What reason does he need to provide? Nearly every warlock, paladin, and shaman flood the board and rush you down right now. Outside of Fan and Skulker, this deck has no board clear and zero low cost taunts. It's hard to play a control game when you're dead by turn six.
Turn 10 Dreadscale + Acidmaw for a board wipe that leaves a pair of 4/2 beasts on the field. Deinitely a decent power play, but now I'll be scared to play Tracking if I don't have either of the dragonsnakeworms.
Wouldn't it be a 4/2 and a 4/1 since one would do damage to the other? Still decent cost to kill everything else though.
Malygos+Coin+Arcane Blast+Arcane Blast 24 damage. Insanely powerful in freezemage decks... I can already tell that this is going to be extremely powerful. Mages are overpowered.. again lol
HOLY SHIT. It went down to the wire (I ended at 8 life, but burned him for 40 something on my final turn), but this is the deck that did it for me. Doomsayer is a must, and it all came down to strategic use of vanishes and saps to kill minions and some really good mills. The last few turns he had like 6 cards, but couldn't do anything except play the same two minions I kept dealing with. Also, he almost ruined my chances with a betrayal (which killed a Voodoo Doctor I was planning to get back), so keep that in mind when placing minions. But, very nice deck indeed.
3
What reason does he need to provide? Nearly every warlock, paladin, and shaman flood the board and rush you down right now. Outside of Fan and Skulker, this deck has no board clear and zero low cost taunts. It's hard to play a control game when you're dead by turn six.
3
If you get an early Maiden to stick, it's over. Cycling hero powers 5-6 times a turn is a little overpowered as it turns out.
28
So, if you've been logging in and playing regularly, you get no random chest? But, don't log in for a month and get rewards. Seems legit.
1
Wouldn't it be a 4/2 and a 4/1 since one would do damage to the other? Still decent cost to kill everything else though.
1
Haha, it's ok, all these new cards are exciting. Still, that's one hell of a combo to fuck one minion in particular really, really hard.
22
Wow, 24 damage to a minion. OP.
1
O.M.G. This is bold worthy insanity.
1
This card in the Sunwell Brawl. WoWoOWOo.
2
HOLY SHIT. It went down to the wire (I ended at 8 life, but burned him for 40 something on my final turn), but this is the deck that did it for me. Doomsayer is a must, and it all came down to strategic use of vanishes and saps to kill minions and some really good mills. The last few turns he had like 6 cards, but couldn't do anything except play the same two minions I kept dealing with. Also, he almost ruined my chances with a betrayal (which killed a Voodoo Doctor I was planning to get back), so keep that in mind when placing minions. But, very nice deck indeed.
1
It gets really silenced.