Keep in mind, though, that new playmodes spreads playerbase over them all. For example Wild queue waiting times will become longer. Blizzard will try to avoid this especially with declining population.
I agree to op. Kinda. But perhaps for a few different reasons.
Part of the priest class identity wants to play with big minions and heal them. Health buff strongly support this.
Over the years we've seen very good minion buffs... in other classes. But Priest buffs other than Velen's Chosen felt too bad, too over costed for tempo decks.
Having tried a lot of minion-heal decks (as I succeded with finding a good one pre-standard), I stongly felt that perhaps Divine Spirit was the reason. I believe, in presence of Divine Spirit Priests would never recieve a good, strong and flexible minion buff card.
To those who don't seek infinite value cards and one-card miracles:
Being a Priest main, I think this is a great card on a verge of meta-defining. It allows for early plays with smaller minions and for occasional board-clears. Comparisons to other-class cards like Whirlwind, Maelstrom Portal, Arcane Explosion are incorrect as they reside in other classes. Priests are generally ok with more protracted gameplan so manacost comparison is incorrect too. For one, as others might have mentioned above, this card makes LightwardenCircle of Healing combo easier to pull off than with Wild Pyromancer while possibly being more useful (or even being run alongside with it).
Generally priests miss flexibility to their plays when they try to build their deck around minions or available burst combos. This kinda promotes control playstyle.
Priest suggested shtick seems to be "keep your beefy minions on board and overpower your opponent". However your opponents are smart bunch and they keep clearing them out. Dragon priest seemed like a last push in that direction. Result - if you curve out and dragon combo is active you're good, if not - you can try prolong the game and die gracefully 8 turns later. Very little variety to plays - doesn't "feel" like you achiveing much if aren't granted with the right shadow word for the right threat.
Now they seem trying to push thief, silence, elemental midrange, deathrattle "midrange", and more combo. We'll see how it works out - there are some interesting interactions in all of them.
But that doesn't provide advantages other classes have - flexible burst/removals with a good selection of threats from class high-value minions. Priest generally feels like it has only low impact, or extremely focused stuff - both parts of which slow you down. It's like you have a chance to win only when (if) you've exhausted your opponent's hand. Only then you can do "plays" with your class cards that can help closing the game.
I really hoped we'd see some better heal synergy minions - to have tricky source of board impact. Geode and holy champion were just too clunky for that. I feel like that part of the priest was at it's best with Light of the Naaru, Shadowboxer, and Velen's Chosen to support small minion play. We need a better legendary too (just one - plz) with good stats and immediate board impact - without 3 card combo for 12 mana in one turn.
*sigh*
We'll just have to see how it goes.
P.S. Oh, and don't get me started on "heal-my-face" cards. I'd much rather see more interesting and tricky spells and functional minions in their place. (Looking at you, Amara)
I think the card that most people are forgetting about for the completion of this quest has to beRhonin...awesome synergy with n'zoth, archmage, and you can build a control deck and mulligan the quest and save it until the late game.
Not forgetting, just keeping some secrets to myself!
0
Right!
Reading power to maximum!
Nothing to see here. Move along. :)
0
For Mecha'thun there is a somewhat reliable way - Lazul's Scheme (for 10 turns) + Topsy Turvy.
1
+1 to the OP :)
Keep in mind, though, that new playmodes spreads playerbase over them all. For example Wild queue waiting times will become longer. Blizzard will try to avoid this especially with declining population.
1
I agree to op. Kinda. But perhaps for a few different reasons.
Part of the priest class identity wants to play with big minions and heal them. Health buff strongly support this.
Over the years we've seen very good minion buffs... in other classes. But Priest buffs other than Velen's Chosen felt too bad, too over costed for tempo decks.
Having tried a lot of minion-heal decks (as I succeded with finding a good one pre-standard), I stongly felt that perhaps Divine Spirit was the reason. I believe, in presence of Divine Spirit Priests would never recieve a good, strong and flexible minion buff card.
0
Heya,
I remember being able to post a partial deck on these forums by copying some string from your deckbuilder.
Without creating and linking to a deck page, it was something like:
[deck ] List Of Card Codes [/deck ]
Does this functionality still exist or I'm missing something?
Thanks in advance!
2
"Decks assemble", "Top 3", and "Who's the boss now" are among my favorites as well.
0
To those who see only a few people in TGM fireside gathering,
I've updated my GPS coords to the building itself and saw a dozen folks on my first try after that.
48.2363293 16.3693063
0
Can be good in token aggro
0
To those who don't seek infinite value cards and one-card miracles:
Being a Priest main, I think this is a great card on a verge of meta-defining. It allows for early plays with smaller minions and for occasional board-clears. Comparisons to other-class cards like Whirlwind, Maelstrom Portal, Arcane Explosion are incorrect as they reside in other classes. Priests are generally ok with more protracted gameplan so manacost comparison is incorrect too. For one, as others might have mentioned above, this card makes Lightwarden Circle of Healing combo easier to pull off than with Wild Pyromancer while possibly being more useful (or even being run alongside with it).
0
Dirty Rat and / or Mana Wraith
3
And only now people start to realize that stream of cheap 5/5s makes up for a quirky deck. :)
0
Generally priests miss flexibility to their plays when they try to build their deck around minions or available burst combos. This kinda promotes control playstyle.
Priest suggested shtick seems to be "keep your beefy minions on board and overpower your opponent". However your opponents are smart bunch and they keep clearing them out. Dragon priest seemed like a last push in that direction. Result - if you curve out and dragon combo is active you're good, if not - you can try prolong the game and die gracefully 8 turns later. Very little variety to plays - doesn't "feel" like you achiveing much if aren't granted with the right shadow word for the right threat.
Now they seem trying to push thief, silence, elemental midrange, deathrattle "midrange", and more combo. We'll see how it works out - there are some interesting interactions in all of them.
But that doesn't provide advantages other classes have - flexible burst/removals with a good selection of threats from class high-value minions. Priest generally feels like it has only low impact, or extremely focused stuff - both parts of which slow you down. It's like you have a chance to win only when (if) you've exhausted your opponent's hand. Only then you can do "plays" with your class cards that can help closing the game.
I really hoped we'd see some better heal synergy minions - to have tricky source of board impact. Geode and holy champion were just too clunky for that. I feel like that part of the priest was at it's best with Light of the Naaru, Shadowboxer, and Velen's Chosen to support small minion play. We need a better legendary too (just one - plz) with good stats and immediate board impact - without 3 card combo for 12 mana in one turn.
*sigh*
We'll just have to see how it goes.
P.S. Oh, and don't get me started on "heal-my-face" cards. I'd much rather see more interesting and tricky spells and functional minions in their place. (Looking at you, Amara)
0
0
Because they lack flexibility.
On the other hand Shadow Visions might alleviate that, as I mentioned above.
0
I long wanted a card such as this in priest. *sniff*