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    posted a message on New Legendary Card - Shifter Zerus

    > Include this Card in Deck

    >Let it transform into a "random" minion three times, each time Angry Chicken.

    > Remove it from Deck and you have 400 more Dust.

    I expect this to happen to at least one person. :P

    Posted in: Card Discussion
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    posted a message on Your Top 5 Nerf List
    Quote from erickgps >>

    Someone posted some really great ideas early on this post

    The BGH to kill 8 Atack minions i could see that being a thing since bgh was only made to counter giants and put then in check

    Aboout the FON making summon 3 treants with taunt would be good

    or The Savage Roar to only buff minions would be a fair nerf since double combo would make alot less damage

    Jugler a 2/2 is a must on this possible new nerf

    A solution to the Murloc OTK could make the Bluegill as a 2/3 without charge so to make the otk a thing u would need to use faceless on Murk eye to try to make it work and that would make the deck more inconsistent on the long run and not as powerfull as it seem that will become on the new format

     No Big Game Hunter was made to deal with 7+ attack minions and it didn't see much play early on in Hearthstone as people were not consistently playing high damage cards that could be countered with it regularly e.g. War Golem or giants aside from Handlock making it a very deck specific and situational counter which could be replaced by other cards. Now because of the fact there's about a 75% chance a deck will contain Dr. Boom made it an auto-include card as it can consistently counter the threat Dr. Boom has.
    Making Force of Nature summon three taunted treants might have the same effect of the Warsong Commander nerf meaning it goes to extremely regular play to none at all. Then again it could lead to a Control Druid Deck.
    As for the double Savage Roar combo being dependant on FON or a full board, as long as FON gets a nerf Savage Roar shouldn't need one.
    Also I think Knife Juggler is fine as it is.
    On a separate note, I think Novice Engineer should be buffed back to what it was originally.
    Posted in: General Discussion
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    posted a message on Your Top 5 Nerf List

    If Big Game Hunter was to be nerfed I could only see it having a slight increase in mana cost and it's attack lowered. If it's effect was changed to something like an 8+ attack Minion or specific minions then it's usefulness would drop greatly whilst also giving a huge buff to cards like Dr. Boom and minions buffed by spells and effects. In the case of 8+ attack minions there are like 27 potential targets of which only 7-8 cards see consistent play and most have a useful mechanic which is activated on play meaning that BGH would become too specific of a counter as well as be out of balance against most class cards with instant removal e.g. Polymorph, Shadow Word: Death, Assassinate, Hex, Execute, Brawl, Siphon Soul, Mind Control, Deadly Shot and Naturalize.

    Posted in: General Discussion
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    posted a message on Your Top 5 Nerf List

    I think these cards and effects should get a nerf.

    1. Polymorph effects to be made so they can be silenced, returning a silenced version of the original minion.

    2. Freeze effects lasting for the next turn rather than lasting until the end of the opposing players following turn.

    3. Force of Nature - Reduce the number of treants to two but offset the nerf by reducing the cost to 5 and the treants don't die.

    4. Thoughtsteal - instead of two cards from the other player's deck, two random cards from their class.

    5. Blade Flurry - affects only minions instead of all enemies.

    6. Power Overwhelming - gives a minion +3/+3 now

    7. Archmage Antonidas - costs 8 mana and has 8 health.

     

    Posted in: General Discussion
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    posted a message on Return of Mechazod - Tavern Brawl #31

    Just finally beat Mechazod after a bunch of games. Had to use Mirror Entity with Cho on the board and played animated armour to do it though. It certainly ramps up on difficulty if you changes the classes involved but at least they got rid of assassinate but they could've made Overclock 1 damage increase to make it slightly more balanced.

    Posted in: Tavern Brawl
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    posted a message on Eerie Statue

    I'm thinking ramp druid could do something with this, Ancient Watcher and Wailing Soul.

    Posted in: Eerie Statue
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    posted a message on Sigma's Wing 3 Card Analysis - The League of Explorers, Ben Brode on Gorillabot's Text, Win a 3D Printed Custom Card

    I think Gorillabot's "If you control" text is much clearer than "If you have" when describing the battlecry effect of a card is activatable due to a card/minion already in play. Plus it opens up the possibility of using the latter text for a new mechanic that combos off of cards that you have in hand.

    Posted in: News
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    posted a message on Decks Assemble! - Tavern Brawl #25

    This week's brawl has been 50% a pain and 50% fun and interesting. I've discovered that the match is pretty much over if you or your opponent gets Knife Juggler or Hobgoblin within the first two draws and plays it and you're unable to get something to remove it. Sticks around on the board for far too long and they start multiplying way too fast.

    Posted in: Tavern Brawl
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    posted a message on Anyfin Can Happen

    This really just seems like it would be a comeback card for dealing with a Deathwing play. Except they don't occur often enough to make this a useful card.

    Posted in: Anyfin Can Happen
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    posted a message on Welcome to Our Inn

    That play when the boss does Assassinate first two turns, powers up the next two and then deals damage to 3 random targets clearing the board.

    Still better than my first game which involved my co-op player conceding before the draw had even finished.

    Posted in: News
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    posted a message on Nozdormu Jousting Bug has been Hotfixed, Hearthstone Loot Crate Goodies

    It's less a combo and more of an exploit created through a combination of the game's roping mechanic and how card animations occur indepentant of it and lock out the ability to queue up further actions until they've finished playing. It would be a combo if say after playing Nozdormu you played a 2/3 mana minion with a battlecry/joust effect that cut the other player's turn time in half but that is clearly not what is going on here with that play.

    Posted in: News
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    posted a message on The Grand Tournament Tavern Brawl this Wednesday

    I wish they were announcing TGT releasing at the same time. Having a hard time holding onto the 700 gold for 7 packs I've been able to keep in anticipation. Still have Blackrock Wings to go.

    Posted in: News
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    posted a message on New Rogue Card - Shady Dealer

    Should've been neutral. My Pirate Shaman would have been buffed considerably with this and the other pirate card revealed today.

    Posted in: Card Discussion
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    posted a message on New Hunter Card - Ram Wrangler

    When it says "have" does it mean in hand or in play? Cause it's rather vague otherwise.

    Posted in: Card Discussion
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    posted a message on New Warlock Card - Wrathguard

    Shit this is gonna take into account overkill damage isn't it? Flame lance now has a use!

    Posted in: Card Discussion
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