Quote from TMRobinson >>These are just a few hard nerfs and soft nerfs i've thought of that i think could help change the meta drastically and also force new archetypes to become viable in the meta. I know i listed a lot for warrior and it still wouldn't kill it's control archetype but would instead help shift it in a new direction which is the whole point of a new expansion
change mountain giant to reduce the cost of this minion based on the cards in your hand (cannot be reduced below 5)
luna's pocket galaxy: all minions in your deck that cost less than 7 now cost 1
inner fire/divine spirit: hall of fame these bitches, they have been a win condition for priest since the creation of the game. or more realistically change inner fire to 2 mana and divine spirit to 4. honestly i don't see these cards getting nerfed because they just created a quest and legendary minion that have perfect synergy with these cards which is mind blowing. i think the quest should be the bread and butter of the combo priest deck and not two basic and classic cards. i'm fine with dying to some buffed up topsy turvy combo just no more divine spirit inner fire please.
Dr. Boom/Warrior: i've read a lot of people's thoughts on this one. either dropping the blast shield to 3 or 4 armor or removing it completely is enough for me.
Tomb Warden: remove mech tag (doesn't even make sense almost all of the titan creations are not mech they are stone/earth constructs)
eternium rover: 2 health from 3 health or make it cost 2 mana
brawl: 6 mana, should give opponents more time to build a threatening board so even when the warrior clears they are low hp (hopefully)
shield block: 3 armor instead of 5 and still draw a card or make it 4 mana
omega devastator: remove mech tag
Omega assembly: make it cost 2-3 mana
none of these will happen
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ex-Quest Warrior players:
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Lots of potential, the most obvious being Militia Commander; less so a cheap Poisonous minion + something that gives it Rush.
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Silence Priest is gonna be the new Aggro deck in town.
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Baku Warrior in Standard has given an extremely skewed sense of how Warrior is supposed to work.
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I have played during every ranked season, but never with a top 5 deck in any standard meta.
Not once ever.
I had a chance when I pulled both Shudderwock and Hagatha at the start of WW.
I refused.
I may break that streak during next expansion...
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For clarification, "burn" is often associated with cards that do nothing but deal damage to the enemy player. What you're looking for is "mill", which references an old MTG card called Millstone.
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LONG LIVE TIMMY!!!
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just because people are expecting the next 2 mana board clear, 0 mana 40/100 boardstate and FLJaina 2 Electric Boogaloo doesn't mean they SHOULD
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People roll their eyes at the freeze mechanic in general but imagine Mage having a variant of Execute (cards like this one + Snap Freeze) on top of already having access to Polymorph and Voodoo Doll.
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I play it in a Wild tempo Warrior deck. It's a better tempo/aggro card than Zombie Chow and it also gives a good chance alongside Cornered Sentries that an enemy Big Priest will resurrect nothing but weenies, basically letting you go face for free until they die.
This'll see way more play in Standard, however, once all these busted legendaries rotate out/get HoF'd.