We need less 10 mana cards that reads "win the game" , wining a game must be a reward for taking the right decisions from turn 1 to turn 10+, not surviving until you have 10 mana and win with an OP totally unbalanced card, games should go toward to player who handled their turns the best no to whomever draws their 10 mana card first.
we've had 1 mana cards that literally read win the game, Stb,, undertaker, why can't we enjoy powerful 10 mana cards? and UI doesn't literally read win the game, it jsut gives you value, a lot of value, but it also makes you go near fatigue faster, in fact when jade rotates UI will have a very real weakness, powerful 10 mana cards should exist you have to draw into them anyways since you can't keep those in the mulligan unless you want to lose.
so your argument for 10 mana unbalanced cards is a card that, confirmed by the design team, never should have been printed
i seriously didnt know people thought it would be op (because the pros in the internet said its dust kappa) until i looked up to the forums because im playing paladin only the last days with sunkeeper control typ of decks 0 issues again rogue
Maybe with this card, would Priests be able to still play the "one-card-copy" deck? A N'zoth/Kazakus control deck?
Amara, Warden of Hope could easly be the new Reno and for what we've seen of Un'goro till now, it seems that the meta will slow down a bit with lots of low cost Taunt minions.
one copy nzoth quest priest would dead even in the slowest meta because its slow and dumb as fuck tho
I don't understand why a quest reward would actually have a huge downside to it... Seems pretty insulting to Rogue players. I totally get the potential of the card to make a bunch of cheap 5/5s, but why the hell would it bring down minions higher then that to 5/5.
because then you could put this (with the new copy card and youtful sees regulary play and both have already synergie with miracoli) in every rogue deck and make it a auto include in every deck, which blizzard doesnt want
If you consider Abyssal Enforcer being a good card, this one is absolutely broken.
It will all depend of the viability of Elementals (like always, with Blizzard enforcing archetypes ...), but I fear we will face another year or two of Shaman Curvestone ... at least this card is not pure aggro.
yeah i love hove enforcer requires to play a demon in the turn before
Will you be able to repeat effects? Because +3 Attack; +3 Attack; +3 Attack; Windfury and Stealth would be bad shit crazy.
Yeah it is crazy, but as a quest reward thats kind of the point. Combined next turn with Blessing of Kings or Blessing of Might, this could be an amazing finisher. As long as you obviously avoid the 'can't be targeted by spells'.
1
0
i seriously didnt know people thought it would be op (because the pros in the internet said its dust kappa) until i looked up to the forums because im playing paladin only the last days with sunkeeper control typ of decks 0 issues again rogue
0
really a delight to have a forum i think
you can exactly read who are the armchair gamedesigners who hadnt a clue like always lol
0
0
0
0
play this 2 times, draw thistle tea 2 times = value town
1
0
wow this came unexpected
maybe blizzard only created this card to redeem ferryman would be pretty funny lol
0
0
this card is good but maybe the most boring class cards i seen
0
0
this card is very good because not like many paladin cards you dont need to being behind to play this
0
0
if eles becomes a thing this gonna be a auto include in ele decks like jade spirit in jade
if not its crap, easy