Too rich for my blood... I miss 3 legendaries (harrison, white eyes and aya). I'm assuming harrison can be replaced but the other two is what makes nzoth good (amazing) in this deck
I'm definitely going to try it out. One of the few lists without Wild Pyromancer/Equality + Solemn Vigil stuff happening. It looks like it plays very inconsistent - but you can curve out a lot better than the other decks.
It actually works well in combination with redemption and deathrattle minions - giving you a second and third Sludge Belcher/Piloted Shredder, Tirion etc. Time to take noble sacrifice out of the paladin secret aresenal.
Also combined with your "minions in hand get +1/+1 - smuggler's run, grimestreet outfitter/ enforcer. - it really becomes draw 3 2-mana cards that you can play for 1.
Probably the most exciting paladin card in the set.
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Too rich for my blood... I miss 3 legendaries (harrison, white eyes and aya). I'm assuming harrison can be replaced but the other two is what makes nzoth good (amazing) in this deck
2
It could read it as:
2 mana 2/2, deathrattle draw a card (same as undercity huckster)
6 mana 6/6, deathrattle draw a card (sort of comparable to Azure Drake or Ancient of Lore pst nerf)
10 mana 10/10 (which is not great - I would have preferred a 8 mana 8/8 - but it is a threat that the opponent must deal with)
If you read it that way - I think the cards has tremendous value.
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I'm definitely going to try it out. One of the few lists without Wild Pyromancer/Equality + Solemn Vigil stuff happening. It looks like it plays very inconsistent - but you can curve out a lot better than the other decks.
2
It actually works well in combination with redemption and deathrattle minions - giving you a second and third Sludge Belcher/Piloted Shredder, Tirion etc. Time to take noble sacrifice out of the paladin secret aresenal.
1
It's a control card - but absolutely meta defining. You'll be facing 50% jade golem decks in the first week.
With Aya, 2x jade spirit, 2x jade blossom - even the first one could be a 3/3.
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I think playing a priest and then dropping a 3 mana secret could give away which potion you got.
Generally though - the potions are strong: (5/7 so far are strong cards)
Pint sized - strong for the mana cost
polymorph - meh
volcanic - strong
dragonfire - strong
madness - strong
felfire - very strong
bloodfury - useful but overcosted
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I voted - meta-defining - simply because after it, midrange shaman as we know it will be much, much less of a threat.
Even in wild, getting another taunt to stall the board is useful.
From a stat perspective:
3/5 taunt for 4 is Senjin shieldmaster - for one more mana you get one more power - a bit overcosted at 5, but not stupidly so.
4/6 taunt for 5 is Druid of the Claw. He is mostly played in his taunt shape for 5.
This is a neutral minion - so the one can expect it to be worse than the class card druid of the claw - BUT it's upside is amazing.
I think this card might be nerfed to a 3/5.
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Also combined with your "minions in hand get +1/+1 - smuggler's run, grimestreet outfitter/ enforcer. - it really becomes draw 3 2-mana cards that you can play for 1.
Probably the most exciting paladin card in the set.
0
So I miss 3 cards, Uldaman, and Sir Finley - Replaced with 2x bluegill warrior (seemed to be in theme) and one more seal of champions