Wild is becoming increasingly stale for me ever since I hit legend. I was thinking Standard would be a good way to have some variety, and honestly I would be so glad to be rid of annoying cards like Devolve and Dirty Rat.
I hit Wild Legend recently and had a blast doing it, but now I want to hit it in Standard. I wanna dust my Wild cards and make a permanent change. Thoughts?
Region: US Usual Play Times: Nights; Eastern Standard Level of Experience: Advanced Preferred Heroes: Malfurion I’m Looking For: Practice Partners Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank was Rank 202 Legend in the Wild format. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of combo decks like Maly Druid will get along with me.
Us Druid mains tend to fold to well timed Dirty Rats or Deathlords as they disrupt our win conditions cleanly. I can also say from experience that the new Mech Hunter archetype is a hard match because the magnetic stacks force single target removal, which we often don’t have enough of. I would suggest playing a heavy control or mill deck or something that plays lots of fast sticky boards, that’s what I tend to lose to.
Region: US Usual Play Times: Nights; Eastern Standard Level of Experience: Advanced Preferred Heroes: Medivh, Lunara I’m Looking For: Practice Partners Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks, and combo decks like Maly Druid will get along with me.
Region: US Usual Play Times: Nights; Eastern Standard Level of Experience: Advanced Preferred Heroes: Medivh, Mecha-Jaraxxus, Alleria, Lunara I’m Looking For: Practice Partners Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks will get along with me.
The only hindrance is that Aluneth will probably count as something on your side of the battlefield, so you can’t use it to support the draw. That being said, Mage has enough cheap and control based spells to stay alive for the three turns needed to combo this. Definitely a meme deck, but I had to come up with a way to make Mecha’thun work with my favorite class.
Currently on mobile so I can’t actually make the deck without a huge headache, but with the new legendary mage spell released I had to point out an OTK I’m excited about!!
Step one: Play Pocket Galaxy with Mecha’thun in your deck
Step two: Either get a tick of Emperor Thaurassin on Mecha’thun or Pyroblast to reduce the total cost of both cards to 10
Step three: Empty all your resources except Mecha’thun and Pyroblast
Step four: Play Mecha’thun and Pyroblast it
This can be backed up by Madam Goya to make sure Mecha’thun is in your deck when you need it. Also, don’t forget Raven Familiar can tutor it on the turn you need it.
I’ll edit this post and make up a draft deck tomorrow when I get a chance!
Region: US Usual Play Times: Nights; Eastern Standard Level of Experience: Advanced Preferred Heroes: Medivh, Mecha-Jaraxxus, Alleria, Lunara I’m Looking For: Practice Partners Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks will get along with me.
Most actual Control decks (unlike any of the decks you mentioned, which are all Midrange/Combo decks) tech in various cards to deal with these matchups. Thus, they CONTROL the game until they have successfully either run their opponent out of resources or have developed their win condition. My Reno Mage deck has multiple ways to duplicate Gluttonous Ooze against the Mill matchup so I can set up enough Water Elemental to permanently freeze them. Against Jade Druid I run Skulking Geist and then remove their remaining Jades. In fact, actual CONTROL matchups end up being harder because Renolock has a much superior hero power that makes it very hard to Reno Mage to keep up. And yes, Big Priest is a huge issue, but a well timed Polymorph into a 10 mana Kazakus transform all makes the matchup possible, with some luck. Control decks in Wild that are actually control decks, are in a rut, but they do not have impossible matchups. That goes against the idea of Control.
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Thanks for your feedback folks! My plan now is to dust just enough to finish a Standard deck I want without getting rid of everything. Thank you!
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Wild is becoming increasingly stale for me ever since I hit legend. I was thinking Standard would be a good way to have some variety, and honestly I would be so glad to be rid of annoying cards like Devolve and Dirty Rat.
0
I hit Wild Legend recently and had a blast doing it, but now I want to hit it in Standard. I wanna dust my Wild cards and make a permanent change. Thoughts?
0
Battletag: Clockwork#1278
Region: US
Usual Play Times: Nights; Eastern Standard
Level of Experience: Advanced
Preferred Heroes: Malfurion
I’m Looking For: Practice Partners
Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank was Rank 202 Legend in the Wild format. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of combo decks like Maly Druid will get along with me.
3
Us Druid mains tend to fold to well timed Dirty Rats or Deathlords as they disrupt our win conditions cleanly. I can also say from experience that the new Mech Hunter archetype is a hard match because the magnetic stacks force single target removal, which we often don’t have enough of. I would suggest playing a heavy control or mill deck or something that plays lots of fast sticky boards, that’s what I tend to lose to.
cheers!
0
Battletag: Clockwork#1278
Region: US
Usual Play Times: Nights; Eastern Standard
Level of Experience: Advanced
Preferred Heroes: Medivh, Lunara
I’m Looking For: Practice Partners
Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks, and combo decks like Maly Druid will get along with me.
2
He is uncraftable and disenchantable, turn off crafting mode and he should be there!
0
Battletag: Clockwork#1278
Region: US
Usual Play Times: Nights; Eastern Standard
Level of Experience: Advanced
Preferred Heroes: Medivh, Mecha-Jaraxxus, Alleria, Lunara
I’m Looking For: Practice Partners
Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks will get along with me.
0
The only hindrance is that Aluneth will probably count as something on your side of the battlefield, so you can’t use it to support the draw. That being said, Mage has enough cheap and control based spells to stay alive for the three turns needed to combo this. Definitely a meme deck, but I had to come up with a way to make Mecha’thun work with my favorite class.
0
Currently on mobile so I can’t actually make the deck without a huge headache, but with the new legendary mage spell released I had to point out an OTK I’m excited about!!
Step one: Play Pocket Galaxy with Mecha’thun in your deck
Step two: Either get a tick of Emperor Thaurassin on Mecha’thun or Pyroblast to reduce the total cost of both cards to 10
Step three: Empty all your resources except Mecha’thun and Pyroblast
Step four: Play Mecha’thun and Pyroblast it
This can be backed up by Madam Goya to make sure Mecha’thun is in your deck when you need it. Also, don’t forget Raven Familiar can tutor it on the turn you need it.
I’ll edit this post and make up a draft deck tomorrow when I get a chance!
Cheers!!
4
I haven't been so hyped for a card since KoFT. I cannot wait to make an Aluneth Mech'thun Combo deck!!!
3
OH MY GOD. I HAVE NEVER BEEN SO EXCITED.
0
Battletag: Clockwork#1278
Region: US
Usual Play Times: Nights; Eastern Standard
Level of Experience: Advanced
Preferred Heroes: Medivh, Mecha-Jaraxxus, Alleria, Lunara
I’m Looking For: Practice Partners
Tell us something about you: I started playing right when Ungoro released. I enjoyed standard for a few months but then became hooked on the Wild format. My highest rank has been Rank 3 with 2 stars, and if I had the time I'd do the final push. Really just looking for people to practice and theorycraft with, but mostly have fun. Any fans of control decks with a preference towards Reno decks will get along with me.
0
Clockwork#1278USTrade Only: You first
DONE0
Most actual Control decks (unlike any of the decks you mentioned, which are all Midrange/Combo decks) tech in various cards to deal with these matchups. Thus, they CONTROL the game until they have successfully either run their opponent out of resources or have developed their win condition. My Reno Mage deck has multiple ways to duplicate Gluttonous Ooze against the Mill matchup so I can set up enough Water Elemental to permanently freeze them. Against Jade Druid I run Skulking Geist and then remove their remaining Jades. In fact, actual CONTROL matchups end up being harder because Renolock has a much superior hero power that makes it very hard to Reno Mage to keep up. And yes, Big Priest is a huge issue, but a well timed Polymorph into a 10 mana Kazakus transform all makes the matchup possible, with some luck. Control decks in Wild that are actually control decks, are in a rut, but they do not have impossible matchups. That goes against the idea of Control.