• 0

    posted a message on New Neutral Minion - Shimmering Courser

    I love this card because of the implications it has with build a beast. 

    Posted in: Card Discussion
  • 0

    posted a message on New Hunter Spell - To My Side!

    If this card was 6 mana summon 2 beast companions, would it see play? No. But its not even that, its that if you have no minion at all in your deck. Garbage card that proves that Blizzard doesn't give a shit about 1/9 of their entire game. I cannot believe they had the gall to print this card. I wish i could rescind my preorder at this point. 

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Spell - To My Side!

    Fuck Blizzard, man. They know hunter is in a shitty spot and they have the gall to print and release this piece of shit? That's bullshit. 

    Posted in: Card Discussion
  • 1

    posted a message on New Hunter Minion - Seeping Oozeling
    Quote from Homer__Simpson >>

    in playhearthstone this card is 5 mana 4/3 same effect, that would buff it to more than playable 

    It's true. On the official hearthstone site, this card is a 5 mana 4/3. I really hope that is the correct version. 
    Posted in: Card Discussion
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    posted a message on [STANDARD] Headed for Legend! - S42 September 2017

    Finally hit legend for the first time. Asmodei's hunter carried me pretty far into rank 3-4 then i switched to a mixture of keleseth rogue and later keleseth zoolock to hit that legend mark. Zoolock is crazy strong. 

    Posted in: Standard Format
  • 2

    posted a message on New Hunter Card Reveal - Corpse Widow

    Finally, this is the beast you want to play with abominable bowman. Drop this on turn 5, play bowman on turn 6 since it is discounted and trade off the widow. Youll get it back when bowman dies. A 5 mana 6/7 deathrattle summon a 4/6 is crazy good. 

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Don Han'Cho (Hunters, Paladins, and Warriors)

    People commenting about the weakness this card has to removal is missing the point of the Grimy Goons. With the Goons, you sacrifice a little in the early game to start playing hugely overstatted minions in the mid to late game. The goal of the Goons in general is to overwhelm your opponent with minions that are too big for board clears but too many to target with individual removal. In that regard, I think Don Han'Cho is a very different card. Han'Cho is going to fit in more to combo decks than anything else. It is a huge buff to a single minion that doesn't have to be played the same turn as the minion itself. The power of this card is as a combo piece for leeroy or grom or even dopplegangster while also establishing a board presence. A little disappointing, but definitely a good and interesting card.

    Posted in: Card Discussion
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    posted a message on Legendary Tier Crafting Guide

    I'm wondering if I should dust my more useless legendaries and craft some essential ones. I currently have

    Dreadscale

    Acidmaw

    Gahz'rilla

    Eadric the Pure

    Tirion Fordring

    Prophet Velen

    Al'Akir the Windlord

    Varian Wrynn

    Millhouse Manastorm

    Nat Pagle

    Gormok the Impaler

    Blingtron 3000

    Harrison Jones

    Hogger

    Illidan Stormrage

    Justicar Trueheart

    Sylvanas Windrunner

    The Beast

    Baron Geddon

    Dr. Boom

    Troggzor the Earthinator (Golden)

    Ragnaros (Golden)

    Alexstrasza

    Nozdormu

    Onyxia (Golden)

    Deathwing

    Of those, I would consider dusting Eadric, Millhouse, Nat Pagle, Illidan, The Beast, and Nozdormu. Potentially, I'd dust Onyxia, Al'Akir, and Troggzor too, but I'm leaning towards not doing so because 1 they're golden and 2 even though they aren't exactly viable, they serve different kind of niches that other cards don't do and 3 they're cool cards in general.

    I play just about every class but warlock, but will absolutely play it eventually. I'm big into midrange and reno paladin, control warrior, various priest decks, raptor rogue, and mid-range/control hunter at the moment. The legendaries I'd like to craft are Ysera, Grommash, Vol'jin, jaraxxus, mal'ganis, thalnos, sneed's, and malygos. What is the right move at the moment?

    Posted in: Card Discussion
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    posted a message on Spawn of Shadows

    People looking to combo this card have the wrong idea. This is a card than can quickly spiral out of control for your opponent if you can maintain board control. It's a decent size body for its cost and if the opponent can't deal with it immediately, 2 inspires nets 8 + 5 face damage from this card alone. Maintaining board control makes your opponent have to use a weapon to remove this, in which case it does another 5 face damage before it dies. The ability to do damage through taunts is invaluable in, again, board control decks. This card fits perfectly in that new mech priest deck or a control priest for burst damage. 

    Posted in: Spawn of Shadows
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    posted a message on THE WINTER UNVEILING - A Card Design Competition [Submission Topic] [ENDED]

    "Huh, would you look at that. I think there's still some magic in here."

    Holiday themed and based off an already successful and fully implemented card design, Old Silk Hat can be used in both freeze mage and tempo/flamewaker mage decks. 

    Posted in: Fan Creations
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