• 2

    posted a message on Let's Speculate: Upcoming Balance Changes

    Agree about Call to Arms, but i dont see any options to fix this card so, that it will stay playable. 
    Voidlord in my opinion is not so insane problem, that it should be immediately fixed, and also thats one of Control Warlock key cards, so that one more control deck. I am tired facing pirate stuff from Warlock, Warrior, Rogue, Druid etc. Even some Priests play pirates.
    What about Creeper? Dont think it can be fixed. Even costing 1-2 mana thats still OP. 

    Posted in: News
  • 4

    posted a message on Let's Speculate: Upcoming Balance Changes

     In my opinion Ice Block should leave standard mode. I see only two ways - Vanish it forever or make it legendary spell, giving opportunity to use only one copy of this card. 
     This card is extremely unfair. If you have not enough burst potential or greater board, that will go through all freezing stuff you have no chance.
    And some times you need just only one more turn to finish the game and...... you lose, cause ice block gave your opponent extra more free turn. They have TWO copies in deck, so I don`t think this is cool. 
     Second card i think should be fixed is Ultimate Infestation and there is so simple way to do it. We already have Branching Paths with "Choose Twice" and that`s interesting. Choose two effects of four. Like "Draw 5 cards" and "Summon Ghoul" or "Draw 5 Cards" and "Gain Five Armor"
     
    In my opinion that could make Hearthstone more balanced i think.

    Posted in: News
  • 3

    posted a message on Appeal to Blizzard about HS cost

    Guys, lets be honest. Starting from Ungoro expansion with adding new mechanics and synergies based on legendary cards, like Quests, DK and now Weapons and if Ungoro has given us something like Adaptation now we have only this legendary cards. We already had things like Recruit and Lifesteal, they just gave names for that. 

    Also with adding such things, like Quests and DK you really need them. And if Quests are pretty situational and not all of them are playable like The Last Kaleidosaur, DK were all useful and every deck starting from Midrange type requires DK card. That makes Expansion more expensive, you have to open more packs to "catch 'em all" and for some players that`s a problem.

    The price on packs is incredibly high, more than for games like Witcher or Divinity Sin 2. And you know what? If i was sure, that i will collect all cards it would be ok. But there is just a chance to receive 3 legendaries in 60 packs ( cause 1 - 20). And also not all cards are good or playable, majority of them is dust or for Arena.

    Also sometimes you cant know, that exactly this cards will be good for new meta and other not. Like with Quests. And my favorite Blizzard continues making cards with very specific mechanic and less cards like Patches the Pirate, which is one of the most popular and universal legendaries. Thats makes you to craft specific legendaries which are necessary only for exactly deck you want to try out.

    Posted in: General Discussion
  • 0

    posted a message on Kobolds & Catacombs - most ambiguous expansion ever?

    Hello there

    First reveal week has passed and now we know at least maybe 50+ new cards of new expansion Kobolds & Catacombs, but still i cant say, what exactly i think about this. And, to be honest, it first time i am confused about that.




    I am really in doubt, because only, maybe, 7-8 cards right now seem great or at least playable. Many cards are so ambiguous, that on the one hand they are interesting or and original, like Temporus and on the other, i have serious doubts about them. 

    And in my opinion that is really bad, and i know always was that majority of all expansion cards were boring or just unplayable in ranked and  maybe 30% were or good, or OP (Hello, Obsidian Statue). But here it feels like maybe just few cards are good or OP, like Duskbreaker, but others like Silver Vanguard or Hoarding Dragon are just simply dust. 

    I look forward for last reveal week to see finally something, that will just blow up my mind, right now i feel like, i could just not make preorder and after expansion release craft this few playable cards.

    Or am i paranoiac? What do you think?


    P.S. Never touch anyone's candle.


    Posted in: Card Discussion
  • 0

    posted a message on New Priest Card Reveal: Psychic Scream

    Okay. This card is really interesting, you dont care about opponents board and minion attack points.

    And definitely, you have to beat your opponent with some kind of combo, cause you will lose all your board too. VS Shaman, Rouge and Druid this is insanely powerful.

    Imagine situation- Ramp Druid with Medivh, UI and other stuff on board, and now, he has to find it. Once again.

    Priest will have bunch of time to prepare or just buy some time for unleashing all of his cards in a devastating Combo.

    Also, if your opponent runs Nzoth, you still can death him and shuffle everything. Just wow.

    Posted in: News
  • 3

    posted a message on New Rogue Legendary - Sonya Shadowdancer

    It looks like thanks to new secret and this card Quest Rouge will return with new reinforcements. Cant wait to try

    Posted in: Card Discussion
  • 1

    posted a message on Jade Druid > Quest Rouge? Insufficient Nerfs are coming

    Guys, do you remember one deck, called Quest Rouge? I think you do. 

    Maybe, that was one of the most dangerous and annoying deck in whole Hearthstone, BUT it was balanced
    Yes. You have no chance vs aggro and midrange sometimes, but vs different control archetypes this deck was extremely strong. 

    Of course this concept is toxic for constructed, cause you play a roulette of which deck you will meet. 
    But one expansion earlier to Hearthstone came Jade mechanic. And the idea was just the same.

    You cant win vs aggro, but vs control you are very powerful. Difference is here- Jade druid continues getting new card, which made this deck- Universal Weapon, thanks to Spreading PlagueUltimate InfestationEarthen Scales and others.

    Some of this cards will be nerfed soon, but that wont change the situation in ladder too much. The problems with 1 cost Jade Idol 10/10 is still pretty huge. And Ultimate Infestation also wont be nerfed. Jade Guy will continue stay very dangerous opponent and his antiaggro cards like Spreading Plague wont leave his deck after nerf. 

    But Quest Rogue got just one, but deadly nerf. And it just vanished.

    So why Blizzard wont try to nerf keycards like Jade Idol



    In my opinion, deck which cant die on fatigue and has so much armor combining with growing jades for 1 mana cost is toxic. I think the only way to nerf Jade Idol is to make its cost growing with growing stats. Like Idol 3/3 will cost 3, 10/10 will cost 10, 30/30 will cost 10 too.



    Also there is the way to nerf Ultimate Infestation adequately. Just give opportunity choose two effects out of four. Like "5 dmg and summon 5/5 ghoul" or "summon 5/5 ghoul and 5 cards", "5 cards and 5 armor". That way you can decide what is necessary right now.
    And leave effect of common UI with Fandral Staghelm.

    And what do you think?




    Posted in: Card Discussion
  • 0

    posted a message on Has Dragon Priest a chance to become more effective?

    Every Hearthstone expansion gives us more dragons. 
    This expansion has givwn us dragons like Cobalt Scalebane, Bone Drake they look pretty nice. Not so powerful like Drakonid Operative, but still.

    Combining dragons with cards like Sunborne Val'kyr and different buffing spells. Also receiving more value from Netherspite Historian and other strong dragon cards. 

    Of course many decks depends on meta, but obviously blizzard in this expension is trying to give midrange and control more strong cards and archetypes, to force meta come slower.

    Posted in: Priest
  • 0

    posted a message on Graveyard Quest Priest- Dream or Reality?

    Pretty nice synergy seems to me by Awaken the Makers with new strong deathrattles and spells - Obsidian StatueEternal ServitudeShadow Essence.

    Once we saw Resurrect Priest

    thijs new resurrect priest
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    Minion (16) Ability (14)
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    But there was too much random. Now we receive cards- minions with awesome rattles and spells, that can help us to summon and resurrect them.

    Will we give a second chance?

    Posted in: Priest
  • 1

    posted a message on New Card - Happy Ghoul

    Really powerful card. You can easily heal yourself with hero power or different cards like Priest of the Feast. A chance to play one or two free minions with 3/3 stats- unbelievably strong and for potential Aggro, and for control deck. Maybe we ll see some kind of Tempo Priest. We ll see soon. But card... wow. So simple and so powerful.

    Posted in: Card Discussion
  • 9

    posted a message on New Card Reveal - Ticking Abomination

    Where is card here? I see only bottle with 100 dust, but nothing else. Srange

    Posted in: Card Discussion
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