• 0

    posted a message on Diamond Cards- Come chat with a Dev! [Confirmed]

    Diamonds are cool looking but since there are so few of them they don't really feel special to me. When I see an opponent play one I'm like "yeah it's that one". That's why I value golden cards higher. Adding more of them and making them harder to get than just buying a bundle would be nice, they should be rare imo. Also wish more iconic cards got diamond versions, like ones from the CORE set, seems diamonds are mostly there to promote new expansions atm.

    I love what you did with Loatheb though, didn't expect old-school cards to get such love. Hopefully there's gonna be more like that!

    Posted in: General Discussion
  • 0

    posted a message on HSArena Info - New webapp for arena players
    Hi, long time arena player here. Some may know me for the Collection Tracker webapp I did eons ago.
     
    I started a new arena project at the time when Blizzard didn't update the arena rotation for their website. It has since been up to date, but I decided to finish it anyway. My goal was to make it easier and quicker to find cards, and there's also a few helpful sections like Secrets, which cards are most common, win rates, highest chances for transforming a minion into taunt/rush etc, and average stats for each mana pool. Let me know if you find it useful!
     
    Posted in: The Arena
  • 0

    posted a message on cards are way to powerfull

    I agree, this arena meta is the worst I've ever seen (and I've played since the beginning in pretty much every expansion). Way too many neutral cards that you need to play around, Twin Tyrant and Evasive Drakonid especially, but then you have shit like Faceless Corruptor that is also a huge swing turn so you can't leave any minion alive (try play a cheap stealth minion and leave it like that until turn 5, pretty broken). And that's not even mentioning all the class cards you have to play around like Aeon Reaver (don't play any big minion that can get one shot) and the usual cards like Flamestrike, Deathwing (especially common in this meta) etc.

    The other thing is 30 health for heroes is too low in this meta, since there seems to be no problem at all drafting a deck where you can play great cards on curve and just aggro down anything in your path. If you manage to recover after a long time then your health is already too low to recover because you can be sure your opponent has enough burn damage from hand or random discovers for the last face damage. Maybe you feel like you have the game in your hands... well, say hello to Dragonqueen Alexstrasza that can pull out the most insane two dragons for 0 mana and there goes your lead/game.

    Blizzard introduced fine-tuning pick rates for overperforming cards, but looking at how long we had to endue the dragon bullshit and the fact that Paladin sits at a 54% win rate right now, it's pretty clear that they have abandoned arena for the way more popular Battlegrounds. 

    Posted in: The Arena
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    posted a message on Hearthstone Collection Tracker

    It's been a while but the app is still being updated. Data from Saviors of Uldum is now live. I've made the tracker faster and you can now import your collection from HSReplay. Any suggestions for new features are welcome.

    https://hs-collection-tracker.herokuapp.com/

    Posted in: General Discussion
  • 0

    posted a message on Tooltips broken?

    The HearthPwn tooltips I've been using no longer works since the latest patch. Maybe something to do with the name changes of Mistress of Pain etc?

    https://www.hearthpwn.com/tooltips

    Posted in: Site Feedback & Support
  • 0

    posted a message on Duplatransmogrifier on modified 0 cost card

    Well if you choose to add 3 copies of a 0 mana minion to your deck they will also be 0 mana, also echo minions will be 0 mana (even the copies) so I assume all the minions will be 0 mana.

    Posted in: Adventures
  • 2

    posted a message on The Dalaran Heist - Turn 1 heroic win

    This run is pretty insane. I got the spells cast twice and spells cost life passives. I removed four minions from my deck in the tavern and I got a few nice card draw spells and the orb which instantly kills a lot of the bosses. Only bad thing is I should have picked the draw 1 card hero power D:

    Posted in: Adventures
  • 1

    posted a message on Not Expecting an Innkeeper Update

    That sucks since I use the collection here to import to my web app, but without Innkeeper there's nothing to sync the cards.

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Not syncing all cards

    Innkeeper doesn't sync all the cards to my collection, specifically all Neutral cards after Gurubashi Chicken are missing in my collection.

    Another bug is that the program was stuck on updating so I had to manually download and install the latest version.

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Hearthstone Collection Tracker

    Updated to Kobolds & Catacombs.

    Posted in: General Discussion
  • 0

    posted a message on Hearthstone Collection Tracker

    Site updated to Frozen Throne and I've updated the Pack Guide so it now contains Wild packs as well as including the guaranteed new legendary feature into the calculations.

    Posted in: General Discussion
  • 1

    posted a message on Arena Reward Changes
    Quote from DarkArchon21 >>

    As a Arena player since launch this change is long over due, the reward system is dated and bad. I couldn't tell you how many times i got non-golden or duplicate rewards. Actually about 4/5 of the gold cards i get are duplicate, am fairly convinced the reward rate for all cards is not the same percentage.

    I'm in the same boat, I own majority of golden commons in Classic without ever buying packs or crafting and it really sucks when you get your 10th golden Snipe cause the game decided you need more Classic cards instead of newest expansion. Btw this applies even more to seasonal rewards since you only get them once a month so you want to get something new.
    Posted in: The Arena
  • 0

    posted a message on Arena Reward Changes
    Quote from Sinti >>
    Quote from Freezard >>


    4. At high wins you can get legendaries as a reward, make it so you won't get duplicates like when opening packs

    I dont like this at all. Even tho it would be good change for me, since i get high wins pretty often, i think it would be pretty broken. And blizz will not do this obviously for that exact reason. Would be waaaaaaaaay too "easy" to get legendaries that way, if it was guaranteed in any way at certain wins. Even if it gave dupplicates, that would still be 400 dust, which is A LOT considering other rewards.
     It's not how I meant, I just meant IF you get one make it so it's not a duplicate. Currently getting a legendary is very rare and it's fine.
    Posted in: The Arena
  • 0

    posted a message on Arena Reward Changes

    1. Let players choose which set they want pack and cards from (btw this should also apply to seasonal rewards)
    2. Remove commons
    3. Remove rares if you get high wins (7+)
    4. If you get a legendary as a reward, make it so you won't get duplicates like when opening packs
    5. Often at 12 wins I get an extra pack as a reward, but to me that reward feels weaker than getting a golden card (I collect golden cards and they're hard to get in packs, I feel more rewarded when I get a new golden card I don't have)
    6. In general getting 10 or 12 wins feels the same at the moment when it comes to rewards, the extra gold at 12 wins isn't that exciting. I feel like 12 wins should be rewarded better

    Posted in: The Arena
  • 16

    posted a message on Upcoming Changes to Hearthstone Arena - Standard Format, More Spells, & More

    I like the changes, except limiting arena to standard. I would rather have something like seasons with a different card pool each season, with one set receiving a draft bonus. That would make each season unique and you could try to draft certain types of decks with cool synergies every season.

    Posted in: News
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