Master of Evolution saw zero play, and the cards have very comparable power levels. There might be enough synergy with the new weapon and Mutate, but even then the strength of Uldum's Evolve Shaman decks was in the Desert Hare combo, which is now much more expensive. Also Mogu Fleshshaper got nerfed so...
Big Priest is one of the strongest decks in Wild and has been since Knights of the Frozen Throne launched in August 2017, and many players find it difficult to play against. I have spoken with many Wild players in-game and a problem that many of them cite with Big Priest is the lack of good tech cards against them as a control deck.
My goal is to show every card that can disrupt the Big Priest in some way. This will mostly include cards that summon minions for your opponent, but cards that increase the cost of your opponent's spells work well too.
I will give my thoughts on not only a card's viability as a tech card against Big Priest, but also as a standalone card against other decks.
Saronite Taskmaster is a decent card in every matchup. It's not offensively bad against other decks and a 0/3 taunt is an awful resurrect target. This card is better than many other alternatives if you really hate Big Priest.
Weasel Tunneler is a meme card. I only mention it because I want to give a shoutout to Weasel Priest.
Gravelsnout Knight is worse in every way when compared to Saronite Taskmaster. The only benefit is that the bad resurrect target comes out faster than the 0/3, but this is a disadvantage in every other matchup. Tempo = good and this card is low tempo against aggro decks.
Cornered Sentry [/card] is a very good card in any Control Warrior deck. It has synergy with [card]Brawl, Cornered Sentry, and it clogs up the resurrect pool. Run this card in any slow Warrior (except for the odd one out).
Doomsayer/ Howlfiend and Trechery clog up the resurrect pool with two of the worst minions in the game. Imagine the Big Priest plays spellstone, reviving The Lich King, Obsidian Statue, Katrina Muerte, andDoomsayer. It's unlikely to happen and bad in every other matchup but it's the most effective strategy for destroying the Big Priest's spirit.
Marsh Drake is a bad card in any deck except Aggro Rogue, but that deck already beats Big Priest so this card is bad. It's 3 mana do nothing in mot circumstances.
Leeroy Jenkins is a good card in most Aggro decks, and it serves it's purpose against Big Priest. Unfortunately it comes down a bit too late to be super useful.
Loatheb is a great card in every deck and is decent against Big Priest. Everyone knows how good this card is, and it destroys the Big Priest's turn when played.
Muck Hunter comes down after Barnes and Vargoth. Too slow.
Hungry Ettin is a decent midgame taunt that summons a bad minion for your friendly neighborhood Big Priest. Unfortunately, it's too expensive and shouldn't be run.
Mad Summoner is so bad against any other deck, and it comes down later than both Barnes or Vargoth. Don't run this card.
Nerubian Unraveler is played in decks like Cubelock and Darkest Hour Warlock to combat all removal spells, but it works especially well against Big Priest. Keep running this card.
Entomb is a tech card for control decks against other control decks. Every good Priest deck is a combo deck. This card is not very good in the meta.
In every single thread discussing the balance of the Wild format, there is always one or two comments about how Wild is meant to be broken, or that Wild is a dumpster format where old sets rot for eternity. Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens. Blizzard's attitude towards Wild is expected. Standard has a much larger player base and is much more expensive in the long term, so Blizzard dismisses problems with the Wild format.
My problem is with people who treat Wild players as idiots for playing a garbage format with unbalanced cards because they hate how much fun Standard is. Even popular streamers like Toast hold this belief, and I think that this attitude contributes to the toxicity in the Hearthstone community. Wild is a fun format and people who play it shouldn't be judged for doing so.
If Mage gets enough strong control tools this will see play. Comparable in power level to pre-nerf Yogg-Saron, Hope's End, who saw some play in tempo mage back in Old Gods. Unfortunately, Tempo Mage is dead because of Mana Wyrm, but we'll see.
2
Wondrous Wand
0
Master of Evolution saw zero play, and the cards have very comparable power levels. There might be enough synergy with the new weapon and Mutate, but even then the strength of Uldum's Evolve Shaman decks was in the Desert Hare combo, which is now much more expensive. Also Mogu Fleshshaper got nerfed so...
0
Boulderfist Oger
3
Big Priest is one of the strongest decks in Wild and has been since Knights of the Frozen Throne launched in August 2017, and many players find it difficult to play against. I have spoken with many Wild players in-game and a problem that many of them cite with Big Priest is the lack of good tech cards against them as a control deck.
My goal is to show every card that can disrupt the Big Priest in some way. This will mostly include cards that summon minions for your opponent, but cards that increase the cost of your opponent's spells work well too.
I will give my thoughts on not only a card's viability as a tech card against Big Priest, but also as a standalone card against other decks.
Saronite Taskmaster is a decent card in every matchup. It's not offensively bad against other decks and a 0/3 taunt is an awful resurrect target. This card is better than many other alternatives if you really hate Big Priest.
Weasel Tunneler is a meme card. I only mention it because I want to give a shoutout to Weasel Priest.
Gravelsnout Knight is worse in every way when compared to Saronite Taskmaster. The only benefit is that the bad resurrect target comes out faster than the 0/3, but this is a disadvantage in every other matchup. Tempo = good and this card is low tempo against aggro decks.
Cornered Sentry [/card] is a very good card in any Control Warrior deck. It has synergy with [card]Brawl, Cornered Sentry, and it clogs up the resurrect pool. Run this card in any slow Warrior (except for the odd one out).
Doomsayer/ Howlfiend and Trechery clog up the resurrect pool with two of the worst minions in the game. Imagine the Big Priest plays spellstone, reviving The Lich King, Obsidian Statue, Katrina Muerte, andDoomsayer. It's unlikely to happen and bad in every other matchup but it's the most effective strategy for destroying the Big Priest's spirit.
Devolve is a good card in Shaman. Play it.
Tinkmaster Overspark transforms minions, which is better than summoning minion effects.
Flight Master is a 3/3/4, which isn't that bad. If you hate Big Priest this is a legitimate option.
Rattling Rascal is so unplayably bad that it should never be considered for any deck ever.
Kazakus is already played in every Reno deck, and the Mystic Wool potion is always good. Pick Mystic Wool against Big Priest.
Hex is a good card in Shaman. Use it.
Poison Seeds would be better if it transformed, but it still disrupts the res pool while clearing a wave of big minions.
Polymorph is a good card in Mage. Use it.
Marsh Drake is a bad card in any deck except Aggro Rogue, but that deck already beats Big Priest so this card is bad. It's 3 mana do nothing in mot circumstances.
Leeroy Jenkins is a good card in most Aggro decks, and it serves it's purpose against Big Priest. Unfortunately it comes down a bit too late to be super useful.
Loatheb is a great card in every deck and is decent against Big Priest. Everyone knows how good this card is, and it destroys the Big Priest's turn when played.
Muck Hunter comes down after Barnes and Vargoth. Too slow.
Hungry Ettin is a decent midgame taunt that summons a bad minion for your friendly neighborhood Big Priest. Unfortunately, it's too expensive and shouldn't be run.
Mad Summoner is so bad against any other deck, and it comes down later than both Barnes or Vargoth. Don't run this card.
Nerubian Unraveler is played in decks like Cubelock and Darkest Hour Warlock to combat all removal spells, but it works especially well against Big Priest. Keep running this card.
Entomb is a tech card for control decks against other control decks. Every good Priest deck is a combo deck. This card is not very good in the meta.
42
In every single thread discussing the balance of the Wild format, there is always one or two comments about how Wild is meant to be broken, or that Wild is a dumpster format where old sets rot for eternity. Wild is just as much a part of Hearthstone as Standard, and its balance is important. People who play Wild want to have fun just as much as people who play Standard, but they are treated as second class citizens. Blizzard's attitude towards Wild is expected. Standard has a much larger player base and is much more expensive in the long term, so Blizzard dismisses problems with the Wild format.
My problem is with people who treat Wild players as idiots for playing a garbage format with unbalanced cards because they hate how much fun Standard is. Even popular streamers like Toast hold this belief, and I think that this attitude contributes to the toxicity in the Hearthstone community. Wild is a fun format and people who play it shouldn't be judged for doing so.
1
Kingsbane is both tier one and tier 4 in wild.
2
No. Hunter is a good guy and they got Oblivitron and Veressa Windrunner
0
I played Spellbreaker earlier.
Nice 6 mana 2/2.
0
This is Lyra except it costs two mana but only lasts for one turn.
It also can't cycle into itself like Lyra. A big part of her was her ability to miracle out. That can't happen with this card.
This card is still busted in Tempo Mage and can carry the archetype by itself, especially in combination with Stargazer Luna
0
Lynessa Sunsorrow
Purely played for stats
0
I didn't know Aluneth was a Frozen Throne card.
0
Synergy with Augmented Elekk
You will get this all the time with Dr. Boom, Mad Genius and Omega Assembly
It has bad stats, but it will be relevant with how powerful warrior mech generation is.
0
This card seems REALLY good in Tempo Rogue, and that deck still has a lot of powerful tools. Hench-Clan Thug, Captain Hooktusk etc.
3
I feel like this is a few expansions too late. Would have been useful when Highlander Priest and Tempo Mage were around.
0
If Mage gets enough strong control tools this will see play. Comparable in power level to pre-nerf Yogg-Saron, Hope's End, who saw some play in tempo mage back in Old Gods. Unfortunately, Tempo Mage is dead because of Mana Wyrm, but we'll see.