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    posted a message on Weekly Card Design Competition 9.14 - Submission Topic

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.14 - Discussion Topic
     
    Quote from Midar >>

    I would have liked to have this in the Baku era...

    Brain ParasiteLobotomy

    The artwork you used for Brain Parasite is already used in game: Shadowfiend.

    Lobotomy also has 5 lines of text, so you will need to shorten it. Not having a new line after "take 1 damage" will probably fix this.

    Thank you for the feedback!
    I'm new here, and I couldn't find any information about how to pick or make new artworks. I've seen many people reuse old or token artwork or ripping off some mtg artworks... any advice as to how to find adequate artworks to employ?

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 9.14 - Discussion Topic

    I would have liked to have this in the Baku era...

     Brain ParasiteLobotomy

    Posted in: Fan Creations
  • 0

    posted a message on 100 Packs, low legendary rate?

    I made the mistake (maybe?) of opening saved packs from classic and un'goro. 6 of each, mixed with a handful of the other 56 I had for the new expansion. I got myself 1 classic legendary, 1 un'goro legendary and the guaranteed at the 5th pack of the new expansion. Then I only saw one other legendary (guaranteed at 40, right?). Luck wasn't with me. Brains neither (maybe?).

    Edit. And to top it up, the free DK was Jaina...

    Posted in: General Discussion
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    posted a message on New Mage Legendary - Sindragosa

    You can ping them with your hero power. Sometimes for a free water elemental.

    Posted in: Card Discussion
  • 7

    posted a message on ALL Wild Hearthstone Sets are Returning

    Step 1:
    - We'll rise taxes a 10%.
    - Damn corrupts!!

    Step 2 (a year later):
    - We'll lower taxes a 2%.
    - Oh, you are so kind!! 100% vote again!!

    I'm one of those who cannot understand about people complaining about new content/choices/possibilities/whatever, but this "new" choice exposed the reasoning behind retiring old adventures and expansions when Wild format is available.
    People have all rights to complain about this milking strategy in a F2P game. I don't, because I don't really care, but guys, it's naive, if not stupid, to claim that this new "choice" is a helpful update born from kindness.

    Posted in: News
  • 3

    posted a message on New Card Revealed: Clutchmother Zavas

    Weird that nobody mentioned this in the first page... but I think the purpose of this legendary is to keep it in your hand. This will lower the probabilities of discarding an useful card. Also, not as important but still worth mentioning, you won't lose value when the "last" card in your hand has discard and you have a Malchezaar's Imp in play.

    From the small sample we have now, my rag and sylvannas' dust will turn to lock legendaries.

    Posted in: News
  • 0

    posted a message on How Silence should be nerfed

    Also, I think stealthed minions should be able to sneak past Taunt.

    Posted in: General Discussion
  • 1

    posted a message on How Silence should be nerfed

    So the problem is around taunt and buffs.
    I'd make two simple changes:

    First:
    Quite obvious, is that a big shield isn't magic. "Hey, you can't talk, why are you still holding that shield?". Make Taunt immune to Silence and/or never a Battlecry, so that when you kill an Defender of Argus, the buffed (trained) minions lose Taunt (their commander); same mechanics as Flametongue Totem (I'll adress this later).
    To clarify, they could use the "buff box" for abilities and changes that couldn't be affected by a Silence. They could even leave the "buff box" for the most physical traits (enhancements in stats, Enrage, Poison and Taunt) and the "main box" for most magical traits (+x to spell dmg, triggered effects, etc.).

    Second:
    Make Silence only affect built-in card text, unaffecting the text in the "buff list". This way, you could Silence the source of a buff but not the buff itself, as long as it isn't dependent on a situation. For example, if you silence a Questing Adventurer he will keep his stats, but won't grow anymore. Or, you could Silence a Stormwind Champion buffed by Velen's Chosen, which would remain a plain 8/10 without any other trait.

    Another non-exclusive idea is leaving the effect of Silence as it is, but adding a duration or linking them to a body ("as long as this noisy Ironbeak Owl is alive, that target is silenced").

    Third (yes, I can count):
    I'd also implement another change for coherence: specify Battlecry use. Leave it for instant effects like "deal X dmg", "heal X", "This becomes a copy of X" or "the next X you play will Y",
    and then redesign other permanent battlecry effects like "target gets taunt", "give X to adjacent mobs", "target gets +1/+1" into actual permanent effects like they already exist (Flametongue Totem, Wee Spellstopper, Stormwind Champion), which could be a nerf or a buff in many situations (Think about a Sunfury Protector that works like Flametongue Totem, but giving Taunt instead of +2 to attack).

    Personally, I find it irritating when I have 4 buffing minions in hand and I have to choose between losing tempo or an effect if I want to play anything at all. Of course not for long, since that kind of interactive deck would never work.

    Well, it wasn't that simple afterall.

    Edited: polish and rephrase, card tags

    Posted in: General Discussion
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