• 2

    posted a message on NEW META MechaWing

    Problem: Deathwing means you have a minion on the board (as he doesn't destroy himself), meaning Mechathun won't trigger.

    Posted in: NEW META MechaWing
  • 9

    posted a message on Weekly Card Design Competition 9.18 - Submission Topic

    "Showing the true consequences of peeking at gifts that aren't yours, since a long, long time ago."

    Posted in: Fan Creations
  • 0

    posted a message on What´s up with the Hearthstone community?
    Quote from Thezzy >>

    It's always funny how people instantly whine about new decks when everything is still being discovered. Hell, right now I'm just happy I don't have to face Turn 1 Prince Keleseth anymore. Or a Frost Lich Jaina flipping the game on its head. Or a Bloodreaver Gul'dan bringing back a board full of Voidlords.

    Or Voidlords in general. Or Fungalmancer. Or Odd Paladin. Or Even/Odd Rogue. It's possible to go on for hours, but I'm too busy today.

    Posted in: General Discussion
  • 20

    posted a message on Whizbang for Fun and Profit

    Replacement for Whizbang?

    :kappa:

    Posted in: Whizbang for Fun and Profit
  • 0

    posted a message on B E H O L D

    https://youtu.be/2rDwuAlYHsE?t=78

    Someone spent time making this and I appreciate it

    Posted in: General Discussion
  • 6

    posted a message on Rise of Shadows Official Launch Times Announced!

    How long until no more Fungalmancer?

    3 Hours?

    Wake me up when it happens, I'm gonna take a nap

    Posted in: News
  • 1

    posted a message on New Card - Azerite Elemental

    This doesn't just snowball, it avalanches. You HAVE to get rid of it before it gets more than the first Spell Damage +2, because even if left for two turns (Spell Damage +4), you now basically have 4 mana Pyroblasts in the form of Fireball. Three turns and Fireballs have doubled in damage. That's kinda crazy.

    That being said, a silence or just killing it isn't that hard of a counter to do, so it's honestly pretty balanced imo

    Posted in: Card Discussion
  • 0

    posted a message on [AF] New Warrior Legendary - The Boominator

    Probably unplayable, but someone might make it work.

    Also what's with Blizzard making the card art so low resolution? I can barely see it...

    Posted in: Card Discussion
  • 0

    posted a message on Warlock Legendary Reveal - Fel Lord Betrug

    How did I just noticed that lol

    Posted in: News
  • 0

    posted a message on New Card - Hecklebot

    I know it's gonna work well like Dirty Rat or Deathlord, but with my luck it'll just pull Gnomish Inventor every time lol

    Posted in: Card Discussion
  • 6

    posted a message on Card Reveal - Jepetto Joybuzz

    🅱️LOOD OF THE 🅱️ANCIENT ONE :kappa:

    Posted in: News
  • 0

    posted a message on Kraetor's Patented Anti-Fun Warlock

    I'd be glad to attempt to help, although I personally haven't really played much with this deck.

    Generally in my zoo deck you want to mulligan low, and keep any draw cards (Kobold Librarian and Mortal Coil). I generally try to do a decent amount of life tapping, although I would generally try to refrain from tapping when below like 16 or so HP, but that's me being cautious.

    The win condition of the deck is usually to play an incredibly wide board (lots of minions), although this deck being more of a meme means that the win condition is to pretty much just ruin your opponent's day.

    Sorry if this wasn't much help, again I've been playing lots of Odd Hero Power Mage in attempts to rank up so I haven't had time to ruin some poor druid's (who am I kidding, they aren't poor, nor do they deserve sympathy in any way lol) day.

    Posted in: Kraetor's Patented Anti-Fun Warlock
  • 0

    posted a message on Kraetor's Patented Anti-Fun Warlock

    I'm open to any suggestions for more anti-fun ideas and I can add card replacements to the write up if you have suggestions (and I like those suggestions, of course)

    (I was trying to figure out how I could work in at least one Treachery/Howlfiend earlier today actually, but it didn't work out too well in my head and I like how the early game plays currently)

    Posted in: Kraetor's Patented Anti-Fun Warlock
  • 11

    posted a message on Whizbang The Wonderful

    I believe an entire deck could be a decent replacement, but I haven't tried it yet

    Posted in: Whizbang The Wonderful
  • 0

    posted a message on Kraetor's Patented Anti-Fun Warlock

    Hi there, I appreciate the time you took to comment on my deck. Unfortunately, your deck analysis skills are lacking if all you look at are a deck's larger end (as Mojomaster is the only 5/5, you know, the one that your 0/3 can kill, in this deck). This deck is mostly, in fact, early game. Kobold Librarian and Mortal Coil to draw cards, Voidwalkers and Gnomeferatus provide a larger presence on board. Not to mention doubling imp with a soul infusion is 2 4/4s for 3 mana. And it has Grim Rally for when your board gets big enough to buff. Most of this deck is copied directly from my normal Zoo Lock, which I sometimes use to climb in Ranked, so I'd like to say that it works pretty well from experience.

    That being said, yes, sometimes early game can be difficult with this deck. Early game can be difficult with literally any deck. In fact, this deck isn't even designed to dominate in the early game, it's designed to survive early game and dominate in the late game.

    And it's actually a lot of fun.

    Posted in: Kraetor's Patented Anti-Fun Warlock
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