a major disadvantage!
Managed to take first somehow because he never found Zapp, but uh, lesson learned: don't go Beasts with Diablo.
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When Sneed was announced, I didn't think he'd be very strong because it never occurred to me that the devs would be stupid enough to allow it to be used multiple times on the same minion.
This was truly one of the worst design decisions they've ever made in this format.
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Hah, I really liked this one.