Luzkan JOKE Shaman
Ｊａｄｅ， Ｏｖｅｒｌｏａｄ ， Ｋｅｌ＇Ｔｈｕｚａｄ， Ｅｖｏｌｖｅ
I'll write more only if the deck gets attention, 'cause im working right now in a sad job for sad people so don't have much time for that. Considering streaming as well if in this alternative universe we all live in that deck gets tons of attention.
Synergies and Combos:
Basic combo to pull out super tempo three six mana creatures on turn 6.
Jade Chieftain is evolved into one of the strongest 8 mana pull minion. Also the jade at this point of the game will be big aswell. Card works standalone preeety good - with the cover of the taunt so you can even fit doppels into next turn for better evolve value.
Brann is often the reason why I have usually 8/8 or 9/9 golems in my matches.
Heal for 12 - great against longer matchups that wanted to keep you pressured or are awaiting burning you with cards - like mage.
Yup, the retarded overload cards that are just insane are here back again in their old fashion. Crazy strong and pulling out Troggy in the mulligan is automatical win.
There is of course much more like Brann + Jade Chieftain for crazy strong taunt/jade value on turn 10. Brann + Fireelemental for 6 damage that works wonders.
Brann have easy time in this deck being covered by tons of taunts like Thing from Below or Feral Spirits and sometimes huge minions like 4 mana 7/7's are more important to deal with so your double battlecries boy just snowballs everything in your favor.
Jinyu Waterspeaker works many times for me as the minion healer, usually on the 7/7's.
There is no 5 mana play for a reason - you are always overloaded on that turn so it would be pointless to have any card that can't be played at that time anyway.
Kelthuzad is auto win in any longer game as your controlly or midrangy opponent already burned everything to fight giant jades, 7/7's, draw cards totems and so on.
Good luck, have fun.