Do you really think Deck of Lunacy nerf is really a nerf ? I think we will not see any changes,mages still will play Lunacy in 4 mana ,is irrelevant.Is like we say that if you draw Lunacy at 4 or 5 turn you cannot win,ofc you can .I believe in one week we will see almost the same amount of Lunacy decks.
A 4 mana card with no immediate impact is a lot weaker than a two mana ditto.
I'm not sure it's as big a difference with all the free mama from spring water and incunters flow, but we'll see soon enough.
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 1x (1) Reliquary of Souls # 1x (3) Madame Lazul # 1x (3) Mindrender Illucia # 1x (4) Elise Starseeker # 1x (4) Lorekeeper Polkelt # 1x (4) The Nameless One # 1x (5) Elise the Trailblazer # 1x (5) Prince Malchezaar # 1x (7) Archbishop Benedictus # 1x (7) Azalina Soulthief # 1x (7) Soul Mirror # 1x (8) King Togwaggle # 1x (8) Murozond the Infinite # 1x (10) C'Thun, the Shattered # AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:
But that is not nearly as wacky as my list? Mine is 100% legendary!
And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 1x (1) Reliquary of Souls # 1x (3) Madame Lazul # 1x (3) Mindrender Illucia # 1x (4) Elise Starseeker # 1x (4) Lorekeeper Polkelt # 1x (4) The Nameless One # 1x (5) Elise the Trailblazer # 1x (5) Prince Malchezaar # 1x (7) Archbishop Benedictus # 1x (7) Azalina Soulthief # 1x (7) Soul Mirror # 1x (8) King Togwaggle # 1x (8) Murozond the Infinite # 1x (10) C'Thun, the Shattered # AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
With the direction the game has been going for a while now, aggro is going to be king. It seems like market research has said "it sucks to run out of cards in hand", so they're trying to make sure nobody ever runs out of cards to please people who are too stupid to play a game about resource management.
With cards like voracious reader and skull of guldan in the game, playing a reactive strategy that relies on your opponent running out of pressure is just always going to be inferior.
1) deck of chaos might be in the bottom half of your deck
2) deck of chaos is a six mana card with no immediate impact. Is the cost reduction THAT important in the late game?
3) i doubt deck of chaos will fit into a good deck. Sure, you can make a deck that becomes really good after you play it, but the deck is only good if it can also perform in the games you don't get to play your one key card
It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.
If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.
For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.
1
A 4 mana card with no immediate impact is a lot weaker than a two mana ditto.
I'm not sure it's as big a difference with all the free mama from spring water and incunters flow, but we'll see soon enough.
2
This is such a horrible argument. Just wait until everyone else has had the fun with experimenting!
I'm having lots of fun with an unrefined hero power mage deck :)
0
SILENCE
0
But that is not nearly as wacky as my list? Mine is 100% legendary!
And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.
0
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 1x (1) Activate the Obelisk
# 1x (1) Reliquary of Souls
# 1x (3) Madame Lazul
# 1x (3) Mindrender Illucia
# 1x (4) Elise Starseeker
# 1x (4) Lorekeeper Polkelt
# 1x (4) The Nameless One
# 1x (5) Elise the Trailblazer
# 1x (5) Prince Malchezaar
# 1x (7) Archbishop Benedictus
# 1x (7) Azalina Soulthief
# 1x (7) Soul Mirror
# 1x (8) King Togwaggle
# 1x (8) Murozond the Infinite
# 1x (10) C'Thun, the Shattered
#
AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
1
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
2
Fuck tickatus and everyone who plays that obnoxious bs.
Also why would they even print new c'thun along with this bs that makes it unplayable!?
To reiterate: fuck tickatus. Eat a turd.
4
With the direction the game has been going for a while now, aggro is going to be king. It seems like market research has said "it sucks to run out of cards in hand", so they're trying to make sure nobody ever runs out of cards to please people who are too stupid to play a game about resource management.
With cards like voracious reader and skull of guldan in the game, playing a reactive strategy that relies on your opponent running out of pressure is just always going to be inferior.
I'm just as sad about it as you are...
0
Bangkokjizz#2238
Eu
Trade only, you first
0
Ok noob
0
Ok noob
0
1) deck of chaos might be in the bottom half of your deck
2) deck of chaos is a six mana card with no immediate impact. Is the cost reduction THAT important in the late game?
3) i doubt deck of chaos will fit into a good deck. Sure, you can make a deck that becomes really good after you play it, but the deck is only good if it can also perform in the games you don't get to play your one key card
3
I get Lady in White vibes from this...
Buy which i mean it looks kinda cool but doesn't actually work.
0
So the big question here is... How quick would it get banned in arena?
0
It's all about keeping the game accessible. For hearthstone to be a good business case, people need to keep playing.
If people lose all the time, they stop playing. If you want bad players to keep playing, they have to be able to win a significant portion of games, despite their lack of skill.
For bad players to win a significant portion of games, RNG has to play a significant role in determining the outcome of games.