I'm just glad they're done with the gimmicky failed Grimy Goons mechanic and are now instead revisitting the Dudes. Muster for Battle and Quartermaster made me fall in love with Paladin. Took a few expantions and rotations for the love to wear off. Once Justicar Trueheart was out and Murlocs were in it was sad.
I made a sweet, sweet Warlock deck based in Lakkari Sacrifice. It was beautiful, it could get the quest done by turn 6. Sadly, 2 free 3/2's just ain't cutting it in this meta.
The deck can most certainly work, but it feels overall weaker than the regular Corpsetaker Handbuff Paladin. Extracting value out of Servants of Kalimos is not unwelcome in a deck with lack of draw that does require all the extra cards to keep its hand from being empty; but the deck mostly always relies on out-tempo-ing your oppontent with midrange threats and huge bodies, controlling the trades with your buffed divine-shield minions which its Corpsetaker counterpart does better since it doesn't need elemental turns to get going.
That is not to say the deck is bad. I would easily place it in high Tier 3; being able to defeat Tier 1 so long as they don't roll higher than you, but overall no reason to play it since both Rogue and Warlock do its job better.
I cannot get over 2 wins to save my life. The reward increase from 0-2 might make it objectively better to just retire at 0 wins and save that time to get maybe 10 gold in Play mode, which is going to be my plan from now on.
We could expect max level guys hanging around, sometimes dueling, talking about specs; and who can forget the inn in which weirdos into RP (of which plenty are of... explicit nature) like to do their stuff. Think of all the content!
We could have furries, gnomes pretending to be kids, dancing naked evles and draenei; and the occational Undead Rogue sneaking in to kill them all and being then hunted down by the random max level guys hanging around - if they're in the mood.
1 and 9 at rank 15. It cannot beat hunters to save its life. Mage in general seems to be able to destroy it; and it would not be able to race a priest as a joke. Rogue is so superior that is painful and it doesn't seem to be able to beat Zoo or Control Warlock in any way. Sometimes you get to play curvestone and beat an unlucky druid, though. I'm so grateful he didn't have Spreading Plague on 6 or it would've been game over right there.
He's far scarier; he can draw more than one card and while opponents try their hardest to ignore Meanstreet Marshal since he can replace himself, they go out of their way and waste removal on your Acolyte of Pain desperately trying to remove it before you get value; so he's also bait.
That's without saying that one is basically useless unless buffed; unlike the other.
1
Nocturne made it into Hearthstone!
Next I want to see Teemo.
-1
This won't work without a Justicar-like effect.
1
ALL DONE.
2
I disenchanted it and got it right back. Blood-Queen Lana'thel, too...
0
Damn. To think that for a second it seemed Paladin would have a viable archetype in Standard other than Murlocs. Oh, well. Murlocs it is.
1
The first few days of the expansion everyone and their mothers will have Oozes and Harrison Jones in their decks.
1
I'm just glad they're done with the gimmicky failed Grimy Goons mechanic and are now instead revisitting the Dudes. Muster for Battle and Quartermaster made me fall in love with Paladin. Took a few expantions and rotations for the love to wear off. Once Justicar Trueheart was out and Murlocs were in it was sad.
1
I made a sweet, sweet Warlock deck based in Lakkari Sacrifice. It was beautiful, it could get the quest done by turn 6. Sadly, 2 free 3/2's just ain't cutting it in this meta.
0
The deck can most certainly work, but it feels overall weaker than the regular Corpsetaker Handbuff Paladin. Extracting value out of Servants of Kalimos is not unwelcome in a deck with lack of draw that does require all the extra cards to keep its hand from being empty; but the deck mostly always relies on out-tempo-ing your oppontent with midrange threats and huge bodies, controlling the trades with your buffed divine-shield minions which its Corpsetaker counterpart does better since it doesn't need elemental turns to get going.
That is not to say the deck is bad. I would easily place it in high Tier 3; being able to defeat Tier 1 so long as they don't roll higher than you, but overall no reason to play it since both Rogue and Warlock do its job better.
0
I cannot get over 2 wins to save my life. The reward increase from 0-2 might make it objectively better to just retire at 0 wins and save that time to get maybe 10 gold in Play mode, which is going to be my plan from now on.
4
How about an expansion about Goldshire?
We could expect max level guys hanging around, sometimes dueling, talking about specs; and who can forget the inn in which weirdos into RP (of which plenty are of... explicit nature) like to do their stuff. Think of all the content!
We could have furries, gnomes pretending to be kids, dancing naked evles and draenei; and the occational Undead Rogue sneaking in to kill them all and being then hunted down by the random max level guys hanging around - if they're in the mood.
Player 1: /lay
Player 2: /sit /sit /sit /sit /sit /sit
0
Angamacutiro#1355
NA
Trade only. Go first, please.
0
Instructions unclear. Made it to 8 wins (2 losses) and now devating whether I should go on or stop. I will probably regret it either way.
0
1 and 9 at rank 15. It cannot beat hunters to save its life. Mage in general seems to be able to destroy it; and it would not be able to race a priest as a joke. Rogue is so superior that is painful and it doesn't seem to be able to beat Zoo or Control Warlock in any way. Sometimes you get to play curvestone and beat an unlucky druid, though. I'm so grateful he didn't have Spreading Plague on 6 or it would've been game over right there.
5
Meanstreet Marshal is inferior to Acolyte of Pain in almost every way.
He's far scarier; he can draw more than one card and while opponents try their hardest to ignore Meanstreet Marshal since he can replace himself, they go out of their way and waste removal on your Acolyte of Pain desperately trying to remove it before you get value; so he's also bait.
That's without saying that one is basically useless unless buffed; unlike the other.