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    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Discussion

    So when I saw this challenge I had to ask myself what could a new class add that we don't have?  What is in WoW that isn't represented well in Hearthstone?  Lastly, I asked myself what would build upon existing cards?  To this extent I have come across the idea of Kayla Ebonwood the rebel enchantress.  AKA The Enchantress Class.

    Frst off she's undead.  A race not represented well in Hearthstone at this time.  She died young and was resurrected during the rebellion when Sylvanas was turning away from the Lichking.  She was rebellious to start with (even ended up undead because she was running away) and being frozen in time at such an age left her that way permanently.  Time has only made her worse.  For all the problems she causes she is a top notch Enchantress.  They have a particular knack for enchanting things and improving existing magic.  To represent this  she has the hero power  Enchant.

     

    So what does enchant do?  It's simple, it improves a spell in your hand.  Which spell is chosen randomly but if you only have one the effects will stack.  The effects include:

    Give a random friendly minion +1/+1

    Deal 1 damage to a random enemy.

    Freeze a random enemy.

    Gain 2 armor.

    +1 Spell damage.

    Reduce the cost by 1.

    Summon a 1/1 demon.

    Things to note, it won't try to reduce the cost of a spell that cost 0.  Spell damage does not increase the random 1 damage to 2.  It functions like Arcane Missiles.  It won't grant more freeze then current enemy targets.  It won't grant more 1/1 demons then space on your board.

    So what does this hero power do?  It functions differently in that you use it to build up value with the spells you play.  you do not get an immediate value form this hero power.  This is extremely friendly with control style play as you can make little mini Karthus spells but struggles when needing value in the moment.  This is all about value and this hero power is designed to take advantage of it.  In addition class cards are designed to take advantage of this value to create even more value with every card.  This design is to take advantage of the play style that the Grimy Goons try to do in that they create insane value over time.  The difference here is that the Enchantress class can use the spells instantly versus the minions.  This is mainly done through the Enchant mechanic which adds one of the enchant options to a spell in your hand or through other means.  For example these three cards:

    Cards building onto spells is a key theme for this class making it hard to balance how many spells a deck would need versus how many minions.  Getting 1/1 demons can be nice but that won't likely last very long against large threats that other classes have.  Enchantress play style is complicated but rewarding if you use your spells at the right time and get good value from them.  If you do not have a spell luckily your hero power can grant you Enchantment but 3 mana for +1/+1 is pretty harsh.

     

    Anyway, I would love some feedback on my class idea.

     

     

    Posted in: Fan Creations
  • 1

    posted a message on What's on Your Hearthstone Wishlist for Next Year?

    Why do Hunters and Paladins get all the fun? :P

    Posted in: News
  • 0

    posted a message on What's on Your Hearthstone Wishlist for Next Year?

    My number one wish for 2017 is for there to actually be GOOD secrets for secret mage.

    Posted in: News
  • 0

    posted a message on Buffy The Nightmare Slayer

    Good idea.  Now I just need to get him :)  Hopefully I will get lucky.

    Posted in: Buffy The Nightmare Slayer
  • 0

    posted a message on Dragabuffin

    Hey folks.  I've been playing around with this deck on casual and I have been having some pretty good results.  I would love some feedback on what others think before I start trying it out in ranked.  Any feedback is welcome.

     

    Dragabuffin
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    Minion (24) Ability (4) Weapon (2)
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    Posted in: Paladin
  • 0

    posted a message on One simple change to make secret mage work

    Change Counterspell to counter a spell that costs 2 or more.  Simple.  It would make Counterspell good as it can more reliably target meaningful spells.  How many times has Counterspell been rendered useless because you went first and your opponent had The Coin?  Imagine if that couldn't happen.  What spell does your opponent throw to the secret at this point?  I bet someone has already said this but I needed to say it too because I really want secret mage to be a thing.

    Posted in: Mage
  • -9

    posted a message on Important: Higher Chance of Opening Faction Cards Bug [Resolved]

     and here I thought getting 27 Jade Idols out of 50 pacts was just my normal bad luck.  Does anyone know if they will compensate this?  I feel really ripped off now.

    Posted in: News
  • 0

    posted a message on Daring Reporter

    I think this card will see some play.  I don't think it will be in any top tier deck but I could be wrong.  Mainly, I see this card in mill druid and mill rogue.  It can quickly become a big threat and you get a 4/4 out of it for 4 mana (you opponent has to draw a card before he can deal with it) so not completely terrible.

    Posted in: Daring Reporter
  • 0

    posted a message on HearthPwn Black Friday Amazon Coin Giveaway!

    Jade Idol is the card I am most excited to play with.

    Posted in: News
  • 0

    posted a message on New Druid Card - Virmen Sensei

    The card isn't bad per say but buffing beasts was never really needed with Beast Druid.  The problem laid with the fact that beast druid was completely pushed out by midrange and aggro shaman.  Add onto this that the new expansion has not 1 but 2 classes with a deal 5 to all minions card and beast druid can't compete.  This card will do nothing to help with shaman and it has 5 health making it pointless against control decks in the future.  They need more cards like Mounted Raptor that are beast and are sticky.  I would love to see some beasts in druid that had Deathrattle Summon x beast or something along those lines.  

    Posted in: Card Discussion
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    What is the best anti-shaman deck?  I don't mean a good deck I mean ANTI-SHAMAN.  I don't care if it literally loses to every other class.  If there were cards that said "Destroy a Shaman card" I would play it.  I am so sick of people that just play the easiest stupidest most over powered P.O.S. ever to have come to hearthstone (they should all be exiled to a desert island and left to rot with others of their foul evil kind).  As far as I am concerned Shaman is ruining this game and making it awful!  If it wasn't for the prospects of the new expansion I would stop playing right now.  Blizzard has obviously held off on changing shaman because of the new set but if the new set doesn't fix this completely and udderly ridiculous unbalanced class I'm quitting.  I can't enjoy any variety with this toxic sludge contaminating what is otherwise a great game.

     

    Kay done ranting.  Take care! (except Shaman players, they should SUFFER!)

    Posted in: General Discussion
  • 1

    posted a message on Weekly Card Design Competition 4.20 - Submission Topic

     

    Posted in: Fan Creations
  • 0

    posted a message on New Druid Card - Jade Idol
    Quote from hebbe84 >>
    Quote from Jharr >>

    So when you play this it puts a COPY of itself in the deck 3 times.  So if you played Emperor Thaurissan it would put 3 0 cost copies into the deck right?  Umm....  This allows an infinite combo.  Just put 0 cost copies into your deck play Gadgetzan Auctioneer and win.

     Yeah... No.. That's not how it works. The card is a 1 mana card, whether its cost is reduced or not.
    Oh, you're right because it would still be 1 when played and no longer in hand.  Silly me.  The dream though the dream!
    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Jade Idol

    So when you play this it puts a COPY of itself in the deck 3 times.  So if you played Emperor Thaurissan it would put 3 0 cost copies into the deck right?  Umm....  This allows an infinite combo.  Just put 0 cost copies into your deck play Gadgetzan Auctioneer and win.

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition #4.20 - Discussion Topic

    So I've been playing around with this card idea for awhile.  A minion that gets to look at your opponent's hand and can prevent them from playing a card.  This can be pretty powerful if your opponent is running low on cards but they can always play the card they draw unless it's a duplicate.  This card has a really high skill cap but can reward immensely if played at the right time.   When played correctly can really mess with an opponents turn and you get to see a few cards in their hand.  I would love feedback on it.  Should it have larger stats?  Should it have lower stats?  Is it strong enough to see play or does it need a bit more oomph?

    Posted in: Fan Creations
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