The mind control artifact and copy minion artifact are better ones imo. Mind Control at 2 mana is insane and with copy minion you can get creative and copy any of your good minion like The Lich King.
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
Well, that isnt exactly easy to do before the release of an expansion. First of all, our scale is relatively strict with just 5 levels (to not complicate things) and also the synergies that we could anticipate might change. What i mean is, the card offering rates might change, which they did, so even tho it could have looked like some classes would have an easier way to get those synergies, it could have easilly not been true.
But i suppose for a dragon priest especially, we all suspected that it would be true and we said as much and we did evaluate cards like Duskbreaker with that in mind, but i can agree that the scores dont rly take the synergy into consideration in the end. Or rather how easy is for a priest to achieve it.
The five score system is quite fine. It's just that some cards heavily relies on other cards and are pretty useless in a vacuum. I agree that it's almost impossible to gauge unless the expansion is released and can still fluctuate between sets or balance changes.
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
I got back into the game after a long time. Should i try arena or just buy packs with 100 gold? I'm asking coz i have the fear to get rekt by more experienced players and earn invaluable rewards.
Thanks a lot for the thread tho.!
If you are just returning and wondering which one is more profitable, I'd say just buy packs. Arena session can take a lot of time with very little profit, you will get better though and eventually arena will more profitable than buying packs. I personally enjoy Arena games and always play it despite the reward :)
Yeah, you can easily "counter" Wandering Monster with attacking with a big enough minion. But let's have good laugh while most people don't try to play around this lol. Played two of them during my last run, I have summoned Silverback Patriarch to Injured Blademaster, good time :)
Warrior - Extinct. I encountered 1; and steamrolled it.
Wow, that's rude to warriors everywhere. Anyway, I played as warrior yesterday and here's my verdict on newer warrior cards:
Lesser Mithril Spellstone - Turns out not very hard to upgrade, and while upgrading it twice is possible, upgrading it once is good enough. Also, equipping Weapon as result of ability (like N'zoth's First Mate) also counts for the upgrade, so it's feels nice.
Unidentified Shield - With 50% chance to get "Deal 5 damage", it's pretty decent to take down critical target mid-late game.
Drywhisker Armorer and Reckless Flurry - I did get this combo but spending two cards and 5 mana to clear the board seemed underwhelming. I didn't really notice my Armor level during games so I don't know yet whether Fury is good or not without instant armor cards.
On final card reveal, I mostly agreed with your reviews, I'll just add a few points about few cards.
Astral Tiger - Well, yes, it's playable, but I think the other choices would be more interesting than a vanilla minion with average stats.
Ebon Dragonsmith - I think this card is definitely better than Blackwater Pirate. It's a battlecry instead of continuous effect, so you don't have to protect it or something. 2-mana reduction is quite huge too. It should be at least average in a weapon deck.
Barkskin - Isn't the reason Power Word: Shield is a good card is because the cantrip? Looks like pretty bland card for me.
Twilight Acolyte - Good. At worst, it is 2/4 for 3 mana, not really bad. At best, you Humility a creature and making this a deadlier threat, which is nice.
2/4 for 3 is pretty bad tbh ... but all that aside, u need a dragon in hand to activate, thats why we rated it so low, sure, there is a high chance that priest will have decent dragon synergy, but that doesnt change the fact, that this is a combo card, most likely an unreliable combo card.
Most 3 mana minions in standard is 3/3, so really, 2/4 is still okay. But I agreed that there are better epics than a vanilla 2/4. Let's see if Sleepy Dragon or Hoarding Dragon can help with this.
Twilight Acolyte - Good. At worst, it is 2/4 for 3 mana, not really bad. At best, you Humility a creature and making this a deadlier threat, which is nice.
Void Ripper - Average. The ability is going to be very board specific, interested seeing how will this play.
Greedy Sprite - Good. I like this poses a question to your opponent; ping it now and the druid ramps immediately, or ignore it, delaying the ramp but risk 3 damage.
Murmuring Elemental - Bad. It all really depends on the doubled Battlecry, but maybe most Battlecry doesn't worth 2 mana.
Anyway, I thought this would be an interesting thread on its own but turns out that might be more relevant here after all. I sorted the cards according to its general response when they are revealed, and filters badly reviewed cards (with Arena perspective):
Currenty, there are about 20 well-liked cards and 20 not-well-liked cards. From those responses, its interesting to imagine how classes would play, and what neutrals would be arena staples after the expansion hits. Druids and Paladins got versatile cards, Hunters get removal tools and powerful Legendary, Mages are going to look for big spells, and I'd try to pick every Lone Champion offered to me.
As about fifty cards have been revealed I think it's a good time to do a little recap again. Excluding cards in previous post, this is the recent outstanding arena cards:
Druid didn't get anything exciting. Mage and Warrior both got a lot of "theme" cards that still have unknown quality. Actually, shaman got a "basic totem" theme but I guess nobody interested in that, thankfully they also got the super-flexible evolve card. Paladin and Warlock get quite decent and reliable cards. Rogue gets highly valuable card in Strider and Mistrel. Both hunter and priest got few, but decent cards. Lastly, Hoarding Dragon is looking to be a staple common in the expansion.
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The mind control artifact and copy minion artifact are better ones imo. Mind Control at 2 mana is insane and with copy minion you can get creative and copy any of your good minion like The Lich King.
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imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
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Yeah, you can easily "counter" Wandering Monster with attacking with a big enough minion. But let's have good laugh while most people don't try to play around this lol. Played two of them during my last run, I have summoned Silverback Patriarch to Injured Blademaster, good time :)
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Wow, that's rude to warriors everywhere. Anyway, I played as warrior yesterday and here's my verdict on newer warrior cards:
Lesser Mithril Spellstone - Turns out not very hard to upgrade, and while upgrading it twice is possible, upgrading it once is good enough. Also, equipping Weapon as result of ability (like N'zoth's First Mate) also counts for the upgrade, so it's feels nice.
Unidentified Shield - With 50% chance to get "Deal 5 damage", it's pretty decent to take down critical target mid-late game.
Drywhisker Armorer and Reckless Flurry - I did get this combo but spending two cards and 5 mana to clear the board seemed underwhelming. I didn't really notice my Armor level during games so I don't know yet whether Fury is good or not without instant armor cards.
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Keep trying, man! Not everyone can answer multiple 3/3s right away (Hellfire? Duskbreaker? Flamestrike?) so I guess you're just being unlucky.
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sounds the right amount
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Interesting report, i guess we cant really underestimate priest dragon synergy despite rarity
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On final card reveal, I mostly agreed with your reviews, I'll just add a few points about few cards.
Astral Tiger - Well, yes, it's playable, but I think the other choices would be more interesting than a vanilla minion with average stats.
Ebon Dragonsmith - I think this card is definitely better than Blackwater Pirate. It's a battlecry instead of continuous effect, so you don't have to protect it or something. 2-mana reduction is quite huge too. It should be at least average in a weapon deck.
Barkskin - Isn't the reason Power Word: Shield is a good card is because the cantrip? Looks like pretty bland card for me.
Scorp-o-matic - If cards like Stoneskin Basilisk and Trogg Gloomeater becomes hugely popular I think this will be a great tech, otherwise I'm not sure if there's many target available.
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Twilight Acolyte - Good.
At worst, it is 2/4 for 3 mana, not really bad. At best, you Humility a creature and making this a deadlier threat, which is nice.
Void Ripper - Average.
The ability is going to be very board specific, interested seeing how will this play.
Greedy Sprite - Good.
I like this poses a question to your opponent; ping it now and the druid ramps immediately, or ignore it, delaying the ramp but risk 3 damage.
Murmuring Elemental - Bad.
It all really depends on the doubled Battlecry, but maybe most Battlecry doesn't worth 2 mana.
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I meant two-sided board clear like Twisting Nether. sorry about that.
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Druid: none!
Hunter: Emerald Spellstone
Mage: Leyline Manipulator
Paladin: Val'anyr, Call to Arms, Crystal Lion
Priest: Psychic Scream
Rogue: Fal'dorei Strider, Elven Minstrel
Shaman: Unstable Evolution
Warlock: Amethyst Spellstone, Vulgar Homunculus, Kobold Librarian
Warrior: Unidentified Shield
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Well hey, it's just one additional way to play Hunter. You don't have to be mad if you don't like it.