Blizzard should compare Baku decks win rate against other non-Baku decks. I am sure Baku deck will have consistent abnormally high win rate against other non-Baku deck.
The reason of comparing decks like this is: Blizzard will never realise Baku is the problem if they compare general win rate of Baku deck, cos Baku deck can face Baku deck, in long run the win rate of Baku deck will even out.
Ideal meta should let player feel like playing Arena. The decision matters and there is little circumstances you feel outplayed by luck and unreasonable combo.
Not all hero powers are created equal, and thus doubling the effects of hero power is making some classes inherited much more powerful than other classes. This is particularly true to aggro deck as control decks (except Priest) usually lack tools to handle the non-stop aggressions of these decks.
Genn and Baku seem, at least to some community members, to be making Hearthstone less interactive as it should be.
Midrange shaman has not a single weakness, and because they are guarenteed to start with at least one spirit claws, one totem golem, one tunnel trogg, a lightning bolt and draw into a flametongue totem....they also get ragnaros off of barnes 90% of the time, always have lightning storm or any of the other millions of ways to deal with everthing...then they have the 0 mana 5/5 that has a bug where it displays costing 6 mana while it actually only costs (0) mana. how do you even deal with such blatent overpoweredness?
I didn't hate Shaman at the very start, but now I hate it so much. Yes, they have everything to deal with everything. It's ridiculous.
It's a Poisonous Swamp Ooze, I suppose it is stronger. In other words, it should have the same effect as normal one and also deal damage to the Hero, cos it's Poisonous! Kappa.
It's not for control type of Paladin, but for midrange and aggro paladin, it is huge cos the opponent usually can hardly remove 2-3 minions (some with divine shields) at the same time.
The best Arena player average is just about 9 wins. With construct format in Heroic Brawl, we expect the number will be lower. And in average people will only get 4-5 wins. So it is not worth it at al
50 packs and 3 Golden Legendary is just an illusion. It's like lottery that promise to pay you millions of dollars. Your investment will always be far bigger than the return.
Don't be silly Blizzard, your trick doesn't work this time.
It seems broken when I play against it because opponent always have perfect curve with backstab, Si, Tomb pilager, Drake and gadgetzan. So I played miracle Rogue yesterday and believe me after 7 games I couldn't draw gadgetzan once and I survived till turn 9 each game would have won few games but lost all.
Well said. You illustrated and explained why some people think Rogue is OP. In most cases, that's just an illusion. It really takes much skill to pilot and usually is overpowered by aggro or even midrange.
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Blizzard should compare Baku decks win rate against other non-Baku decks. I am sure Baku deck will have consistent abnormally high win rate against other non-Baku deck.
The reason of comparing decks like this is: Blizzard will never realise Baku is the problem if they compare general win rate of Baku deck, cos Baku deck can face Baku deck, in long run the win rate of Baku deck will even out.
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Ideal meta should let player feel like playing Arena. The decision matters and there is little circumstances you feel outplayed by luck and unreasonable combo.
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Even they are rotated out, they still exist to do damage to Wild. They shall be nerfed or banned in Rank.
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Not all hero powers are created equal, and thus doubling the effects of hero power is making some classes inherited much more powerful than other classes. This is particularly true to aggro deck as control decks (except Priest) usually lack tools to handle the non-stop aggressions of these decks.
Genn and Baku seem, at least to some community members, to be making Hearthstone less interactive as it should be.
What’s your take?
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The crux of matter is not whether it worths the money OBJECTIVELY, but whether you can afford and get the value of these bundles SUBJECTIVELY.
For some people, they can get $130 for highler psychological value somewhere else and would not bother to spend it on a game.
But for others, they might think $130 bundles are fun and worth every cents.
There is no right or wrong in whether buying the bundles.
Take it easy. Every lives are different.
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If your Kingsbane has Lifesteal, this card will almost surely draw Kingbane for you cos Kingsbane has Deathrattle as well.
A great card for many class as it's not tribe specific, which means you probably draw all 3 cards. Plus the body is solid.
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The new expansion is going to launch in 24 hours. AND, the new season has started!
So, I am thinking if I only launch Hearthstone after the expansion has gone live, my rank rewards maybe one of those new cards.
Is it how the system work? If so, we may have a good chance of getting some new GOLD cards.
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It's a Poisonous Swamp Ooze, I suppose it is stronger. In other words, it should have the same effect as normal one and also deal damage to the Hero, cos it's Poisonous! Kappa.
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At the time of writing this post, there are 53 cards being revealed for the next expansion.
Of those there are 11 cards which effect is buffing in-hand minions, namely around 20% of the cards.
I don't think it's too many so far cos I am sure the final outcome will be lower than 20%.
What's your take?
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New Dr. 7 for Paladin.
It's not for control type of Paladin, but for midrange and aggro paladin, it is huge cos the opponent usually can hardly remove 2-3 minions (some with divine shields) at the same time.
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The best Arena player average is just about 9 wins. With construct format in Heroic Brawl, we expect the number will be lower. And in average people will only get 4-5 wins. So it is not worth it at al
50 packs and 3 Golden Legendary is just an illusion. It's like lottery that promise to pay you millions of dollars. Your investment will always be far bigger than the return.
Don't be silly Blizzard, your trick doesn't work this time.
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No strong AOE, no hard removal, and it only works with Miracle turn and that doesn't guarantee win. What nerf do you want? 1 cost back stab?