Dark World Warlock, lol. Honestly... having played card games throughout my life, it will be hard to see blizz find a completely revolutionary mechanic that'll wow me.
If you put rwsummon itself on a deathrattle, that would mean it would never leave the board... i think. tbh, I sort of get the negative health thing though it is a bit clunky. There is a precedent for this negative health business: pally' truesilver champ on an explosive trap.
i find one card in here, the shattereed hand render, to be a bit unbalanced. 4 mana, 5/6, is ofc above the Chillwind Yeti. but then you do have a drawback, so I guess you have to test it out. The rest of the class seems well thought up. nice job, I will be coming back for updates
edit: on second thought... Demonblood may be a little UP, since having many damaged minions isn't too common. Looking from a warrior's perpectivve here.
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Eh. Rush is copied verbatim from Shadowverse, even the same name for the keyword. Not impressed.
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great concept, and some really nice cards in the tgt expac.youre trying to push secrets blood mage, right? That would be cool to see
the wand however, could go the same way as charged hammer. weak turn4 play. it does have good use of inspire tho7gh!
pure power. i would definetely use this.
good stuff. keep it coming.
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Dark World Warlock, lol. Honestly... having played card games throughout my life, it will be hard to see blizz find a completely revolutionary mechanic that'll wow me.
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or make her base stats 3/7.
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such a funny class! Id love to play this, though blizzard would get sued for the many references you put in lol
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If you put rwsummon itself on a deathrattle, that would mean it would never leave the board... i think. tbh, I sort of get the negative health thing though it is a bit clunky. There is a precedent for this negative health business: pally' truesilver champ on an explosive trap.
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so...... it heals itself after dying...? How?
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i find one card in here, the shattereed hand render, to be a bit unbalanced. 4 mana, 5/6, is ofc above the Chillwind Yeti. but then you do have a drawback, so I guess you have to test it out. The rest of the class seems well thought up. nice job, I will be coming back for updates
edit: on second thought... Demonblood may be a little UP, since having many damaged minions isn't too common. Looking from a warrior's perpectivve here.