There is another reason: Unless you spend a lot of money on this game, you don't get enough resources for testing. You have to decide to spend your precious dust for either some random deck ideas you have (and if they suck, you get back a fourth if you dust the cards) or wait a couple of days and craft some of the proven netdecks. Since most of the game rewards you for winning (lots of daily quests and ranked rewards require winning, Bonus Gold is for winning rather than playing) and winning is easier with proven netdecks. So all signs point to crafting netdecks
For example, I opened 90 packs RoS packs and got four legendaries: Khadgar, Heistbaron Togwaggle, Barista Lynchen, Vereesa Windrunner. So I went ahead and crafted the missing cards for Tempo Rogue, Conjurer Mage and bombless Control Warrior (had a lot cards already from Odd Warrior).
I've never even played Barista once, because making a Control Shaman with her would have costed my entire HoF dust alone as I am missing every legendary besides Shudderwock and DK-Hagatha for it. The expansion before, I opened a golden High Priestess Jeklik and a golden Gonk, the Raptor and never played them even once for the same reason: crafting the rest of the deck for them costs several thousand of dust.
Well if you miss some cards it becomes easier to be original: that's when you have to be inventive to compensate for the dust you are lacking.
There is another reason: Unless you spend a lot of money on this game, you don't get enough resources for testing. You have to decide to spend your precious dust for either some random deck ideas you have (and if they suck, you get back a fourth if you dust the cards) or wait a couple of days and craft some of the proven netdecks. Since most of the game rewards you for winning (lots of daily quests and ranked rewards require winning, Bonus Gold is for winning rather than playing) and winning is easier with proven netdecks. So all signs point to crafting netdecks
For example, I opened 90 packs RoS packs and got four legendaries: Khadgar, Heistbaron Togwaggle, Barista Lynchen, Vereesa Windrunner. So I went ahead and crafted the missing cards for Tempo Rogue, Conjurer Mage and bombless Control Warrior (had a lot cards already from Odd Warrior).
I've never even played Barista once, because making a Control Shaman with her would have costed my entire HoF dust alone as I am missing every legendary besides Shudderwock and DK-Hagatha for it. The expansion before, I opened a golden High Priestess Jeklik and a golden Gonk, the Raptor and never played them even once for the same reason: crafting the rest of the deck for them costs several thousand of dust.
It's not really gone, one with the coin in Control mirror matches will auto win now, thats real bullshit.
This implies people will run the exact same list as before, which I think is not going to happen. Mecha'Thun and the Bomb Warrior version of the deck will be played instead.
Treachery is only to donate them a Doomsayer later in the game to clear the board. Bonus points if Big Priest resurrects it.
Rin, the First Disciple is needed against other slow decks as Big Priest, Reno decks and Odd Warrior can actually win in Fatigue without that card. You can run Mecha'Thun package instead.
2 heal bots, AND zilliax-- Don't the two heal bots slow the deck down a bit too much?
It's a slow control deck anyways. Most of the time your win condition is denying their win condition. I like them over other commonly played healing options like Amethyst Spellstone or Mistress of Mixtures. Note that you can use Zilliax' magnetic option with an Antique Healbot on board.
If you play 2x highmane, they should win the matchup for you most of the time. With dire frenzy on they tremble!
The casters and languagehacker disagreed with that game plan at the Worldchampionship. As the casters suggested languagehacker went for a burst from the hand over several turns plan. Dire Frenzy goes onto Thundra Rhino and if you run a second, put that onto cheap tokens (Lynx, unleash the hounds).
Anyone gave it a go? Helped a friend climb from rank 3 to Legend running this too.
Pulled a golden Jeklik back in the day, but still I don't feel like spending 5700 dust for the rest of the deck. Guess I am not alone with that sentiment.
Also is this deck really good or just abusing the fact that Darkest Hour and Mecha'thun are much more common in legend and people mulligan wrong?
If i were you, i'd try the best budget version of Evenlock that you can build with your current collection first.
To see how you like it.
While this deck isn't the most expensive, it absolutely needs the epics: Mountain Giants, Molten Giants and Faceless Shamblers. The plan is to heropower very often and apply high pressure with the overstatted minions and you can't do that without them.
it doesn't need shamblers though that's one version of the deck, the other version uses fat demons like dreaded infernaland the dk, and there are points in the meta where you'd run a version over the other ie: if facing too much silence tech or heavy late game decks, shambler version is pretty bad
You play all overstated minions and Mojomaster Zihi, so it never really goes to late game, because beats with Giants hurt. The deck is favored against all Renodecks, only Odd CW is a bad control MU.
If i were you, i'd try the best budget version of Evenlock that you can build with your current collection first.
To see how you like it.
While this deck isn't the most expensive, it absolutely needs the epics: Mountain Giants, Molten Giants and Faceless Shamblers. The plan is to heropower very often and apply high pressure with the overstatted minions and you can't do that without them.
I don't think Cubelock is in a good spot right now. Ranks 5 and 4 is full of Big Priest (actually a good matchup, but right now they're full greed mode with all cards to beat slow decks and nothing against aggro) and ranks three to legend were full of aggro. Not the meta you want to see with this deck.
In Big Priest it just requires you to transform it asap, and classes that couldn't transform minions generally lose against Big Priest anyway as well.
Vargoth is basically a win more card in many match-ups.
Vargoth is terrible in Big Priest. On his own, he's not a threat, he is a miss on Barnes and only good with Spellstone, if the enemy can't clear it. However in most cases upgraded Spellstone without copy wins games if the enemy can't clear it.
If anything I would be concerned, it's Catrina Muerte, but she's also terrible against aggro.
1
This needs Open the Waygate and Arcane Giants.
0
That thread title is misleading. Similar to Exodia Mage, Exodia Priest is a deck that does infinite damage with spells. => Radiant Elemental + Velen's Chosen + Test Subject + Vivid Nightmare can generate infinite Holy Smites.
0
All creativity doesn't help making a good deck if you lack the keycards. What is the point in trying battlecry shaman whithout any of the good battlecry Electra Stormsurge, Krag'wa, the Frog and Swampqueen Hagatha to copy? Or Discardlock if you don't have the payoff cards like Blood-Queen Lana'thel, Clutchmother Zavas and maybe the quest.
0
There is another reason: Unless you spend a lot of money on this game, you don't get enough resources for testing. You have to decide to spend your precious dust for either some random deck ideas you have (and if they suck, you get back a fourth if you dust the cards) or wait a couple of days and craft some of the proven netdecks. Since most of the game rewards you for winning (lots of daily quests and ranked rewards require winning, Bonus Gold is for winning rather than playing) and winning is easier with proven netdecks. So all signs point to crafting netdecks
For example, I opened 90 packs RoS packs and got four legendaries: Khadgar, Heistbaron Togwaggle, Barista Lynchen, Vereesa Windrunner. So I went ahead and crafted the missing cards for Tempo Rogue, Conjurer Mage and bombless Control Warrior (had a lot cards already from Odd Warrior).
I've never even played Barista once, because making a Control Shaman with her would have costed my entire HoF dust alone as I am missing every legendary besides Shudderwock and DK-Hagatha for it. The expansion before, I opened a golden High Priestess Jeklik and a golden Gonk, the Raptor and never played them even once for the same reason: crafting the rest of the deck for them costs several thousand of dust.
0
This implies people will run the exact same list as before, which I think is not going to happen. Mecha'Thun and the Bomb Warrior version of the deck will be played instead.
3
Treachery is only to donate them a Doomsayer later in the game to clear the board. Bonus points if Big Priest resurrects it.
Rin, the First Disciple is needed against other slow decks as Big Priest, Reno decks and Odd Warrior can actually win in Fatigue without that card. You can run Mecha'Thun package instead.
It's a slow control deck anyways. Most of the time your win condition is denying their win condition. I like them over other commonly played healing options like Amethyst Spellstone or Mistress of Mixtures. Note that you can use Zilliax' magnetic option with an Antique Healbot on board.
0
It's way better against Big Priest. It removes one of his guys before he even has a chance to play and res it.
1
If you don't want Mech Hunter, give Malygos Secret Hunter a try. I've played this deck https://hearthstone-decks.net/malygos-hunter-93-legend-duwinhs/ with some success on rank 4.
1
At the last Worldchampionship one player, Roger, tried to counter Control Warrior with his lineup:
0
The casters and languagehacker disagreed with that game plan at the Worldchampionship. As the casters suggested languagehacker went for a burst from the hand over several turns plan. Dire Frenzy goes onto Thundra Rhino and if you run a second, put that onto cheap tokens (Lynx, unleash the hounds).
0
The problem with quest is the reward is not good enough to justify spending a card and early game tempo on it.
Pulled a golden Jeklik back in the day, but still I don't feel like spending 5700 dust for the rest of the deck. Guess I am not alone with that sentiment.
Also is this deck really good or just abusing the fact that Darkest Hour and Mecha'thun are much more common in legend and people mulligan wrong?
0
You play all overstated minions and Mojomaster Zihi, so it never really goes to late game, because beats with Giants hurt. The deck is favored against all Renodecks, only Odd CW is a bad control MU.
0
While this deck isn't the most expensive, it absolutely needs the epics: Mountain Giants, Molten Giants and Faceless Shamblers. The plan is to heropower very often and apply high pressure with the overstatted minions and you can't do that without them.
0
I don't think Cubelock is in a good spot right now. Ranks 5 and 4 is full of Big Priest (actually a good matchup, but right now they're full greed mode with all cards to beat slow decks and nothing against aggro) and ranks three to legend were full of aggro. Not the meta you want to see with this deck.
0
Vargoth is terrible in Big Priest. On his own, he's not a threat, he is a miss on Barnes and only good with Spellstone, if the enemy can't clear it. However in most cases upgraded Spellstone without copy wins games if the enemy can't clear it.
If anything I would be concerned, it's Catrina Muerte, but she's also terrible against aggro.