Deja Vu: any damage dealt to the enemy hero last turn is dealt to him
Thirst: any health the enemy champion healed last turn is removed
(4 cost) Left over goo: summon (1) 1/1 this turn and the next (2) turns
Bronze Drake: make a copy of all card played last turn and put them in your hand.
Shattered Mirror: make a 1/1 copy of every minion your opponent has on the board
Through the looking glass: 2/2 minion / Battle cry: have health equal to target minions damage and damage equal to target minions health.
(20 cost) Parley: deal 1 damage / cost 1 less mana for every health your opponent is missing
Backed in a Corner': deal damage / heal based on half of hero health difference. (if you have more health it is a heal if you have less it does damage) (if you have 30 enemy has 15 card heals for 8. Reverse health card deal 7 damage)
Welcome to your level: Your health equals your opponents health.
Eat me: Target minion damage is increased by his health
Drink me: Target minion damage is reduced by his health
Hall of mirrors: target receives damage equal to damage dealt.
(10 cost) Choose your weapon: you draw from your opponents deck and your opponent draws from yours.
I see what you did there: make a copy of the last card your opponent drew.
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that was 10 mins of thinking... dont judge too hard.
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i have a few concept i think would be neat.
Time Mage:
just kinda threw these things out real quick just thinking about i should be doing something else. Hope they inspire someone.
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This one first shot him.
Missing a 1x preparation, 1x Patient Assassin
Replaced it with 2 fill in cards: 1x doomsayer, +1 Mind Control Tech (that i didnt use).