• 2

    posted a message on New Mage Legendary Card - Anomalus

    I'M, disappointed, really.

    So many things you could do with a Mage legendary(or class legendary's in general), and they give a super weird and slow board clear ¬¬

    Posted in: Card Discussion
  • 0

    posted a message on No Freeze Mage nerf? wtf
    Quote from Cardstone >>

    Yeah I'm surprised too.


    Good luck playing any minion based deck without the good deathrattles or a slow deck that isn't control warrior against freeze mage.
    With the lost of the good deathrattle their AOE and nova+Doomsayer becomes way more efficient.There is no more Loatheb or healbot to play after alex and with the good deathrattle gone and the meta slowing down a bit losing scientist doesn't hurt that much.


    Really surprised that they didn't touched Alex or Ice Block.

    Also LOL at the people that think that eater of secrets helps in this match up, it's worse than Kezan.

     It DOES help in this match up, it might not obliterate a freeze mage like stealing ice block with Kezan does, but it sure help against it, especially since they will be paying the actual cost of the secret most of the time now.
    Posted in: General Discussion
  • 1

    posted a message on Card Nerf - Ancient of Lore

    it should have more stats now that it only draws one card, 5/6, 6/6 maybe? I hate druids but this is a little bit too much.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Piloted Shredder discussion
    Quote from Omnislash_7777 >>
    Quote from Omnislash_7777 >>

    I think this is going to be a sleeper card like sludge belcher where everyone is going to be like "meh.." at first until a bunch of top players introduce it into constructed then it'll be one of those cards that's literally in every deck.

     
     you, sir, nailed it, wp 
    Posted in: Card Discussion
  • 1

    posted a message on No Freeze Mage nerf? wtf
    Quote from itachiitachi >>

    Lol at people saying eater of secrets.

    If there is enough freeze mage going around to make teching in eater a good play, then some nerfs are needed. 

    So you are saying that the existence of Eater of secrets is useless, since the moment it is good the deck that makes it good against deserve a nerf? what type of retarded logic is this?
    Posted in: General Discussion
  • 0

    posted a message on Card Nerf - Leper Gnome

    C'mon man, at least buff Mekgineer Thermaplugg now :P

    Posted in: Card Discussion
  • 0

    posted a message on Card Nerf - Arcane Golem

    it should be a 4/5, and even with this stats it would still be trash, as a 4/4 it is unplayable even in arena, and that is saying a lot since even Dancing Swords sees play there.

    Posted in: Card Discussion
  • 1

    posted a message on Your worst DERP move?

    Was playing as Rogue in the arena and had the exact damage to go through Belcher and win the game.

    Turns out ordering matters, attacked with the weapon first, making it impossible for me to backstab it, lost the game after that :/

    Posted in: General Discussion
  • 0

    posted a message on No Corrupted Nat Pagle?
    Quote from KitsuneRTC >>

    If my beloved mage gets a corrupted sht pagle i'm moving to Canada.

     Yeah, blizz pls no more  legendarys of Flame Leviathan level, Nat Pagle doesn't even  fit the theme, at least Flame Leviathan had a cool art-sound effects
    Posted in: Card Discussion
  • 4

    posted a message on New Legendary Card - Shifter Zerus
    Quote from Redcomet >>

    Not sure why people don't seen the value of this card. It's basically a free unstable that doesn't give any mana discount but re-rolls every turn. Fantastic in control decks for tech flexibility and surprise factor. As close to meta-defining as any card I've seen so far.

     if you take the time to read the comments you will see why people don't see the value of this card, because there is none unless you get SUPER lucky.
    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Shifter Zerus
    Quote from asteroidm >>
    Quote from BloodySundae77 >>
    Quote from asteroidm >>
    Quote from BloodySundae77 >>
    Quote from jbs984 >>
    Quote from BloodySundae77 >>
    Quote from Zergo66 >>
    Quote from BloodySundae77 >>
    Quote from Razzagod >>
    Quote from BloodySundae77 >>

    To all the "unplayable", "trash" etc. naysayers of the present thread: I expect you to raise your hands in approximately a month from now, and have the courage to admit you severely underestimated the tempo gain it provides and the public's need to have some fun outside of a strictly predictable and god-awful boring way your deck is supposed to be played. Ok?

     Or it's too rng and too unreliable. It will be fun yeah , like in casino mage,  but its better to place a guaranteed card. There will be clips of course getting that perfect minion.
     Its mana cost is such that according to my previous arguments, it gives it a tremendous boost in playability. I could understand the criticism if its cost was 3, 4 or higher - it would be "too slow" and could give you lower mana minions, but with a cost of 1??? Like they say in the mafia movies, "fuggedaboutit"
     The thing is, as soon as he transforms into a Ragnaros for example, his cost increases to 8, he doesn't cost 1 all the time. The only time he costs 1 is when you draw him and you can play him as a 1 mana 1/1 or if he transforms into a 1 mana minion.
    If he costed 1 no matter the minion he got turned into this card would be obviously OP.
     Of course his cost will increase to the actual minion he transforms into, but the overwhelming majority of them are going to be better than a 1 1/1, and due to the fact he will be changing, you can afford to choose him when he fits you best.
     problem is that usually won't be on curve.If you could put a random minion in your deck or one of your choice, very rarely will this card actually be the right card at the right time. You could get turn 2 Rag and turn 3 Tirion, but you can't play either, and by turn 5 you could be stuck with a Webspinner or even a Chillwind Yeti turn 5 would not be great.
     Yeti on turn 5 is terrific. It's the golden standard of vanilla value at 4. Webspinner is also excellent if you want extra minions or have a beast synergy, but you can wait or play it together with other cards on the same turn. Turn 2 Rag or turn 3 Tirion are obviously out of the question, but that's the basic level of fail-safe mechanism keeping this card from destroying the game.
    Like I said, there are three chances: (a) you get it in the first turns: outcome not particularly good, but it will change every turn and the more changes, the higher chance of becoming something playable on its mana turn. (b) you get it in the middle: most minions are in the midrange, so the chances are getting much higher that it can be instantly playable. (c) you get it in the late game: top chances of playing it on its own as a big guy or with other cards on the same turn. New minion card effect: not relevant beyond the vanilla stats, but welcome bonus in case it's even halfway decent.
     Vanilla yeti on turn five is not terrific...it's especially not terrific in a control deck.  It's may be okay in a midrange deck but solid midrange decks will have better options for almost every mana slot.  You don't see yeti being played now, and that is cause he isn't terrific.  He is maybe a smidgen above average, which isn't even good enough from competitive play now.  I mean you could get a massively good five drop (instead of a medicore 4 drop), or you may not.  In competitive play being able to have a game plan and following through with that plan is bigger than some miracle drop coming a long.
     Yes, but the whole issue is that you didn't include a Yeti in the first place in your deck. What you did include is an ever-changing 1 1/1 that you can choose to play in the turn you want. And based on the game circumstances as you evaluate them, a Yeti is a terrific RNG compromise in case you don't get something better.
    You keep saying I can choose to play it when I want, I CAN'T.  RNG decides if I can play it when I want, not me.  So what I included was a 1/1 that I can SOMETIMES play when I want that may just give me a shitty yeti that doesn't really help me at all, because as a control deck I am not fighting for board with other minions.  Yeti isn't a "terrific" compromise.  It's likely the sort of compromise you will see most times and it's bad because instead of a shitty yeti I could have a card that I actually want and not one that is "ok".  This card is straight up bad to have before turn 10 because of it's ability to simply be always out of range of play, and post 10 it's bad because of it's ability to simply copy a low impact creature because there is so damn many of them at that point in the game.  Will it occasionally win the game for you?  Sure, Trollden clips will surely show that in the future.  But I think far more often you are going to have yourself a creature who is merely "ok" and that isn't good enough in competitive play.
     THANK YOU, people keep saying this is flexible, it is NOT, you need to fulfill so many conditions for this to be good, it needs to transform into a minion that you are willing to play this turn, while having the mana to do so, and that has to be your best option right now, and sometimes playing a minion is not even the best option, hell there are times that i have the mana and does not play Dr.Boom because i need to cast a spell this turn, even if it turns into the perfect mana efficient minion for this turn it is not guarantee that it is the best thing you can do.
    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Shifter Zerus
    Quote from jazzfan27 >>

    Doesn't this make Forbidden Shaping Cry?

     why would it? unless the cost stays the same(probably/hopefully not) you are not guaranteed to have a drop with the cost that you need.
    Posted in: Card Discussion
  • 0

    posted a message on WotOG Best class so far and why!?
    Quote from Thialfi >>

    I'm a bit confused with all the mage love.  I have yet to see a card that I will use in standard.

    The summoner is nice, but I don't see myself pullling Sylvanas or the Emperor for it and the Black Knight is looking like an awful tempting add.

    Servant of Yogg-Saron is more likely than not to help you than fireball itself or buff an enemy, but there is no way in hell he sees play over Azure Drake or Ethereal Conjurer.

    Cabalist's Tome is a maybe in a control deck, but the price and the randomness don't seem to jive.  Gaining two cards to your hand is pretty awesome and it will be better than nefarian's draw, but we will see.

    Twilight Flamecaller is a maybe if one health minions are actually a thing in standard.

    The frostcallers stats are junk for his price and his effect is super random.  I don't like him at all.

    Forbidden flame is terrible.  Yes it's flexible, but are there really going to be tons of times where I can cast another thing first and then have enough left for the removal I need it to be?  I don't think so.

     

    Druid and Hunter are my bets for best class, that is if hunter finally can move into a midrange deck.  

     

     

     

     While i agree with you that the majority of cards are being overestimated and that the class will not be OP top tier or something, it will still be  playable and i think(and hope) it will still have at least 3 decent decks, its a class with a lot of unique and cool tools making it flexible enough to survive w/e meta we will be in.
    Posted in: General Discussion
  • 1

    posted a message on WotOG Best class so far and why!?

    druid, Hunter, Mage and Shaman are the ones that looks good, not because they got amazing cards, but rather because they are losing less than others, or gaining cards that can compensate a little what they lost.

    Posted in: General Discussion
  • 3

    posted a message on Poll: How good do you think you are at playing Hearthstone?
    Quote from frankelee >>

    So many goodies! How'd you all get so good??

     Well, i would say that if someone likes the game enough to make an account on this site, it's because they are willing to learn about the game, and consume a lot of information about it, therefore they are(or think they are) better than average.
    Posted in: General Discussion
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