• 1

    posted a message on It's mindblowing how terrible Standard is right now
    Quote from user-100313749 >>

    Do you really think Deck of Lunacy  nerf is really a nerf ? I think we will not see any changes,mages still will play Lunacy in 4 mana ,is irrelevant.Is like we say that if you draw Lunacy at 4 or 5 turn you cannot win,ofc you can .I believe in one week we will see almost the same amount of Lunacy decks.

     A 4 mana card with no immediate impact is a lot weaker than a two mana ditto.

    I'm not sure it's as big a difference with all the free mama from spring water and incunters flow, but we'll see soon enough.

    Posted in: Standard Format
  • 2

    posted a message on should I craft Mordresh Fire Eye?
    Quote from DeathDragon >>

    Wait a week or two, meta should stabilize by then.

     This is such a horrible argument. Just wait until everyone else has had the fun with experimenting!

    I'm having lots of fun with an unrefined hero power mage deck :)

    Posted in: Card Discussion
  • 0

    posted a message on Karthut Defender needs an nerf.

    SILENCE

    Posted in: Card Discussion
  • 0

    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>
    Quote from Jennifer >>
    Quote from Ghostwaker >>

    Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.

    But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.

    Quest priest is a good idea though. I'm gonna have to try that.

     Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.

    I had a lot of fun with this list:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 1x (1) Reliquary of Souls
    # 1x (3) Madame Lazul
    # 1x (3) Mindrender Illucia
    # 1x (4) Elise Starseeker
    # 1x (4) Lorekeeper Polkelt
    # 1x (4) The Nameless One
    # 1x (5) Elise the Trailblazer
    # 1x (5) Prince Malchezaar
    # 1x (7) Archbishop Benedictus
    # 1x (7) Azalina Soulthief
    # 1x (7) Soul Mirror
    # 1x (8) King Togwaggle
    # 1x (8) Murozond the Infinite
    # 1x (10) C'Thun, the Shattered
    #
    AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA

     There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 2x (1) Northshire Cleric
    # 2x (2) Acidic Swamp Ooze
    # 2x (2) Shadowboxer
    # 1x (3) Madame Lazul
    # 2x (4) Brittlebone Destroyer
    # 1x (4) Holy Nova
    # 1x (7) Archbishop Benedictus
    # 2x (7) Nightscale Matriarch
    # 1x (8) Flesh Giant
    #
    AAEBAZ/HAgXJBonNAuubA92rA8HRAwWKB/IM+A+O7gLWzgMA
    #

     But that is not nearly as wacky as my list? Mine is 100% legendary!

    And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.

    Posted in: Tavern Brawl
  • 0

    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>
    Quote from Jennifer >>
    Quote from Ghostwaker >>

    Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)

     I don't know what you're talking about

    I just stuck a lot of weird legendaries in a priest deck and won two out of three games

    I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete

    Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.

    But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.

    Quest priest is a good idea though. I'm gonna have to try that.

     Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.

    I had a lot of fun with this list:

    ### Brawl Deck
    # Class: Priest
    # Format: Wild
    #
    # 1x (1) Activate the Obelisk
    # 1x (1) Reliquary of Souls
    # 1x (3) Madame Lazul
    # 1x (3) Mindrender Illucia
    # 1x (4) Elise Starseeker
    # 1x (4) Lorekeeper Polkelt
    # 1x (4) The Nameless One
    # 1x (5) Elise the Trailblazer
    # 1x (5) Prince Malchezaar
    # 1x (7) Archbishop Benedictus
    # 1x (7) Azalina Soulthief
    # 1x (7) Soul Mirror
    # 1x (8) King Togwaggle
    # 1x (8) Murozond the Infinite
    # 1x (10) C'Thun, the Shattered
    #
    AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA

    Posted in: Tavern Brawl
  • 1

    posted a message on Half & Half - Tavern Brawl #285
    Quote from Ghostwaker >>

    Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)

     I don't know what you're talking about

    I just stuck a lot of weird legendaries in a priest deck and won two out of three games

    I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete

    Posted in: Tavern Brawl
  • 2

    posted a message on Remove Tickatus from the game already.

    Fuck tickatus and everyone who plays that obnoxious bs.

    Also why would they even print new c'thun along with this bs that makes it unplayable!?

    To reiterate: fuck tickatus. Eat a turd.

    Posted in: Card Discussion
  • 4

    posted a message on Is control dying? Serious question...

    With the direction the game has been going for a while now, aggro is going to be king. It seems like market research has said "it sucks to run out of cards in hand", so they're trying to make sure nobody ever runs out of cards to please people who are too stupid to play a game about resource management.

    With cards like voracious reader and skull of guldan in the game, playing a reactive strategy that relies on your opponent running out of pressure is just always going to be inferior.

    I'm just as sad about it as you are...

    Posted in: General Discussion
  • 0

    posted a message on 1500 XP Quest Trading - Play A Friend! (#7)

    Bangkokjizz#2238

    Eu

    Trade only, you first

    Posted in: Players and Teams Discussion
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    Ok noob

    Posted in: News
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    Ok noob

    Posted in: News
  • 0

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    1) deck of chaos might be in the bottom half of your deck

    2) deck of chaos is a six mana card with no immediate impact. Is the cost reduction THAT important in the late game?

    3) i doubt deck of chaos will fit into a good deck. Sure, you can make a deck that becomes really good after you play it, but the deck is only good if it can also perform in the games you don't get to play your one key card

    Posted in: News
  • 3

    posted a message on New Warlock Legendary Card Revealed - Deck of Chaos

    I get Lady in White vibes from this...

    Buy which i mean it looks kinda cool but doesn't actually work.

    Posted in: News
  • 0

    posted a message on A meme card idea for Whales.

    So the big question here is... How quick would it get banned in arena?

    Posted in: Fan Creations
  • 0

    posted a message on Does everyone like that this game has gone "full casino mode"?

    It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.

    If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.

    For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.

    Posted in: General Discussion
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