Thoughts on Kabal Lackey in this sort of deck? There are already 4 effective secrets in this deck counting Arcanologist. Also, while not ideal, there are a lot of ways to RNG secrets into your hand in this deck, which is a minor upside to the card as well.
Did your opponent just play The Coinand pass? Maybe they didn't use that extra mana for a free hero power? They might be planning to Interact!
Notes: Only triggers if you have the mana to play it, and spends that mana. Multiple Interact triggers in hand choose one at random. The card is played automatically, so no concerns about making decisions (and using clock) during your opponent's turn.
Grounds for Dismissal: While not the most powerful card on its own (compare to Counterspell for example), The power here is versatility. An Interact control deck with many different effects like this would be difficult to play against. Unlike a secret, Interact cards in hand are of unknown quantity, have various costs, and don't cost mana until they're played into.
Sequoia the Brave: Pardon the pun, but Sequoia offers a double-edged sword. Can you predict what your opponent will play, and get surprise charge value? Or will they be one step ahead and bait your hand out into oblivion?
Zyaga, Bringer of Peace: We already know getting random minions from your deck is fun. Zyaga offers versatility where you choose how much mana to leave up based on the minion (or combination of minions) you're hoping to get.
0
Black Knight is a meta choice and easily cuttable, Deathwing Dragonlord is key to the deck
2
There are plenty of builds without Shield Slam. Personally, I'm sitting at rank 4 with taunt warrior so I'm happy with my crafting the quest.
0
Thoughts on Kabal Lackey in this sort of deck? There are already 4 effective secrets in this deck counting Arcanologist. Also, while not ideal, there are a lot of ways to RNG secrets into your hand in this deck, which is a minor upside to the card as well.
5
No packs this week, just some card back. I want my pack too!
0
Did your opponent just play The Coin and pass? Maybe they didn't use that extra mana for a free hero power? They might be planning to Interact!
Notes: Only triggers if you have the mana to play it, and spends that mana. Multiple Interact triggers in hand choose one at random. The card is played automatically, so no concerns about making decisions (and using clock) during your opponent's turn.
Grounds for Dismissal: While not the most powerful card on its own (compare to Counterspell for example), The power here is versatility. An Interact control deck with many different effects like this would be difficult to play against. Unlike a secret, Interact cards in hand are of unknown quantity, have various costs, and don't cost mana until they're played into.
Sequoia the Brave: Pardon the pun, but Sequoia offers a double-edged sword. Can you predict what your opponent will play, and get surprise charge value? Or will they be one step ahead and bait your hand out into oblivion?
Zyaga, Bringer of Peace: We already know getting random minions from your deck is fun. Zyaga offers versatility where you choose how much mana to leave up based on the minion (or combination of minions) you're hoping to get.
0
Innervate + Loatheb
My only losses are to Metaltooth