and it is ... not?
- Dabrinko
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Member for 9 years, 5 months, and 17 days
Last active Tue, Jul, 2 2019 11:07:53 -
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MakiMaki posted a message on Hearthstone's First Animated Short - Hearth and HomePosted in: News -
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PrettyPonySparkles posted a message on 68 % wr Mountain Miracle Rogue (Anti priest update)Posted in: 68 % wr Mountain Miracle Rogue (Anti priest update)My Blade! be Thirsty...
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kiwiinbacon posted a message on DragLord's LEGEND Ungoro Stonehill Miracle RoguePosted in: DragLord's LEGEND Ungoro Stonehill Miracle RogueThis deck is not only a ton of fun to play but also works very well on the ladder! I'm happy this was posted and i'll definitely be playing it again on stream tomorrow :D
Here is a quick Showcase of the deck in action -
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Darkennz posted a message on Why is the Secret Mage archetype not viable yet?Posted in: MageSomething like that could be usefull...
Minion: Battlecry - your secrets trigger twice.
It could solve the "tempo/value" problem. -
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Saber_L posted a message on Developer Q&A Livestream With Ben Brode and Dean Ayala - January 13thPosted in: Newspls upvote this, i would love to see handlock again. Standard or Wild doesn't matter just bring back my Molten ;(
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Disruptor108 posted a message on Developer Q&A Livestream With Ben Brode and Dean Ayala - January 13thPosted in: NewsFYI, don't post the questions here if you hope to get them answered by Ben Brode or Dean Ayala.
Post them here: http://us.battle.net/hearthstone/en/blog/20475279/developer-insights-live-stream-qa-1-10-2017
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Nerva90 posted a message on Mech Priest "Are you afraid of the dark?!" 69% win rate!Posted in: Mech Priest "Are you afraid of the dark?!" 69% win rate!The same as Fi0na said. It does not fit this deck :)
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user-16560862 posted a message on Mech Priest "Are you afraid of the dark?!" 69% win rate!Posted in: Mech Priest "Are you afraid of the dark?!" 69% win rate!you healing yourself for 4 instead of 2 does not really contribute much to the game plan of building a board early and killing your opponent, does it?
Nor does the 6/3 body for 6 mana. By the point you are able to play this card and hero power, you should be looking to finish off your opponent. It is a super strong card, just for a different purpose :) -
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MalusCrabus posted a message on Just drafted this Paladin, not played yetPosted in: The ArenaSeems pretty damn solid, shame there's no weapons or a consecration, i would mulligan for your 1+2 drops of course, if you can get avenge out early and then hopefully curve out with your high quality minons and of course the chargebminons with argent protector and blessing could help out a lot.
Also check out the 12 wins thread and see how your deck compares.
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RevutionaryArtillery posted a message on Just drafted this Paladin, not played yetPosted in: The ArenaIt looks like a solid deck but you have 1 card draw mechanic. You will run out of cards quickly and not be able to refill your hand. My suggestion is to not flood the board even if you have more mana. Take it slow and do not empty your hand.
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I didn't have the second Coldarra Drake, so I took Sylvanas instead. Also deathrattle.
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Oh, man I just got to execute this on a big priest in Wild. I could feel my heart beat faster and faster. It's a friggin' 8-card combo, but it works flawlessly. Just play the soulfire last. And don't overdraw.
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I defeated a taunt warrior with a stolen Frothing Berserker and a bunch of razorpetal leaves to his taunty smith.
A 18/4 Berserker is nothing to cough at. And with vilespin (and an assassinate, because I'm saving dust) no taunt survives for long.
Have my upvote.
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Hoho, I defeated a Jade druid with this deck. Granted, he was unlucky, while I was lucky. But Oh boy,
He grew really tired of my DS Stewards and my Combos. So much inefficient removal on my threats. He played Ancient of War. I play equality.
He only came to a 3/3 Golem when I punched his face in.
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It has synergy with two things:
1. The Darkshire Steward: TD will get DS from it. First it gets DS, then the HP increase.
2. with Small-time recruits, you most of the time has a lot of cards on hand. TD synergy.
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I like the idea. There's a wild deck (Fun with traps) that is very secret oriented. The play is to stall everything with secrets and removal, while chipping away at the health with HP.
With this, I see the potential of bigger "chipping" with Knuckles/Justicar and then hopefully some bursts with Kodo and UTH. In the Wild Deck, King Krush is used to finish. I'll put in him instead of a pyromancer. What are those for anyway?
It's not very successful in Wild, but some wins are hilarious.
Fossilized devilsaur is an interesting choice.
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These GrimeTauntMSOG decks never run Bolster. With so many taunts, why not?
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We need a Mad Scientist, but for weapons.
"Mad Weaponsmith"
Deathrattle: Equip a Weapon from your deck.
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Did everyone get Aviana?