You are right that there is no deck tracker for your iPad so forget that. As for ranking up and legend, it's very much related to how much you play and what deck you use. Most if not all legend players are using some cancer deck. Period. Pros get paid to play and play basically all day long so with even a 51% win rate, guess what? They'll still hit legend. There is a pretty low skil ceiling in this game. Only so much you can do. Many times the right play is dictated by what's in your hand at the time. That's how card games work. The game is about questions and answers. If you can't answer your opponents question.....you're probably going to lose. Don't care who you are.
And, despite the claim that RNG and luck even out over time, no one has ever given a tangible number of games it takes to guarantee this happens. That's because they can't. It is very possible that some people will simply draw worse than others or get bad matchups more often. Take the classic coin flip scenario. The stats say it should even out to 50/50 over a certain number of flips but I bet even after a million flips it is VERY possible that it's 52/48 heads to tails or vice versa. Guess what happens then? Yep.... the guy that gets the benefit of the 52 percent is luckier and wins more. Yep.
still, there are things you can do. Check carefully for lethal. Me and many players miss this sometimes. Concede games that you can't win so you can move onto the next game and not waste time. Get familiar with tech cards and how to work them into decks that you keep facing. Stick to one or two decks and really, really learn them. That helped me a lot. Don't change decks every five matchups. You'll never get used to one and can't learn it properly.
1
First, thanks for the replies; there are far fewer "you suck" replies than I expected. I hope knocking me down provided the desired endorphin hit for those authors.
To the majority who have tried to help, thanks. Without appearing ungrateful, I respectfully think some of you don't appreciate the challenge currently presented in Ranks 18-25. It takes me two weeks to hit Rank 20 just to get the card back, and I enjoy managing to do that most months. Of course, those who hit Legend regularly start the next month at (I think) Rank 16 - so they would never see 18-25. Assuming the lower ranks are populated with totally inept players simply isn't true. Less skilled? Sure. But some kind of auto-win meta? No.
Many have asked for more information. I'll try to oblige:
I agree with those who say the fun is in being "creative" and making your own decks. Personally, I love making asymmetrical decks that surprise the other guy. My favourite cards include Tinkmaster Overspark, Crazed Alchemist and The Black Knight. Unfortunately, this is a recipe for disaster - when I make "creative" decks using my favourite cards I plunge very quickly to Rank 20. No exceptions.
So, I must play either the game generated decks or netdecks. Absolutely no choice there either.
As for downloading some kind of add-in software to record my games, I play on an iPad and I don't believe that's possible. But thanks for the idea.
Finally, the coin is a huge factor for me. I have an 80% loss rate without it. The rope is also a challenge, as I frequently rope-out and can't complete my turn. C'Thun decks were fun and easy - just play the C'Thun cards in order if you can draw them. I also like Highlander decks (even before Reno and other 'no duplicates' cards); they let you play more 'fun' cards, but as I said earlier - not good.
Anyway, thanks for the tips. I may bail for a while and ignore the next release. It's a lot less fun lately.
1
I've had it. I've - mostly - enjoyed this game since I joined it over a year ago. I have all the cards needed to make top tier decks. I watch the pros, I read the forums, I netdeck the highest rated meta decks and follow the guides. Most of my characters are level 60.
And I can't level above Rank 18. I played 40 hours last month and I simply ping ponged between 20 and 18.
Pirate Warrior? Jade Druid? Aggro Shaman?
Nope. Doesn't matter. And you don't need skill to 'slave' to a well written deck guide - which I tried to "take myself out of the equation." It makes no difference. In casual play, once my MMR settles in, I eventually get to a 50/50 win rate, but my opponents just have basic cards by then.
I sense the game designers know something is wrong, which is why they keep introducing new ranked play 'floors' to lure more people into ladder. Unless they are prepared to put a new floor under every star, however, I won't be sticking around.
i am interested in hearing from those who had this issue and improved. With Reno leaving, I'll be going with him if something doesn't change.
Thank you.
1
There is..quite literally...absolutely no point to this card now. Unless one of the remaining reveals for WOG is a "give all your golems charge" or something. Might as well have dropped the card entirely.
1
Well, now that guys like me actually have a chance, perhaps I'll let you know when I get there. And yes, for those of you bent on staring the obvious, I'm a bad player. I lack the ability to anticipate and make good moves. So what? Who said Hearthstone was only for good players?
Clearly, Blizzard wanted to give guys like me a chance. And I'm taking it!
4
Before League of Explorers, I couldn't ladder above Level 16 due to various aggro decks (Zoolock, Face Hunter and Zoo Pali) shredding my control, tempo and midrange everything. Now, with so many cards, using one of each with Reno Jackson I get a full heal!
I mulligan for it, and play it whenever I get below 12 health. With the full heal, aggro decks simply cannot survive my larger minions in later turns (which I would never reach before as I was killed by turn 5). I have played six games on the ladder and I won all six due solely to the full heal.
FINALLY. Guys like me have a chance to ladder again!
1
Outstanding!
Turn 1: Living Roots
Turn 2: Living Roots + Power of the Wild for +1/1 on all minions gives you 4 x 2/2s!
Add in a Mark of the Wild and before a Turn 4 Swipe or Consecration, you've got 3 or 4 2/2s and maybe a 3/3 taunt. An Innervate with Mark of the Wild can give you a 1/1 and a 3/3 Taunt on Turn 1!