• 2

    posted a message on Witchwood Piper

    Piper can guarantee to draw Chameleos in control priest. maybe decent in Arugal mage deck and Stonetusk Boar in Hunter.

    Posted in: Witchwood Piper
  • -10

    posted a message on New Rogue Secret Card Reveal: Evasion

    well, I will ping face with my hero power. or any cheap spell.

    Posted in: News
  • 5

    posted a message on Lesser Jasper Spellstone

    1 mana deal 6 to minion is always good. Not enough compare to DK Anduin though.

    Posted in: Lesser Jasper Spellstone
  • 2

    posted a message on Thrall, Deathseer

    Racketeer is a bigger concern. But that is what make this card interesting.
    You have to design a deck to work around these bad minions.
    From previous expansion, 6 cost minion work best with 2 evolve. Like thing from below which is already a good card to put in the deck.

     

    Posted in: Thrall, Deathseer
  • 2

    posted a message on Thrall, Deathseer

    By far the most potential DK hero card. Jaina is good, but the cost restricted it to be played only in control deck.

    Posted in: Thrall, Deathseer
  • 5

    posted a message on Emerald Hive Queen

    If you think this is new Zombie Chou, you are wrong, this card is complete sh`t in arena.

    Zombie Chou gives you good trade on turn 1 and 2, healing you opponent doesn't matter that much, and you could play a 2 drop even Zombie Chou is still there. This PoS, if it stay alive, your turn 2 will most probably hero power, how many 2 mana spell you could get in arena?

    I ran into people playing this on turn 1 in arena, I let it live as long as I can, I win all those games. If you don't believe me, try it yourselves.

    Posted in: Emerald Hive Queen
  • 2

    posted a message on Shaman is too good.

    I think Jade Shaman is not as good as people think, I use a non-Jade mid-range shaman and win many mirror matches.

    and as a shaman player, I would say the broken card is 2 man 3/4, I have 4 mana 7/7, never use it in my deck.

    Trogg is not that op anymore, just look at that small-time buccaneer, 1 mana 1/3 is the new baseline, not op.

    and I played mid-range without trogg too, not much of a difference.

    The two card going to rotate out and hurt shaman real bad, my 2 cents, 2 mana golem and thunder bluff valiant.

    Posted in: Standard Format
  • 1

    posted a message on New Card - Arcane Giant

    This card is either very good or meta-defining. By meta-defining I mean it gives slower deck a fighting chance.

    This card don't even need yogg, it is not as good as call of the wild, but certainly will have an impact.

    We will be seeing removal and AOE heavy deck with this giant. I am guessing Mage, Rouge and Shaman could utilize it.

    Those deck will use mostly removal and AOE on Turn 2 to 6, could play 2 giant on Turn 7, 8.

    Freeze mage may be the best since most of the time your opponent minions are being freeze.

    May also be insane for miracle rouge.

     

    Mukla, Tyrant of the Vale and cutpurse will be good too.

    Arcane Missiles, Innervate, Shadowstep, popular low mana spells will also be good.

     

    Posted in: Card Discussion
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