I was most shocked when I saw Unstable Evolution. Huge value because you can make trades and heal, synergies with spell relation cards such as Gadgetzan auctioneer, gain tempo and control in early game, and more. Shits crazy.
If it works the same way as ambush, it wont mess up your draw (too badly) as it will automatically summon the minion and draw the next card, free of cost. Think dude.
Seriously dude? Hahaha grow a brain before you complain I always say. ANY minion you play first will count as playing ONE minion of the same name. If he were to bounce the blood Mage with a shadow step and play it again, then it would be two. Get it?
I feel as though blizzard purposely lowers the chances of getting legendaries during the first week to few weeks of a new expansion just to purposely screw everyone over and make more money. I opened 35 packs and got one legendary. Expected two. Disappointed.
You are exactly what is right with hearthstone and I share a similar, though slightly less strict pathway. Playing different decks and learning versatalitlity with the game, rather than jumping on the band wagon or the "if you can't beat em, join em" bandwagon when it comes to pirate warrior and Jade shaman. I constantly mix up my deck archetypes and play different classes. Keep doing what you're doing. I wish that all hearthstone players could play with different decks and keep changing it up and keep the meta new. Instead we got people that only care about the most simple and easy decks that ruin it for the rest of us. It's ok though. I continue to have faith and will eventually find a way to beat these aggro decks!
Unfortunately the rogue quest is "play" 4 minions of the same name, not "summon" minions made by moroes or imp master do not count as plays. I think this sucks because then anyone who wants to utilize the rogue quest has to fill their deck with brewmasters and shadow steps, which takes up room for better cards and allows for only one deck archetype to be developed for the quest.
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Recommend throwing in shiny loot finder dude (forgot name) somewhere
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Definitely more a fun meme card not a competitive one.
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DOrmant cards are not targetable. They just take up a minion space until activated.
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Once it becomes active just kill it. Plenty form of removal like Polymorph, shadow word, hunters mark, deadly shot, brawl, execute, etc.
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I was most shocked when I saw Unstable Evolution. Huge value because you can make trades and heal, synergies with spell relation cards such as Gadgetzan auctioneer, gain tempo and control in early game, and more. Shits crazy.
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Can’t attack hero’s numbnuts
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Guess that would be OP though
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Should be “Reveal a dragon”
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If it works the same way as ambush, it wont mess up your draw (too badly) as it will automatically summon the minion and draw the next card, free of cost. Think dude.
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BUMPPP. We are all sick of the rogue quest!
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Seriously dude? Hahaha grow a brain before you complain I always say. ANY minion you play first will count as playing ONE minion of the same name. If he were to bounce the blood Mage with a shadow step and play it again, then it would be two. Get it?
3
I feel as though blizzard purposely lowers the chances of getting legendaries during the first week to few weeks of a new expansion just to purposely screw everyone over and make more money. I opened 35 packs and got one legendary. Expected two. Disappointed.
1
You are exactly what is right with hearthstone and I share a similar, though slightly less strict pathway. Playing different decks and learning versatalitlity with the game, rather than jumping on the band wagon or the "if you can't beat em, join em" bandwagon when it comes to pirate warrior and Jade shaman. I constantly mix up my deck archetypes and play different classes. Keep doing what you're doing. I wish that all hearthstone players could play with different decks and keep changing it up and keep the meta new. Instead we got people that only care about the most simple and easy decks that ruin it for the rest of us. It's ok though. I continue to have faith and will eventually find a way to beat these aggro decks!
0
"Pirate/Shaman". SMH.
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Unfortunately the rogue quest is "play" 4 minions of the same name, not "summon" minions made by moroes or imp master do not count as plays. I think this sucks because then anyone who wants to utilize the rogue quest has to fill their deck with brewmasters and shadow steps, which takes up room for better cards and allows for only one deck archetype to be developed for the quest.