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    posted a message on Hearthstone Vs Magic Vs Yu-Gi-Oh
    Quote from RobertDeMeijer >>

    There are three skills required to play card games well:

    1. Evaluation, i.e. determining how much value a card gives by being played. Hearthstone has more of this than Magic, due to more cards being played (instead of land), so your ability to evaluate is tested more often. There's also the hero power. Magic has Planeswalkers, though.

    2. Creativity, i.e. finding ways to play cards in unique ways. Magic excels in this due to having cards that have greater effects and often more text/choices on cards.

    3. Mind games, i.e. altering your play due to what your opponent will (be able to) do. Although not a big part of these kind of card games (there's not many ways to alter your hidden information), Hearthstone trumps Magic because cards are more interactive (creatures can attack creatures) and because the fixed mana system means you and your opponent are more likely to play in 'predictable' ways.

    A lot of folks focus on the creativity aspect, probably because the CCG genre does it better than any other type of game. But if you're looking for a game that tests your ability to play a game, they're both equal. Besides, both games really have no limit as to how much you can get good at them, so you should instead simply ask yourself which game has you having a better time.

    As for the Kibler example: as far as I know, he practices for tournaments for both games just as much.

     I made an account just to dismiss this person, i see he is prevalent on many posts concerning HS vs mtg and is pretty biased towards HS, i'm not sure i believe this person when he says he has played mtg for so long. Let me evaluate.
    1. Constantly mentions land as a problem with mtg, for example when he talks about card evaluation. Firstly, lands need to be evaluated a lot, I'm not sure if you only played mono colored mtg decks or maybe you played pokemon thinking you were playing mtg... Playing the correct land on the correct turns is crucial in mtg, plus a lot of lands come with abilities. Next, "more cards being played" Again, i am not sure which games you are playing, it's possible to play over 100 cards in mtg in a single turn, lol, sure this doesn't happen often but the fact is that it can happen, in many many games though a player will player 3-4 cards in a single turn OFTEN. Finally, in HS there really isn't much evaluation because of the simple fact that when you play on curve you end up playing 1 sometimes 2 cards per turn and quickly run out of a hand with very limited ways to draw more cards unless you pull a combo which is rare since you would need certain minions to survive an entire turn. Also, lands are important to allow new players to enjoy the game with odd wins and is a fundamental design in mtg that makes the game better, not worse.
    2. Creativity, yes you are right, magic does excel at this, but more than you care to explain... The amount of combos in mtg is baffling and you need to be creative to play your combos or even single cards in a way that deals with your opponents plays, card count, and untapped land (again evaluation due to land) there is nothing in hearthstone to evaluate because nobody plays anything in each others turns, the only thing you need to evaluate is whats on the board, sure your opponent may have some removal or whatever card you are thinking in their hand but that is just chance, and we all know there is more again to evaluate in magic in terms of card pool and possibilities.
    3. Mind games, firstly, i'm not sure again if you only play magic online. In hearthstone, you cannot even play somebody face to face, meaning the whole "mind games" thing already flies out the window... sure it's still there but we all know poker is better played in real life because of the mind game aspect of it, not being able to play face to face is huge and hearthstone wouldn't be fun face to face because there is no interaction in your opponents turn, you simply play your cards do your moves and then wait for them to have their turn which leads me to my next point. If you seriously think HS has more mind games than mtg i have no idea what game you are playing again... After you're done evaluating everything in mtg and start deciding what cards you are going to play if you're a good mtg player you will consider things like bait cards especially against control players, the other player is going to choose whether they think you're just holding something back or counter / kill that card. Also you seem to be unfamiliar to mtg "phases", people will bluff with main phase 1 attacks etc in order for you to spend your removal before playing something bigger and vice versa, there is countless more examples i can give to prove why magic has far far far more in depth and stressful mind games then HS ever will due to the sole fact of you ~cannot~ play cards on opponents turns. - In magic you can often leave some land untapped and make your opponent anticipate certain cards will be played on their turn to kill attackers or counter spells / abilities and therefore that opponent may play completely differently to how they would want to if your land was tapped etc etc etc etc etc the bluffing in mtg is on par with bluffing in poker.
    4. The biggest difference between mtg and HS is actually the fact in one you can play cards whenever you want and the other you can only do so on your own turn, along with the way combat works which again destroys all 3 of your arguments, let me explain why. In HS YOU choose where your damage goes, there is no mind games here there is a sprinkle of evaluation but you would have to be pretty bad to make the wrong decisions and this is why we see in hearthstone combat steps happen extremely quickly. In magic, i already mentioned the mind game part of it earlier, you don't decide anything apart from who you attack with and whether it's directed at the player or a plane walker and because of this it is very very difficult to make the right calls and you will often see players making the wrong moves because of anticipation of what their opponent might do, there are cards in magic that only destroy attackers or blockers so again ~mind games~ We see players in magic deciding what to attack with and block with for a long time and there is countless reasons for this, board states in magic are far far more complex due to the fact you do not choose who blocks, you can only ~evaluate~ and work out how the opponent may block and you will often be surprised. Just watch a game of magic where you can see both hands in a format you understand thoroughly and then do the same for hearthstone, you will see all the right moves because you can see both hands and 90% of the time HS players will make the moves on your mind where in magic you will see easy wins like simply attacking with 3 creatures instead of 2 and that player will not make the right call resulting in them losing or vice versa.
    On a side note : i spend my time on hearthstone when i'm on the bus, train or a passenger in a car and play magic when i'm ready to mentally fight someone for over an hour (since most players want best out of 3 in order to use their sideboards which again is filled with mindgames since you can completely switch gears of your deck to confuse your opponent in the next round), magic is a game that makes fully grown business men crumble with a red face in temptation, anticipation and... well... rage.
     
    Sorry if i sound like an ass, but come on.... lets be real here...
    ~1 year bump
    Posted in: General Discussion
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