On reddit warrior nerf thread, I called it on that Blizzard will choose to nerf Dr. boom by a lazy+2 mana, I also called a +2 mana on devastator. WHERE.
This is more like a haunted creeper with 1 less hp for 1 more attack, it's more balanced stat wise, and you can buff it for enrage before it reborns for even more damage.
I dont like the design of super cards that bases your winning chance on your opponent deck rather than your own, for example Fel Reaver is less interesting than Keening Banshee but banshee's stats are just too weak.
This card is good, but people are overrating it, the attack difference in 2/5 vs the 3/5 "belcher" makes this card way more useless in removing minions. Not to mention -1 health overall health than belcher
This card seems to be made to be one of the main cards for the new fatigue WL, I think it's also good on its own, because a 0 mana 4 heal card is strong in warlock, sure you cant play it whenever instead it can be played as 4 6 which is pretty good taunt stats that'll help snowball delay the game further.
I dont see why people are hating hard on this, it's definitely meant for a sacrifice deck and it's about time WL got something worthwhile to sacrifice. Also it's 1 less mana than funglemancer which is a big deal for WL.
I'm pretty sure this will be nerfed soon after release. even if the effect was nerfed to resummon them at the end of the turn (avoiding the issue with charge/rush) it's too much value for 2 mana.
Really?! after all the WL talk, this is the WL leg? just your normal ~3/6 lifesteal minion...
If that's not enough to disgust you, you also have to use discard deck for it to have any value.
It's not exactly total garbage, but a very dull card atm. WL is my fave class except for it's discard mechanic; it's RNG, it's clumsy, it lacks thought and actual decision and strategy, it's ALL I HATE IN HS!
My vote goes to unrelenting pebble, it makes smart use of the mechanic. only thing i hate is why shaman?? as if they don't have enough eles in their hand... give it to another class and it is the bomb!
Trickster would've be my first vote, but it just feels punishing as you cant play around it. both good/bad design.
I'd love to vote for tidal elemental, even if it has nothing to do with elemental mechanics, its effect is kinda fun. but sadly weak, cause it's an excess duplicate mostly.
1
Devourer of Souls + Amorphous Slime + 2x Shallow Grave summon 6x Dar'Khan Drathir = 6400 dust in my face
-2
I dont think this will steal existing effects from the silenced minion, so you only get the base taunt/DR etc. Still I like it.
-8
I hate this DAMN RNG SHIT!
0
On reddit warrior nerf thread, I called it on that Blizzard will choose to nerf Dr. boom by a lazy+2 mana, I also called a +2 mana on devastator. WHERE.
0
This is more like a haunted creeper with 1 less hp for 1 more attack, it's more balanced stat wise, and you can buff it for enrage before it reborns for even more damage.
0
I dont like the design of super cards that bases your winning chance on your opponent deck rather than your own, for example Fel Reaver is less interesting than Keening Banshee but banshee's stats are just too weak.
0
This card is good, but people are overrating it, the attack difference in 2/5 vs the 3/5 "belcher" makes this card way more useless in removing minions. Not to mention -1 health overall health than belcher
0
Does a yeti with +2 atk gonna help you win in this meta, even if it can attack 100% of the time? No.
0
This card seems to be made to be one of the main cards for the new fatigue WL, I think it's also good on its own, because a 0 mana 4 heal card is strong in warlock, sure you cant play it whenever instead it can be played as 4 6 which is pretty good taunt stats that'll help snowball delay the game further.
0
I dont see why people are hating hard on this, it's definitely meant for a sacrifice deck and it's about time WL got something worthwhile to sacrifice. Also it's 1 less mana than funglemancer which is a big deal for WL.
3
Where are you lore?
How about you add one these ideas to Berserker Throw:
-At 15 or less hp deal 3 dmg instead
-Overkill: refresh hero power.
0
I'm pretty sure this will be nerfed soon after release. even if the effect was nerfed to resummon them at the end of the turn (avoiding the issue with charge/rush) it's too much value for 2 mana.
0
Steward of Darkshire needs to be a 2/4, in favor to make it a better core card to build around.
1
Really?! after all the WL talk, this is the WL leg? just your normal ~3/6 lifesteal minion...
If that's not enough to disgust you, you also have to use discard deck for it to have any value.
It's not exactly total garbage, but a very dull card atm. WL is my fave class except for it's discard mechanic; it's RNG, it's clumsy, it lacks thought and actual decision and strategy, it's ALL I HATE IN HS!
0
My vote goes to unrelenting pebble, it makes smart use of the mechanic. only thing i hate is why shaman?? as if they don't have enough eles in their hand... give it to another class and it is the bomb!
Trickster would've be my first vote, but it just feels punishing as you cant play around it. both good/bad design.
I'd love to vote for tidal elemental, even if it has nothing to do with elemental mechanics, its effect is kinda fun. but sadly weak, cause it's an excess duplicate mostly.