- N00gie
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Member for 8 years, 8 months, and 5 days
Last active Thu, Dec, 13 2018 19:43:16 -
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115
MyotisX posted a message on Weekly Card Design Competition 6.18 - Submission TopicPosted in: Fan Creations -
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Phoenixfeather posted a message on Weekly Card Design Competition 6.13 - Submission TopicAhhh. Fun times....
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frendo11 posted a message on My take on card/hero power nerfs.Posted in: Card DiscussionYou didn't put much thought in innervate right? Why the hell would you want to have 2 empty mana crystals only on this turn?
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MrKarasti posted a message on Weekly Card Design Competition 3.09 - Submission TopicPosted in: Fan Creations -
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BigFatMurloc posted a message on New Mage Card - Forbidden FlamePosted in: Card DiscussionVerry strong card actually far better than the priest one. Combos with spelldamage, toni, maly etc.
Versatile removal, can replace flamecannon or unstable in tempo mage. i like it one of the best cards from the set so far.
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Insanely good card. Kind of awkward in mage but I think that's what balances it.
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Gotta craft C'Thun as soon as you can. Like as soon as the expansion comes out, buy some packs and dust them to craft C'Thun. Best strategy I promise.
But for real, most of the non-legendary cards have been looking pretty good. I'd almost consider saving dust to craft a few of those rather than a legendary.
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Kidnapper
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Before we jump into judging the expansion, let's take a moment to remember that before GvG and TGT launched, most people thought Dr. Boom would be bad, Piloted Shredder would be okay, Mysterious Challenger would be bad and Antique Healbot would be abysmal.
Even after all the cards are revealed it'll be too early to judge. We won't even know how the cards impact the meta until weeks even months after WOTG launches.
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Looks fun. Another RNG mage card to fill the gap in standard left by Unstable Portal. Reminds me of Ball of Spiders minus the 1/1 bodies which I guess works for the 1 mana discount.
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Behave: Does something until this minion attacks.
Basically it forces you to choose between getting damage and getting the card's effect.
Next keyword: Enforce
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To clarify, "ALL Common minions" refers to minions currently in play, in hands and in decks for both players.
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This would be so much fun to play with a Lorewalker Cho on the board.
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This is gonna be a really hard to card to play. I already see myself constantly debating what turn to use it on. I also like how it fills gaps in your mulligan. If you end up with a ton of high cost cards, you can play this when there's nothing else so you don't fall too far behind on the board.
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I really like this card just because of how flexible it is. It can work as a bit of early game damage to fill a turn or a good topdeck in the late game to clear a big minion. Spell power would work pretty well with this card too.