For those that are just coming into the game mode this week:
- Stats really matter. It's one of the reason that Scavenging Hyena and Junkbot are very good (with the right builds you have heaps of beasts or mechs dying, making them huge), as well as Lightfang Enforcer being very good (in a menagerie build she gives +8/+8 in stats a turn, so if you were to get her early the total buffing overall could be insane).
- Besides stats, poisonous is super useful. Those huge health minions still die to one damage from a poisonous minion. Most teams will have at least one (an Amalgam), though menagerie may have 2 (with a murloc) and if you can pull off the murloc strat they preferably all have it.
- Try to get a handle of which tiers you want to sit at for longer than you might otherwise based on your strategy. For beast, you want to sit at tier 3 - you'll still have a good amount of tier 2 units (Scavenging Hyena and Rat Pack being the important ones here), while also having access to Pack Master (a mini Mama Bear, but much easier to get). For mechs, you want to sit at tier 4 for Junkbot and Security Rover, as well as access to the 3 star Cobalt Guardian. For menagerie you want to sit at either 4 and get some 3-ofs for triple treats, or go to 5 - at 4 you get Cave Hydra as well as most of the better mechs and beasts (and a necessary amalgam from the 2 star batch); 5 stars offers the Lightfang Enforcer and Anihilian Battlemaster (the 3/1 demon that battlecries for health equal to the damage you've taken - which is amazing in a menagerie deck that's giving it +2/+2 each turn). Demons and murlocs require a bit more to go right to win late game so I couldn't tell you which tier to sit at for those - but with demons it's probably tier 3 to try and get a golden Soul Juggler while still having access to Wrath Weaver and Imp Gang Boss, as well as Nathrezim Overseer. As for murlocs - it's ironically probably tier 5, despite a lot of their solid units being in earlier tiers. Fortunately murloc heavy tactics aren't very popular so you should still have plenty in the pool while rushing to tier 5, and at tier 5 you get Brann and can triple up to Gentle Megasaur at tier 6, which are both pretty important (Megasaur mainly, but Brann doubling battlecries is very useful) for murlocs to actually win a late game against beasts/mechs/menagerie.
- Rushing to higher tiers may feel sucky early, because you'll be losing rounds and taking hits - but just take a lesson from AFK; you take minimal damage early then can power spike with those higher tier cards. It's not a guarantee, and if you get to tier 4/5/6 and get offered junk you may just die due to your earlier damage, but sometimes the risk is worth it. It goes back to the last point - be aware of the strategy that you seem to be leaning towards based on what you've been offered and your hero, then try to get to the important tier you need as quickly as possible.
5
For this whole last expansion rogue hasn’t had any turn 1 tempo. They have started turn 2/3 with lackey and pirate plays. Then they steam roll the mid game with tempo and value plays combined. I think this card is fine.
1
I switched out a landscaping for the glorious gloop spell and the swing turns you can get with it is just ridiculous. On the flip side it can be a dead card some games. At worst it’s an upgraded innervate.
0
Are shitting me? The card art is outstanding. Hearthstone pleasers truly are impossible to please...
4
I feel like it will re cast the original un-upgraded spell. So 1 armour :(
1
Well not really if they kill Barnes next turn, then it’s a 50/50 chance to resurrect Barnes.
17
I think you are over rating the arena strength. Mage decks in arena are not exactly full of spells. You will have to dump spells at potentially awkward times to then spend an extra 2 mana to get random spells. It’s good but not broken.
5
How does this happen every expansion. People claim to know the strength of a card before any of the set has even been released. The whole point of a set is the cards are often synergistic to each other, or/and to other sets. This already has crazy synergy with whelp and spider, lets see what else it works with later.
2
Please tell us all what awe-inspiringly “fun” deck you play that qualifies you to comment on control decks. It must be quite amazing!
3
I just played a real fun game where I somehow managed to play Emeriss in a control warrior deck (can’t remeber how) , which doubled a Leeroy Jenkins with facelss manipulator for lethal. The guy (playing odd pally of course) added me to say one thing:
”Your mother will soon die in a car crash”.
He then removed me before I could reply. There are some seriously miserable fucked up people who choose to play this game.
1
Pizza card back obviously.