• 0

    posted a message on New Paladin card - Competitive Spirit
    Quote from Sincere jump

    Your MinionS?! So, this is effectively the buff choice of Power of the Wild?

    And how does this secret get revealed? Does it only work for one turn and then gets used up?

    yes blizzard decided to come back and add more bad secrets to paladin. this is a win more secret, not a tempo changer.As long as they clear your board it will activate and be useless.

    the fact you could combo it with other secrets to at least get one off is bad. that's two card for the benefit of one. both unreliable you draw both, and a waste of a deck slot. other classes' secrets work fine to gain tempo being the only secret in board.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Murloc Knight

    Doesn't make much sense.. could try a divine favour solemn/vigil aggro deck I guess.

    Why didnt they give it to sham like the previous murloc cards? perhaps it would be too OP since there hero power is better.

    Seems more like they made a a class specific card just so some classes like shaman or warlock wouldnt be OP with it. not necessirily good for Paladin though. I hope they're not just using Paladin as a resrvoir for random cards that don't work are too OP for other classes..

     

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Tuskarr Jouster
    Quote from MechBearCat jump

    Hm, I don't get why a Tuskar is a Paladin card? Looks like a minion that was supposed to be neutral, but dropped into the class last minute. At least Dragon Consort was a shiny golden paladinish Dragon... this one doesn't fit thematically, at all.

    But whatever, I'm not so sure about the card. In my opinion it has no place in Midrange Paladin because they run a fair amount of lowcost minions, and missing the heal against aggro practically loses the game. Might work in the hypothetical Control Paladin, but recovering damage seems to be too important to gamble on...? Just imagine a Control Warrior setting up lethal with a turn 9 Alexstraza. You drop the Tuskarr, lose the joust and just die to Grom after.

    I can see the value in the fat body, but eh.... no thanks. Even losing one game due to the joust failing is one time too much for me, it's just not my thing even if the gamble should be worth it statistically.

    yeah seems right, they change it to paladin last minute. I mean they have no direction for paladin, just chuck random cards in.

    too bad they don't get some divine shield or paladin aura theme. i like how they buffed shamans totem theme, paladin needs a direction too.

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Card - Argent Lance

    Another 2 damage at 2-3 mana card. Too weak.

    Why is it ok for very other class to get 3 damage(or a hard single removal) at 2 mana but not Paladin?

     

     

    Posted in: Card Discussion
  • 0

    posted a message on The Quality of revealed cards

    Part of the problem I see with this is the released OP or autoinclude cards in previous releases, now they perhaps realised this was a bad idea(obviously) but now people have the wrong expectations. They should go back and slighty nerf the previous autoinclude cards that go in multiple decks IMO. Sludge belcher/piloted shredder/Dr Boom, etc

    I think people also need to realise there will always be some fodder or just decent cards, that fill in for other just decent cards and don't matter too much which you have.

    The biggest thing that has me excited is the new mechanic. Something designed to build decks around entirely, which may make much bigger changes then just some more OP cards to switch with others - hopefully it works!

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Hero Power - The Silver Hand - Justicar Trueheart
    Quote from silverhander jump

    You don't always have a QM in hand, and you can only have 2 in your deck. I don't want the Paladin class philosophy to be "all in on QM". 

    Totally agree. Paladin doesn't have a clear direction as a class, Quartermaster is just a one trick pony.

    Posted in: Paladin
  • 0

    posted a message on Heart of the Sunwell - TB Week 6 - Discussion

    Dragon Paladin playable finally :P.

    My second time this tavern brawl I got a turn 2 win. Played Alexstaza first turn, Rogue opponent plays Malygos. 2nd turn I drop eqaulity Avenging Wrath and Atk with Alesxtraza. :D

    Heroic Wrath is finally good value in this kind of brawl too.

    Posted in: Tavern Brawl
  • 0

    posted a message on Reynad's ESL Legendary Tempo Waker

    I was already using clockwork gnome, works great as you can do with another 1 drop, and spare part :p.

    The other signficant difference I notice from previous decks is mechanical yeti instead of shredder. Not sure if I would give up the shredders stickiness though, might test it.

    Very little room for variation due to the dmall deck size and card pool. I suggest everyone stops posting decks and keeps them secret. :)

    Posted in: Reynad's ESL Legendary Tempo Waker
  • To post a comment, please login or register a new account.