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    posted a message on New Rogue Rare Card Revealed - Private Eye

    The unconfirmed source:

    Posted in: News
  • 0

    posted a message on New Rogue Common Card Revealed - Sticky Situation

    The unconfirmed source:

    Posted in: News
  • 0

    posted a message on Is the last fight before legend rigged?

    This is the typical cyclical thread that always ends the same:

    First, it is shown that this game is rigged in all aspects to encourage spending (there are Activision patents for it that Blizzard uses in all its games).

    And then the fanboys of the multimillion-dollar company appear, denying reality and attributing the suspicions to the mere chance or the famous confirmation bias.

    As the discussion never ends because nobody pays attention to reasons, the thread ends up closed... until someone realizes the fraud again and a new thread denouncing it is created...

    Posted in: General Discussion
  • 6

    posted a message on Is the last fight before legend rigged?

    All this "game" is rigged my friend XD

    Posted in: General Discussion
  • 10

    posted a message on Fire festival is SO BAD NOW

    It's even worse...

    Posted in: General Discussion
  • 1

    posted a message on missed chance on locations...

    Obviously, you are right, but the problem here is that Blizzard has tried to kill two birds with one stone, that is, they have mixed two different concepts: the concept of 'area' or 'place', with the concept of activatable abilities. They wanted to develop both, and they have done it in the worst way possible by mixing them. 

    • Areas or places: These cards should be passive effects affecting a certain number of turns or "uses" akin to the Objective cards of the Fractured in Alterac Valley expansion. They could graphically alter the background of the friendly part of the battlefield to indicate their presence (in addition to the corresponding icon in the Hero zone, as the sigils do). Only one zone can be active at a time, so a zone is invalidated when another comes into play. Perhaps there could be even "larger" zones or areas... that affect the entire battlefield (to both players) for their duration!

    Example (taking as a model the Druids Location):

    Hedge Maze

    – When a friendly Deathrattle minion is played, its Deathrattle is triggered (2 uses left). –

    DRUID LOCATION; RARE; 3 MANA; 2 uses

    • Activatable abilities: New keyword for minions! Power. Minions with the 'Power' keyword act as activatable abilities in that, when they attack, instead of physically attacking like a normal minion would, they cast an ability at their target (like a hero power). Also, depending on the specific power they have, they can even "attack" friendly targets to cast their abilities on them. Although they can have an attack value, that number only comes into practical action when those minions are attacked (when defending). Great synergy with other keywords and effects like Charge, Rush, Windfury, etc.

    Example (taking as a model the Shamans Location):

    A random murloc minion

    – Power: Transform a friendly minion into one that costs (1) more. –

    SHAMAN MINION; RARE; 1 MANA; 1/3

    Posted in: General Discussion
  • 2

    posted a message on New Mage Epic Card Revealed - Volcanomancy

    I think there has been a mistake: why is this card for mages and not for shamans? What does a mage have to do with a volcano? I think this card should be Living Bomb.

    Posted in: News
  • 0

    posted a message on Golden Azsharan Packs
    Quote from TokiWoTomare >>

    Golden packs have their own special timer not related to the timer with other packs.

     Sorry but that's untrue. Golden packs (like any other special pack that cannot be bought in the shop) have no timers at all, they are purely random.

    Posted in: General Discussion
  • 0

    posted a message on Golden Azsharan Packs

    I'll remind you the basic rule: only the packs that can be bought normally with gold in the shop have timers, all other special packs have no timers at all...

    Posted in: General Discussion
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    posted a message on What to do with excess coins? Suggestions?

    A new building at the camp: Moneychanger's wagon

    Through this new "building" you will be able to exchange coins from one mercenary to another (of the same rarity). Basically it would consist of transforming a certain amount of coins from one mercenary to another.

    Every week (or day?) the possible currency exchanges will randomly change between different mercenaries.  

    Posted in: Mercenaries
  • 2

    posted a message on The Second Battlegrounds: Lobby Legends is May 14-15!

    Any drops?

    Posted in: News
  • 1

    posted a message on 2 new bundles in shop
    Quote from tomastefan >>

    well deserved

     Yep, and I must add:

    Posted in: General Discussion
  • 0

    posted a message on Demon Seed is banned?
    Quote from Armakus>>

    I cannot imagine holding so much anger inside myself over a video game and still frequenting forums related to it. Why are you still here?

    Well the truth is that I have to confess that I suffer from a great addiction, as evidenced by all the amount of time and money (more than a thousand bucks) dedicated to this game, therefore I think I have my right to be critical and demanding.

    It could seem strange but, while I try to get over my FOMO and unhook from this game step by step (something Blizzard itself is helping me a lot with), I admit that from time to time, I still read about how is going something that has taken up a lot of space in my life over the last years.

    Quote from JJSawry>>

    To the purists, remember when sniplock had positive matchups across the board except for mirror? Why would you want Wild to remain in such a trash fire state?

    Let's see, the Wild mode was created so that we could play with ALL the cards that we had in our collection as they were originally created, not to try to be competitive... I mean, it shouldn't be a "serious" game mode, and therefore it would be necessary to evaluate if personal class/cards ban systems should be implemented or even if rewards should be received at all.

    In my view, there should be three constructed game modes:

    • Standard: the "normal" constructed game mode, where we can use cards from this year and the previous one.
    • Casual (previously wild): the constructed game mode to play only for fun with whatever unnerfed cards we want as long as we had them in our collection; different or maybe no rewards; perhaps a system to exclude certain class/legendary we don't want to play against.
    • Wild (previously classic): a constructed game mode where we can play only with cards from specific sets (3 different ones for example) as they were designed; each MONTH those sets change randomly, so the meta would be always different.
    Posted in: Wild Format
  • 2

    posted a message on Demon Seed is banned?
    Quote from Suikiele >>

    How many times must this topic be rehashed: The vast majority of Wild players I've encountered and heard from are totally fine with quality of life tweaks here and there. If you are some sort of purist like you seem to be claiming here, how much do you even play the mode? None? Would you actually do so if it was this crystalline thing you are describing?

    I routinely get to Diamond 5 in both formats, and as it stands, Wild is healthier with Demon Seed banned. Honestly, I think some of the recent nerfs in Standard went too far (specifically Rogue) and some still didn't go far enough (I am so Goddamned tired of Quest Pirate Warrior in both formats). So Demon Seed is pretty far from a key thing to focus on in my mind.

    Well, the truth is that I am very proud to admit that since Bli$$ard has slaughtered Wild mode (which was my main game mode) prostituting its reason for being (not allowing me playing with all cards in my collection), coupled with the fact that they have focused their efforts on game modes (such as Mercenaries or Battlegrounds) that have NOTHING to do with a collectible card game (which is what Hearthstone was supposed to be), or that to top it off, they no longer hide their sick urges to monetize every aspect of the game at the highest level, I barely play this game anymore or any of this greedy company and therefore I make much better use of my time (and my money).

    Honestly, it causes me great sorrow and hurt, even embarrassment, to see how there are still many people dedicating their valuable time (and money) to such a base and unfortunate company. A pity, I feel sorry for all of them, I really hope they can realize soon of the enormous waste of time and money that Bli$$ard is causing them. In the meantime good luck, have my full support.

    Posted in: Wild Format
  • 2

    posted a message on Demon Seed is banned?
    Quote from SpazzMaticus >>

    They need to unban Demon Seed and Stealer of Souls.

    Exactly, only then will that mode return to be Wild again, as it was conceived ("you can play whatever cards you want as long as you have them in your collection"), otherwise that mode is nothing but a scam...

    The fact of banning, nerfing or even not un-nerfing cards in Wild is a scandal since by doing so, its essence, its nature, its reason for being is unforgivably denied... But make no mistake, there is no hope, this company lost all trace of decency years ago.

     

    Posted in: Wild Format
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