Most card games I have played have compartmentalized certain playstyles in one color, class or faction by printing a card that would be overpowered in another color, class or faction. It doesn't seem like Heathstone does this as much as other card games. I'm curious as to why is that and if this is possible in the future?
So I made this deck and want to try a variation of it when GVG officially comes out. The idea is you have four big board sweepers and a ton of minions with deathrattle that spawn more minions when they die.
I am thinking a variation of this may be decent for the new meta as it can theoretically answer aggro with all the board sweeps and keep up tempo with control but will have to see. I think I may need to add more utility and a finisher but this is a first draft.
Frothing can probably go but it may be useful as a finisher with synergy with Armorsmith and Whirlwind/Explosive Sheep.
So if you use the spare part that provides stealth and you have this card in play is that a damage lock? And you can tutor for him with Sense Demon if you play let's say zero other demon cards.
In addition to what others have said this could also be used with Stampeding Kodo to kill a 4 attack minion for Priest, though a tad slow is good value.
In most CCGs there are things called "mana curves" such as MTG or "cost curves" that attempt to find the most efficient use of cards with resources. I have not read anything similar in Hearthstone. How prominent is this in Hearthstone deck building? Should it be considered prominent similar to other CCGs?
It seems like it would be very interesting to catalog lists of top ten legend decklists/top tournament decklists and then gather their resource cost distribution and create a graph. I'm sure many top players already do this. What edge could this provide to the average player?
Has anyone lost this quest repeatedly? It seems wayyy too reliant on RNG. I have lost 5+ times and it is ridiculous. I'm not a bad player. I am rank 4. The deck you receive to use is awful. Anyone else having this issue?
When I play Miracle I don't draw the Gadgetz until the last 8-10 cards it seems maybe 40-50% of the games. It makes me wonder why people ever played Miracle Rogue. Now I'm playing a Paladin Secrets deck and don't draw Divine Favor until the last 8-10 cards it seems like 50% of the games. Is this bad RNG? What is the probability of this? Often I mulligan my entire hand for Divine Favor and never draw it against control with going through 20+ cards in my deck. Is this common for any of you? It makes relying on any type of deck completely impossible.
I run Hearthstone in windowed mode. Often I minimize the window and read hearthpwn.com or other sites in between games. Previously I had no issues with this. Now when I minimize the window, hearthstone locks up and I have to go to task manager and manually end the task to restart the client due to the locking issue. I restarted the battlenet client, hearthstone itself and the issue persists. My computer runs Windows 8.1. I recently installed the patch which had 8.1 fixes apparently. However whatever change the patch made has made running a minimized window unstable. Is anyone else experiencing this issue?
Is it common with this deck and well any Miracle Rogue to routinely have a Gadgetzan Auctioneer in the last 12 cards of the deck game after game despite (while playing Miracle) mulliganing for them with every card in my hand? My RNG is horrible with Miracle so this deck is a little easier to play as it has additional threats.
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Most card games I have played have compartmentalized certain playstyles in one color, class or faction by printing a card that would be overpowered in another color, class or faction. It doesn't seem like Heathstone does this as much as other card games. I'm curious as to why is that and if this is possible in the future?
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Aren't they going to release it after the maintenance which is 1pm est to 2pm est?
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Well I'd probably test them but playing them with explosive sheep and expensive deathrattles would not be terribly efficient.
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So I made this deck and want to try a variation of it when GVG officially comes out. The idea is you have four big board sweepers and a ton of minions with deathrattle that spawn more minions when they die.
I am thinking a variation of this may be decent for the new meta as it can theoretically answer aggro with all the board sweeps and keep up tempo with control but will have to see. I think I may need to add more utility and a finisher but this is a first draft.
Frothing can probably go but it may be useful as a finisher with synergy with Armorsmith and Whirlwind/Explosive Sheep.
1
So if you use the spare part that provides stealth and you have this card in play is that a damage lock? And you can tutor for him with Sense Demon if you play let's say zero other demon cards.
1
I can see this being played a bit with harvest golem which is already a two in one character.
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In addition to what others have said this could also be used with Stampeding Kodo to kill a 4 attack minion for Priest, though a tad slow is good value.
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This could be interesting with Echoing Ooze.
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Thank you.
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How do I report? I can take an image. I am in another game with them right now.
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In most CCGs there are things called "mana curves" such as MTG or "cost curves" that attempt to find the most efficient use of cards with resources. I have not read anything similar in Hearthstone. How prominent is this in Hearthstone deck building? Should it be considered prominent similar to other CCGs?
It seems like it would be very interesting to catalog lists of top ten legend decklists/top tournament decklists and then gather their resource cost distribution and create a graph. I'm sure many top players already do this. What edge could this provide to the average player?
0
Has anyone lost this quest repeatedly? It seems wayyy too reliant on RNG. I have lost 5+ times and it is ridiculous. I'm not a bad player. I am rank 4. The deck you receive to use is awful. Anyone else having this issue?
0
When I play Miracle I don't draw the Gadgetz until the last 8-10 cards it seems maybe 40-50% of the games. It makes me wonder why people ever played Miracle Rogue. Now I'm playing a Paladin Secrets deck and don't draw Divine Favor until the last 8-10 cards it seems like 50% of the games. Is this bad RNG? What is the probability of this? Often I mulligan my entire hand for Divine Favor and never draw it against control with going through 20+ cards in my deck. Is this common for any of you? It makes relying on any type of deck completely impossible.
0
I run Hearthstone in windowed mode. Often I minimize the window and read hearthpwn.com or other sites in between games. Previously I had no issues with this. Now when I minimize the window, hearthstone locks up and I have to go to task manager and manually end the task to restart the client due to the locking issue. I restarted the battlenet client, hearthstone itself and the issue persists. My computer runs Windows 8.1. I recently installed the patch which had 8.1 fixes apparently. However whatever change the patch made has made running a minimized window unstable. Is anyone else experiencing this issue?
0
Is it common with this deck and well any Miracle Rogue to routinely have a Gadgetzan Auctioneer in the last 12 cards of the deck game after game despite (while playing Miracle) mulliganing for them with every card in my hand? My RNG is horrible with Miracle so this deck is a little easier to play as it has additional threats.