The game is literally unplayable for me right now, which really bums me out as this week's tavern brawl is one I really wanted to play a lot of. Besides the game being unresponsive on closing, I also consistently get stuck on the finding opponent screen, and my only option is to exit out. Doesn't matter what game mode, and it's really starting to piss me off.
A while ago, I unpacked a Golden Yogg, and decided to dust him to craft Sylvanas, since I figured she was a more consistent legendary (this was also before Yogg became competitively viable). That pack is the first picture in this post.
Today, I knew I was going to hit my pity timer for WotoG soon, and I also had enough dust squirreled away to craft a legendary. I'd hoped to unpack N'Zoth so I wouldn't have to craft him, but instead...
Demon Blood is bad. Even at 0 mana. The card doesn't do enough to warrant one of out of the thirty slots you have in a deck. Instead of going with the cycle route that Blizzard went with Purify, I would suggest building a buff into the card itself. So maybe have it cost 1 mana and give the minion +2/+0 or something. Zoolocks wouldn't run it over PO or Abusive, so it would probably find its place in a demonlock-oriented deck.
You'd need to find another name for Cursed!, since that's already an existing card. I get what you're trying to do with the mechanic flavor-wise and I like that you're trying to promote the shadow priest aspect of the class, it just has to have a different name.
Youthful Mage seems out of place, as Divine Shield is not a Mage mechanic.
I like Khadgar, he seems like fun. Not too sure about the costing - I could see a fairly huge swing turn w him and a ton of spells discounted by Emperor Thaurissan.
Anger Management is cool, b/c it deals with a class-relevant mechanic in a way that could work. One question, though - would the enrage effect trigger twice? So if I played AM, then dropped a Bloodhoof Brave, I'm assuming it'll come into play as a 5/6. If it gets damaged again, does it then become a 8/x?
Not sure how Gamon fits into the class, design-wise, since Warrior rarely has anything to do with deathrattle (the only Warrior deathrattle cards are weapons, Death's Bite and Tentacles for Arms. He also seems either overcosted or understatted, since the cards you get are completely random, and you could end up with three weak deathrattle cards.
Tell this to dude who plays in tournament with few thousands at stake, who thanks to some rng effects like mulch or yogg got one of those "confusing" cards for the first time in their life and lost the game, because interaction worked differently than it's written on the card. "Lol, you should be smarter!". Pathetic. People earn thousands on playing this game, both while streaming or in tournaments, not enough such money is already dependant on rng, let it also be dependant on incosistences. Also you are so typical for hearthpwn with your lack of reading comprehension. I should be smarter? You think I'm saying all of this, because I get fucked with inconsistencies? It's about being serious and fair towards people who spend and earn huge money on the game. If you can't understand that when such money is at stake the content should be polished, not full of inconsistencies, then maybe you should be smarter. As it looks for now you do have problems reading and understanding a couple of words, even if they aren't on the card.
If someone is seeing a card for the first time in their life, they are not a pro. Pros know the game's ins and outs. They are not the group affected by such "confusing" cards.
EDIT: Also, ad hominem attacks do nothing but demonstrate that you are part of the problem with hearthpwn.
Yeah, I've been meaning to link my collection to my Hearthpwn account, but I haven't gotten around to doing it yet. I'll fiddle around with Rag and Chromaggus while I save up to craft N'Zoth. Thanks for the help, and nice deck!
Shadowspawn feels pretty weird, so its like unkillable since its attack isn´t reducted, so its health not. Try it again for a better understand
Shadow spawn is supposed to be a joke, the joke being it dies instantly because it has 0 attack.
Errr, its says that it has health equal to its attack, so it will never die unless you destroy it instanly or reduce its attack to 0.
@Wolfie I know you create this for fun, keep it going!
Its attack is already 0. Its health is always equal to its attack. It comes into play, its effect triggers, and its health becomes 0, and it dies. Simple enough, really.
Any suggestions for N'Zoth replacements? I've almost got enough dust to craft him, but I'd like a temporary stand-in. I was thinking of just throwing in Rag for now.
Implementing such a card is probably possible. I think it'd be unlikely to see much, if any, play, though. It's simply too inconsistent, and the trade-off of being able to damage minions your opponent might play in the future vis-a-vis damaging minions that are a threat to you on board right now is a terrible one.
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Battletag: Everborne#1108Region: NATrade Only: Yes, you go first0
Battletag: Everborne#1108Region: NATrade Only?: Yes, you go first.0
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The game is literally unplayable for me right now, which really bums me out as this week's tavern brawl is one I really wanted to play a lot of. Besides the game being unresponsive on closing, I also consistently get stuck on the finding opponent screen, and my only option is to exit out. Doesn't matter what game mode, and it's really starting to piss me off.
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it's still a board clear...
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A while ago, I unpacked a Golden Yogg, and decided to dust him to craft Sylvanas, since I figured she was a more consistent legendary (this was also before Yogg became competitively viable). That pack is the first picture in this post.
Today, I knew I was going to hit my pity timer for WotoG soon, and I also had enough dust squirreled away to craft a legendary. I'd hoped to unpack N'Zoth so I wouldn't have to craft him, but instead...
Praise Yogg.
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Demon Blood is bad. Even at 0 mana. The card doesn't do enough to warrant one of out of the thirty slots you have in a deck. Instead of going with the cycle route that Blizzard went with Purify, I would suggest building a buff into the card itself. So maybe have it cost 1 mana and give the minion +2/+0 or something. Zoolocks wouldn't run it over PO or Abusive, so it would probably find its place in a demonlock-oriented deck.
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You'd need to find another name for Cursed!, since that's already an existing card. I get what you're trying to do with the mechanic flavor-wise and I like that you're trying to promote the shadow priest aspect of the class, it just has to have a different name.
Youthful Mage seems out of place, as Divine Shield is not a Mage mechanic.
I like Khadgar, he seems like fun. Not too sure about the costing - I could see a fairly huge swing turn w him and a ton of spells discounted by Emperor Thaurissan.
Anger Management is cool, b/c it deals with a class-relevant mechanic in a way that could work. One question, though - would the enrage effect trigger twice? So if I played AM, then dropped a Bloodhoof Brave, I'm assuming it'll come into play as a 5/6. If it gets damaged again, does it then become a 8/x?
Not sure how Gamon fits into the class, design-wise, since Warrior rarely has anything to do with deathrattle (the only Warrior deathrattle cards are weapons, Death's Bite and Tentacles for Arms. He also seems either overcosted or understatted, since the cards you get are completely random, and you could end up with three weak deathrattle cards.
Bog Giant should probably cost more, since it's quite easy for tailored decks to buff C'thun a number of times, especially with repeatable buffs from Twilight Elder, Crazed Worshipper, and Hooded Acolyte, for example. I'm just imagining Hooded Acolyte into Circle of Healing into 2x Bog Giant.
Hope this helps!
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Yeah, I've been meaning to link my collection to my Hearthpwn account, but I haven't gotten around to doing it yet. I'll fiddle around with Rag and Chromaggus while I save up to craft N'Zoth. Thanks for the help, and nice deck!
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Any suggestions for N'Zoth replacements? I've almost got enough dust to craft him, but I'd like a temporary stand-in. I was thinking of just throwing in Rag for now.
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I dusted a golden Yogg. Granted, it was to craft Sylv, but still...
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Implementing such a card is probably possible. I think it'd be unlikely to see much, if any, play, though. It's simply too inconsistent, and the trade-off of being able to damage minions your opponent might play in the future vis-a-vis damaging minions that are a threat to you on board right now is a terrible one.
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The front page of Hearthpwn tells you how many more days til each wing opens.