i just put kelthuzad in a zoo deck... hunter used explosive trap and i killed my whole board on purpose, then played kelthuzad
- OtakuboyT
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Member for 9 years, 7 months, and 7 days
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CyberKlown28 posted a message on DoomguardPosted in: DoomguardEvery card game ever = No cards to discard? Can't play it.
Hearthstone: Waste your hand to gain advantage, drop Doomguard = win.
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Milo_Salamanca posted a message on VoidcallerPosted in: Voidcallera way to summon demons without them kicking you square in the nuts? yes please
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user-8462781 posted a message on VoidcallerPosted in: VoidcallerPlaying a deck with 1 of these and 1 illidan, killing it off on turn 4/5 and getting a free illidan in play. Yeah, I can see this being a fun card.
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Terra1239 posted a message on Pint-Sized SummonerPosted in: Pint-Sized Summoneronly works on the next turn
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generalsnaz posted a message on Repair BotPosted in: Repair BotYeah, so first time I actually got to play Gelbin and this came out. Got it to heal 4 times! Great! Every single time it healed the opponent! Hey, fantastic! Never playing Gelbin again!
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Basically, it's a Ironbark Protector that has it's cost split up over 2 turns. You loose 1 attack, but It can be played on turn 5 vs turn 8.
The only other taunt with 8 Health is Deathlord. Only other taunt card with a higher heath is Ancient of War in taunt mode. Good card to give Ancestral Spirit
Combo Options:
Turn 5 + Turn 6 Windfury (spell). Leaves 1 mana remaining.
Turn 6 + Turn 7 Windspeaker
14 damage is nothing to sneeze at.
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I love the smell of AOE in the morning.
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I've run this into enemies for the +3 on a Lightspawn.
example: I had Pint-Sized Summoner coined on T1. The Mage for some reason used Frostbolt on me. With the summoner out I was able to get this on turn 2 and a Lightspawn on turn 3. Mage played a Sen'jin Shieldmasta. I gladly traded the summoner and the cultist for it (in that order). With nothing blocking hit the light spawn was now a 8/8 and was buffed with a single Divine Spirit taking the Mage down enough they conceded.
Make sure you plan where the buff goes if possible.
Many good priest and priest-like cards can use the +3 health. A few the come to mind are Lightwarden and (2h), [card]Northshire Cleric[/card] (3h). Taunts can also generally use more health.
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With Shattered Sun Cleric and the staple of Priest health boosting regulars I got one up to 2/23. I basically was using it like a 2 damage weapon card that I spend 2 mana on every turn when I healed it and got a card.
Good times.
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Was losing really bad on my personally made Shaman deck, I had 2 quests that required Shaman wins and the losses took me from 17 to 20 fast.
I used this with a few changes and won 2, lost 1.
The loss was to a combo loving flood the board Rouge. I got doubled scubbed with a Flesheating Ghoul.
Man, I missed the sweet small of AOE in the form of Lightning Storm.
I replaced the 2x Bloodfen Raptor with 2x Knife Juggler.
I didn't have a Defender of Argus so I used a second Sen'jin Shieldmasta.
Thanks.
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Haven't seen it much and not impressed by it. I was a Priest and I was playing against a Mage. Turn 10 they played Deathwing. They dropped 6 cards for this. Yes it took out my heavily damaged 2/20 Northshire Cleric which was behind a Shieldbearer and a Temple Enforcer.
I has 2 cards one was Shadow Word: Death. They were losing 8 to 20-something. I'll admit is was a gamble for them, but with this card you need to watch for removal. Once you drop this you are top decking.