I'm not so sure about this one. Maybe if Druid is given more token making cards the second Deathrattle would be dank enough. However, I don't see you picking the second option much unless you're very far ahead.
Interesting. It has a healing factor that is better upon sacrifice. That is very fitting thematically for Warlock.
Alright, so this is terrible. Since Discard isn't much more than RNG rolls, this will see little to no play unless you can magically choose what you discard. Sure, it'll have a story, but it's not going to get you anywhere on ladder.
A little unfriendly to newer players, seeing as a few other cards have Battlecry and Deathrattle where as this one shows it has both with a comma. Nevertheless, I think it's alright.
A great arena common for a class that's already good in arena? Shocker.
Constructed? I'm no too sure. With Patches the Pirate, this makes a two card Assassinate. This also makes Wild Pyromancer pretty strong. Can't see too much real play for this guy really. Today has been horrible for new cards :D.
This deck works wonders if you can pilot it! I assure you it's far easier than it may seem. You typically just want to clear the board and maintain some sort of presence on it. Typically, this deck casts a spell or uses its Hero Power on turn 5, but that doesn't mean your opponents have any time to breathe either. Fairly simple array of combos can swing board states so heavily in your favor.
I'm just a little ways away from hitting Legend in Wild mode. The number of times I've had Dr. Boom played against me can easily be counted on one hand.
Some Doctors Retire
This thread serves for discussion as to why Dr. Boom isn't seeing much if any play in Wild mode. I believe that he is just too slow in today's insanely aggressive meta game. As with most card games, both real and virtual, cards change in power level over time after each and every new expansion (except for when The Grand Tournament came out, lol). Boom just doesn't seem to be fast or degenerate enough for Wild Mode or competitive play anymore. Many decks that are midrange just don't play him or anything costing above 6-Mana anymore, scrapping the good doctor for cards such as Loatheb, Aya Blackpaw, Sylvanas Windrunner, and many other cards as well.
Arggh! Pirates be here, matey!
It's no secret that the pirate tribe has become immensely powerful (so much so, that as long as Patches the Pirate is Standard, we won't see another pirate printed alongside Patches that costs 5 or less) over the last two standard settings and/or metagames. Whilst this is quite clearly an extremely hard deck to fight off sometimes, it can still get easy and fast enough wins, especially in Wild, thanks to an extreme amount of players playing them. Many games can end on turns 4, 5, and 6 if you can't stave off the swashbuckling attackers.
N'zoth Bots
While the very few decks playing N'Zoth, the Corruptor may play our goblin doctor, it's purely for the Boom Bot value as well as the Deathrattles that are much more meaningful to the game. These sorts of decks are just not fast enough nowadays in Wild and Standard.
Degenerate for his Time, but not here
Back throughout the meta of Goblins vs. Gnomes to Blackrock Mountain, Boom was seen as the best card in the game, period. He was essentially a 7-Mana 9/9 that could deal an absurd amount of damage with his Boom Bot sidekicks. The decks in Wild are extremely aggressive, or Reno-decks, meaning that they are horribly unbalanced and can easily make games one-sided. These decks try to do things in a manner where they typically don't want you to even attempt at playing the game, making just playing Dr. Boom on turn seven seem unjust, or weak almost.
I'd absolutely love to hear your thoughts and opinions on the subject of Dr. Boom, card design, future expansions effecting Wild as well as other cards. All opinions and ideas are welcome!
An expansion themed upon death, ice at temperatures that'll completely kill travelers, and souls, Knights of the Frozen Throne will of course feature some undead.
What I want to now is what undead you all think we'll see in the expansion!
Feel free to put pictures/artwork of wow mobs that are undead or ideas down below! I'm very interested in what you have to say!
6
WOW! The three Prince cards are complete garbage! This one is the most playable for sure though, amazingly.
Paladin and Warrior love the 4-cost slot. Hunter uses Houndmaster and Infested Wolf. Druids love Swipe. Mages play Fireball. Warlocks, if they ever see play, run Kazakus, Blastcrystal Potion, and if they are zoo, Defender of Argus and Dark Iron Dwarf. In wild, there is too much synergy for this. Piloted Shredder exists, and people don't even play it as a two of in Wild. Shamans have Flamewreathed Faceless. Out of all the classes that could possibly run this, Priest is the most likely candidate.
The three Prince cards are horrible. They don't even work with one another. Overall, I feel as though they could've been something much more.
2
Sneaky Sneks
-4
More underwhelming cards??? NOOOOOO
0
I'm not so sure about this one. Maybe if Druid is given more token making cards the second Deathrattle would be dank enough. However, I don't see you picking the second option much unless you're very far ahead.
18
0
Interesting. Pretty decent stat-line.
0
Not insane, but may see some sort of play. Sure, an opponent can ignore it and go face, but it could honestly see a good bit of play.
2
Interesting. It has a healing factor that is better upon sacrifice. That is very fitting thematically for Warlock.
Alright, so this is terrible. Since Discard isn't much more than RNG rolls, this will see little to no play unless you can magically choose what you discard. Sure, it'll have a story, but it's not going to get you anywhere on ladder.
0
A little unfriendly to newer players, seeing as a few other cards have Battlecry and Deathrattle where as this one shows it has both with a comma. Nevertheless, I think it's alright.
5
1
This must be the joke legendary of the set.
6
A great arena common for a class that's already good in arena? Shocker.
Constructed? I'm no too sure. With Patches the Pirate, this makes a two card Assassinate. This also makes Wild Pyromancer pretty strong. Can't see too much real play for this guy really. Today has been horrible for new cards :D.
0
This deck works wonders if you can pilot it! I assure you it's far easier than it may seem. You typically just want to clear the board and maintain some sort of presence on it. Typically, this deck casts a spell or uses its Hero Power on turn 5, but that doesn't mean your opponents have any time to breathe either. Fairly simple array of combos can swing board states so heavily in your favor.
12
I'm just a little ways away from hitting Legend in Wild mode. The number of times I've had Dr. Boom played against me can easily be counted on one hand.
Some Doctors Retire
This thread serves for discussion as to why Dr. Boom isn't seeing much if any play in Wild mode. I believe that he is just too slow in today's insanely aggressive meta game. As with most card games, both real and virtual, cards change in power level over time after each and every new expansion (except for when The Grand Tournament came out, lol). Boom just doesn't seem to be fast or degenerate enough for Wild Mode or competitive play anymore. Many decks that are midrange just don't play him or anything costing above 6-Mana anymore, scrapping the good doctor for cards such as Loatheb, Aya Blackpaw, Sylvanas Windrunner, and many other cards as well.
Arggh! Pirates be here, matey!
It's no secret that the pirate tribe has become immensely powerful (so much so, that as long as Patches the Pirate is Standard, we won't see another pirate printed alongside Patches that costs 5 or less) over the last two standard settings and/or metagames. Whilst this is quite clearly an extremely hard deck to fight off sometimes, it can still get easy and fast enough wins, especially in Wild, thanks to an extreme amount of players playing them. Many games can end on turns 4, 5, and 6 if you can't stave off the swashbuckling attackers.
N'zoth Bots
While the very few decks playing N'Zoth, the Corruptor may play our goblin doctor, it's purely for the Boom Bot value as well as the Deathrattles that are much more meaningful to the game. These sorts of decks are just not fast enough nowadays in Wild and Standard.
Degenerate for his Time, but not here
Back throughout the meta of Goblins vs. Gnomes to Blackrock Mountain, Boom was seen as the best card in the game, period. He was essentially a 7-Mana 9/9 that could deal an absurd amount of damage with his Boom Bot sidekicks. The decks in Wild are extremely aggressive, or Reno-decks, meaning that they are horribly unbalanced and can easily make games one-sided. These decks try to do things in a manner where they typically don't want you to even attempt at playing the game, making just playing Dr. Boom on turn seven seem unjust, or weak almost.
I'd absolutely love to hear your thoughts and opinions on the subject of Dr. Boom, card design, future expansions effecting Wild as well as other cards. All opinions and ideas are welcome!
-Cold
0
An expansion themed upon death, ice at temperatures that'll completely kill travelers, and souls, Knights of the Frozen Throne will of course feature some undead.
What I want to now is what undead you all think we'll see in the expansion!
Feel free to put pictures/artwork of wow mobs that are undead or ideas down below! I'm very interested in what you have to say!