Personally i like Wild. I find it really fun to play with cards that you do not see anymore in the standard rotations. The only problem is if you want to play wild you really should own a lot of cards. If you own very little cards or own mostly standard cards and not much of the older expansions your probably better off just playing standard.
Wow. Nice design. Seems powerful since mind control costs 10.
I can imagine how I'd play it since it's cheaper than assassinate and the effect is better than corruption (doesn't simply die). If I were the opponent I'll try and kill it before it gets controlled.
I guess it depends on how you define a competitive environment. Many competition involve luck (absolute luck, such as poker, or execution luck, such as basketball). While very few does not involve luck at all, such as chess, checkers. In games, the RNG makes it fun, and even lousy players might be able to beat seasoned players through RNG alone. But it's NEVER just RNG alone.
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RIP Hearthpwn. You’ll be missed.
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I always rope.
Always...
JK... only when they do the same to me. But then again it’s a waste of my time.
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DOne!
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DOne!
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Battletag: Mask#6775
Region: US
Trade Only?: Yes, you go first! Will show if requested.
16
Personally i like Wild. I find it really fun to play with cards that you do not see anymore in the standard rotations. The only problem is if you want to play wild you really should own a lot of cards. If you own very little cards or own mostly standard cards and not much of the older expansions your probably better off just playing standard.
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DONE!
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DONE!
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Exactly my thoughts, I have exams starting next week too (in the UK).
Yet here I am in Heathpwn when I should be studying.
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I like it!
I wanted to do something similar, seeing how Shaman got some awesome cards. I'll probably make a deck that's something like yours.
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I'm in the same boat. Got enough dust sitting around for 2! Missing Troggzor, Harriso, Foe Reaper, Velen.
I'm thinking I should wait since the meta might change with TGT.
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Wow. Nice design. Seems powerful since mind control costs 10.
I can imagine how I'd play it since it's cheaper than assassinate and the effect is better than corruption (doesn't simply die). If I were the opponent I'll try and kill it before it gets controlled.
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+1 I agree, it makes it easier to read the effects. I was thinking it should apply to poison too (destroy minion damaged by this minion).
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I guess it depends on how you define a competitive environment. Many competition involve luck (absolute luck, such as poker, or execution luck, such as basketball). While very few does not involve luck at all, such as chess, checkers. In games, the RNG makes it fun, and even lousy players might be able to beat seasoned players through RNG alone. But it's NEVER just RNG alone.
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Fire lance?
Maybe it'll upgrade your hero power to 2dmg. 3 if casted twice like priest's.