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    posted a message on Username / Nickname Change Request Thread

    Hi, is it possible for my name to be changed to Cashmere? If its taken i guess Cashmerehs is ok too!

    Posted in: Site Feedback & Support
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    posted a message on 12 Win Decklists.

    12-2 Pirest
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (19) Ability (11)

    twitch.tv/cashmere24

    Sorry for the late ss's, caught them @ last second, I always forget do ss >.<

    Rewards were 450ish gold, Pack and a Golden Master of Disguise.

    Posted in: The Arena
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    posted a message on [Legend] Cashmere Scarab Rogue

    Y should be consistent to climb with this season too! :) Might climb with it myself, haven't really started climbing yet!

    Posted in: [Legend] Cashmere Scarab Rogue
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    posted a message on [Legend] Cashmere Scarab Rogue

    As Backswitch said, preps are pretty essential, but if you are lacking one, I guess you can play a Southsea or something.

    Posted in: [Legend] Cashmere Scarab Rogue
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    posted a message on [Legend] Cashmere Scarab Rogue

    Hey Backswitch, sry for the late reply, thanks for the kind words! Yeah I'd rate rogue as the 2nd best Scarab class only behind shaman. Super solid, super consistent. I suggest running 1 ooze 1 scarab if you see a lot of aggro shaman on ladder! Cheers~

    Posted in: [Legend] Cashmere Scarab Rogue
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.
    Quote from mk572 >>

     

    Keeper of Uldaman:... It's good, but why is this tier 1 when Anubisath Sentinel is tier 4?

     This sentence highlights one of the big things that causes people to over/underestimate the value of cards, and which has come up repeatedly in this thread. In Hearthstone, immediate board effect is king. This is why Deathrattles generally sound more powerful in terms of raw text than Battlecries. A 5 mana 4/4 "Battlecry: give a random friendly minion 3/3" would be broken, but Anubisath is much less value than it initially looks because, like Dark Cultist, if you play smart it has no effect at all. The difference is, Dark Cultist has good stats for its mana cost anyway, but with Anubisath you're sacrificing at least 1/1 of stats for an effect that might do nothing.
    In contrast, a card like Keeper of Uldaman has an immediate effect that you know will trigger when you want it to, and so you can use it in combination to your immediate advantage. As OP said, you don't play Keeper and then leave a 3/3 Antonidas on the field. You play Keeper when you have 3 damage on the board, but not 7, or when reducing Ant's attack by 2 is the difference between the minion that takes it out living and dying. And that's not even considering the potential on your own minions. Turning a recruit into a 3/3 (2/2 buff for 1 mana difference in Keeper's stats vs cost) can be the difference between great trades and a waste of a space on your board.
    This is also the key difference between Huge Toad and Flame Juggler. You may not be able to direct either of them, but you choose when Flame Juggler activates. Your opponent is going to get whatever value he can out of a 1-health minion before he kills Huge Toad, or allows you to trade it, but with Flame Juggler the opponent does not have that choice, and reducing your opponent's options for counterplay is one of the most powerful things you can do in Hearthstone. I like Huge Toad, but unless you're building specific deathrattle or beast deck and have no better options, Flame Juggler is generally superior.
    I think if I had to make a list of the cards that I thought were truly the most value - trying to leave out any bias from cards that I just "like" - I think it would be very similar. The only difference being I think I value the Discover mechanic a bit more highly. The thing with Discover is sometimes you want it to be very restrictive - ie: only giving you 3 drops-from a 2-drop to guarantee good curve - but sometimes you want a wide variety of choices. This is why I like Gorillabot in my mech rogue, because sometimes I want a gnome to round out my curve, or Iron Sensei to buff up my board, but sometimes I want Forcetank-Max or even Gelblin for that late game smash.
     Hey! Nice response, I share similar thoughts to you as well! Yeah I should probably value the discover mechanic more :] We'll see how it performs in the future :) Thanks for the awesome reply cheers!
    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.
    Quote from TankGirl69 >>

    Nice write up, really helps a casual player like myself. ^^

     Thanks, means a lot!
    Quote from AndreiLux >>

    Why do you fuck Pit Snake? Fucking snakes is not good idea, also it's at least premium 1 drop for arena. Better fuck Explorer's Hat.

     Haha yeah probably, but I'm a rogue aficionado, so my feelings towards it are increased ^^ 
    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.

    Hey Trolldar!

    I mean people are having success with the card, by getting really high legend ranks with Mech and Face Aggro Warrior.

    Its essentially 6 overtime damage for 1 mana, which is insane. Obviously the discount sucks, but in a specific deck, discount does not matter when you're hitting them in the face with it most of the time.

    I'm not a big warrior player, but I watched a stream, I think it was ThatsAdmirable, he got a sweet lethal with Cursed Blade, by equipping it, hitting something to get low enough to activate increased effect of mortal strike to kill his opponent through taunts which was dope :D

    So yeah its not an awful card in my opinion, cheers!

    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.

    Yeah poor Pit Snake :(

    JK Fuck Pit Snake SwiftRage

     

    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.
    Quote from mk572 >>

    Eerie Statue: Tier 4. Sorry, not gonna happen. There are better ways to put down a discounted big body.

    Jungle Moonkin: Tier 4. In current druid decks, giving your opponent spell damage +2 is much better benefit for your opponent than +2 for yourself. Mage, Warlock, Hunter, Rogue will punish you heavy for playing this.

    Cursed Blade: Tier 4. Even Face Warrior wouldn't play this. T1 pass or T1 Coin Waraxe is better.

    Mounted Raptor: Tier 2. Solid constructed card for beast or combo druid.

    Unearthed Raptor: Tier 3. Sorry, Raptor Rogue was a nice idea but by now everyone and their dog knows what's coming and plays around it.

    Reliquary Seeker: Tier 3. When this card comes down and triggers, you are already winning as Zoo anyway.

    Brann Bronzebeard: Tier 1. No really. Have you tried this guy in dragon decks? Amazing.

    Obsidian Destroyer: Tier 3. It's 7 mana. It's nice in basic decks if you don't have Dr. Boom and Geddon yet.

    Raven Idol: Tier 3. You don't seem to understand this card advantage thing. In Mage, this would be amazing, in druid, it's meh, just patches your curve a bit.

    Ethereal Conjurer: Tier 2. Don't get me wrong, great card, but tempo mage has so many options to add spells to his hand (Antonidas, Saraad, Toshley, Mech Yeti, Jeweled Scarab, Elite Tauren Chieftain, Clockwork Gnome, Spellslinger, Rhonin ...) that it's nowhere near an auto-include, even in the deck it's meant for.

    Museum Curator: Tier 2. Yay, Control Priest finally has a 2-drop to play on curve. Lack of alternatives doesn't make a card tier 1.

    Keeper of Uldaman: Tier 2. Yes, it's flexible, but a 3/3 Sylvanas will still steal a minion, a 3/3 Antonidas will still produce Fireballs, and a 3/3 Alexstrasza won't cancel it's battlecry. It's good, but why is this tier 1 when Anubisath Sentinel is tier 4?

     Again these were my personal views of the cards, not general view. Your guys' input is welcome!
    I want to mention I'm a multiple top 100 legend player and infinite arena player if that means anything, it doesn't really even matter if my view of the cards sucks right :D
    But yeah to respond to some of your remarks:
    Statue: Has a lot of potential in the future, I wouldn't put it in trash tier. A 7/7 for 4 that can't attack at all wouldn't be trash tier in my opinion.
    Moonkin: Yes, its punishable, but you play it in an optimal time for you where you will get value or lethal from the guy.
    Cursed Blade: Oh, its played in face warrior alright :) Mech or just pure charge face, its in there, and people are getting high legend ranks with it too!
    Mounted Raptor: Yeah, I'm not thrilled with it, I'd still keep it at 3, matter of personal preference.
    Unearthed Raptor; Its tier 2 in my review as well :)
    Reliquary Seeker: As I said, its not a win more card. Reasons explained above in my post.
    Brann: Yeah, he's close to tier 1 :)
    Raven Idol: I guess I don't understand, but still gonna keep it at 2 :] Flexibility of this card is nuts.
    Ethereal Conjurer: Well Conjurer is better than most of the cards you listed above honestly :) If this was a constructed only review, I'd put it in tier 2 I guess. But since I'm taking a little bit of arena into this, I made it tier 1. Same goes for the Destroyer.
    Curator & Uldaman: Oh they are tier 1 for me no doubt. You are never just going to play Uldaman on an empty board vs Antonidas and just leave a 3/3 Antonidas there obviously :0 Its not how you are supposed to play this card :D You use it to gain tempo advantage etc. I mean its just basic hearthstone mechanics.
    Anyways thanks for the input!
    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.
    Quote from matito >>
    Quote from Chasmchs >>

    Pit Snake: Fuck you Pit Snake.

     Made my day, nice post
     Haha thanks!
    Quote from Linklaters >>

     i like the post in general but in my opinion you are wrong about tomb spider, gorilla bot and Arch thief rafaam

    TOmb spider already has proven to be super powerful in midrange beast hunter ( i was running on of the popular lists from sparkaz on the last day last season and went from rank 4 to legend in 6hours --> tomb spider gives hunter so much fuel (which is important cuz you dont have any card draw nowadays)

    same goes for gorilla bot --> the game more and more turns into value games at some point and i guess this dude will earn his spot over time the same way as ethereal conjurer did. And he alone makes it worth thinking about Mech Priest and Mech Warrior.

    And putting the Arch thief in Tier 3 --> thats so rude! but i can understand your feeling about that - i guess we have to see whether he will shine or not.

     Guys, this is my personal view of the cards, I'm not trying to generalize this at all. So any input or your personal card tier rankings are welcome in the comments! I'm curious what you guys think of the adventure as well :) Cheers!
    Quote from BoobTheNoob >>

    I think some cards should be higher up the list then they are. Also Reno is missing. 

     Reno is tier 1 :)
    Posted in: Card Discussion
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    posted a message on A goodbye to League of Explorers. Final card review, ranking and evaluation.

    As the LoE meta is slowly settling, some poor guy out there is playing Face Hunter is getting Reno’d for 27 hp and happy Fiests of Winterveil are being wished upon him. Some guy just topdecked a Stonetusk Boar to activate his Fossilized Devilsaur battlecry effect to keep him alive in arena. The point is, things are fun, the meta is colorful and new decks are popping out each day. Obviously that is normal when a new expansion/adventure is released, but I have to say, League of Explorers is probably the best adventure Blizz has released so far. So kudos to them.
    But anyways, I decided to make a wrap to this amazing adventure with a card review and evaluation in general.
    First off, I think every single one of the 45 cards released in LoE is super fun with amazing concepts that could potentially make them even better in the future as more cards get released. Oh except for Pit Snake. Fuck Pit Snake.


    Anyways, I decided to split them into 4 categories:


    Tier 4: Magma Tier (Something like Magma Rager, but probably better than Magma Rager. I mean, yeah, it’s pretty hard to beat that guy in a trashy card contest)


    [TIER 4]

    Tier 3: Corsair Tier (Something like Dread Corsair, super bad as just a 4 mana 3/3 taunt, but in a specific deck like patron for example, it turns into a powerful minion. So its basically just cards that are below average in quality, but can potentially be good in specific decks.)

    [TIER 3]

    Tier 2: Yeti Tier (Just solid strong cards, definitely playable in constructed. Some of them like Anyfin can Happen require a deck to be made around them, but still extremely strong.)

    [TIER 2]

    Tier 1: Lore Tier (Cards that have performed the best on ladder since LoE came out. Cards that literally changed the meta.)

    [TIER 1]

    *Note: This card review leans towards a constructed point of view, but I have taken arena into account. It is pretty hard to balance both sides of the spectrum when making an actual card ranking.*


    > Alright let’s start with the worst. Tier 4.


    Fossilized Devilsaur: I mean yeah. A card with a conditional effect has to be super powerful. Not to mention that this cards conditional effect sucks. Ironbark is bad as it is, and this guy is like: Deal with it.


    Huge Toad: Main comparison is Flame Juggler, and Flame Juggler is better since its effect is immediate, therefore better controlled than Toad whose effect can be played around. And Flame Juggler isn’t even an include in any serious constructed decks.


    Wobbling RuntsGod the thought of this getting Cabal’d gives me shivers. Although the deathrattle effect is pretty powerful, immediate impact on board is really weak with the body it has. Extremely slow vs aggro and control too.


    Anubisath Sentinel: Kind of the same as Runts. Powerful effect, but a really slow, expensive card with bad body for the mana cost.


    Pit Snake: Fuck you Pit Snake.


    Explorers HatTons of people had high expectations of this card, but yeah turns out 2 mana for +1/+1 is preeetty bad.


    Animated Armor Yeah, bad body, cool effect. If you had to pick which 4drop you want between Tazdingo and this guy, probably 95% you would want Tazdingo. But idk, some guy out there might surprise a freeze mage with a lot of burn in his hand with this or something.


    Sacred Trial: Worst paladin secret? Is Eye for an Eye better than this? I don’t know. It doesn’t matter really as both of them are bad. If your opponent already has 3 minions on the board and wants to play a 4th one, chances are, he’s not going to care about your Sacred Trial dream kill. He’s just gonna kill you with his 3 minions that are alive. I mean it’s a silly thing to say, but you get this idea.


    Summoning Stone: This card is the best card ever. In a spell only tavern brawl or something. Obviously not constructed nor arena viable. But it’s extremely fun, that counts for something right?


    > Tier 3:

    Everyfin is Awesome: Super good in murloc shaman?


    Murloc Tinyfin: Wisp powercreep. But he’s too cute, how can you be angry at him for powercreeping?


    Dart Trap: This trap hasn’t gotten a lot of spotlight in recent hunter decks. Must mean it’s just bad. I’m not a big hunter player, but it does seem not to be on par with something like freezing or explosive trap. But in a trap based Eaglehorn Bow hunter deck, I wouldn’t mind 5 dmg from a mad scientist. As more cards get released this card might see play. It doesn’t look terrible on paper.


    Naga Sea WitchAnother card that just needs time. It’s just not good enough to justify playing it in something like ramp druid yet. But again, as more cards get released, this could potentially lead to a Naga deck.


    Curse of Rafaam: Definitely an interesting card, unique, incomparable to any other card in Hearthstone right now. It ruins your opponents curve since they have to get rid of it sooner or later right? It’s kind of guaranteed to give you a lot of damage vs most of ladder decks right now, since everybody is going to sacrifice a little bit of life to continue playing their gameplan on curve using mana efficiently.


    Eerie Statue: Another fun one! Silence it or put some pants on it. Or just control board well enough to keep it alone on the field. Sounds easy enough? Yeeaah, inconsistent. But time is on Eerie Statue’s side.


    Djinni of the Zephyrs: This is no place for mortals! Super slow, feelsbad. When it works, it puts a lot of pressure onto the board, but it’s just not consistent enough.


    Ancient Shade: So, basically you want to play this in aggressive decks. So it’s just a 7/4 for 4 mana with no downside pretty much. Is it good enough? Yeeah Shredder is just better.


    Rumbling Elemental: Damn, I like this card a lot it’s a pity that the stat distribution is so weak. If it was a 3/5 would it see more play?


    Jungle Moonkin: Upside and downside minions. Mana wraith? Sucks. Coldlight? Really good in specific decks, but not consistent enough for any competitive decks. Jungle Moonkin? Probably the same.


    Gorillabot A-3: Its such a weird card. Obviously it fits mech decks, but it feels like it doesn’t. Is discovering a mech worth playing a 3/4 for 4 mana? In a mech deck? I’m not really sure, since all mech decks are really tempo oriented and look to swing board or hit face most of the time.


    Dessert Camel: So, pre-LoE when I first saw this card I thought it was a slightly better Razorfen Hunter and that it would never see any serious play. But I think I was wrong. Cute things like playing only Injured Kvaldir as a 1-drop can be played and stuff. Also in specific matchups like priest for example, you can play it in time where you can be ready to react to a Northshire. I don’t think its downside is as severe as Hungry Dragon’s, since you can assume what comes out on the other side based upon the deck you are up againts.


    Cursed Blade: SMOrc.


    Arch-Thief Rafaam: Just too slow. BGHable. But even if it was a 6/8, I’d still jam in a Ysera over him in my deck any day.


    Mounted RaptorOh the expectations were real for this card. People were hyped. The coming of the next Shredder was preached. But nothing of that happened. In general, I think I like Harvest Golem better still. It trades so poorly into 2 drops and is often overpowered by 4-drops


    Elise StarseekerIt’s just not consistent enough. But it’s playable, it’s not a bad card. Its fine.

    Tomb Spider: Again I ask the Gorillabot question: Does discovering a beast justify a 3/3 body for 4 mana? Probably not, especially when you keep in mind you are probably playing this in Hunter. Time is on this cards side tho, because Beast Druid is coming, only 2 expansions and 3 adventures to go!


    > Tier 2:

    Jeweled Scarab: Same Gorillabot/Tomb Spider question. But different answer this time. This card has a really specific discover theme which allows you to create a little Scarab on 2 and the Scarabbed thing on 3 curve. Proven to be super powerful in specific classes as well. Playing a weak body 2 mana creature for a good effect is fine, especially in curve or just control type of decks. Decks that don’t care about creature body quality but value.


    Forgotten Torch: More burn, more cheap removal for mage. Already people are teching it in freeze mage, tempo mage, aggro spell mage. It’s weird since 3 mana deal 3 damage is pretty bad, a worse Darkbomb sort-a-speak. But when you are mage and you have a billion cheap removal/burn spells like Arcane Missles, Frostbolt, Ice Lance, Flamecannon, it becomes justifiable to play it in a spell heavy mage, or just a mage with a lot of cycle so there is a high chance you reach the 3 mana deal 6 spell as well.


    Unearthed Raptor: The week it came out, it was all over the place, which is understandable for a new card. Now there’s a lot less of it, but not because it’s a bad card. It requires a specific meta to be played in. Also it created a whole new archetype of rogue deck. This card will scale well with future expansions/adventures as new deathrattles get released. I mean just look at Tomb Pillager, already a new potential synergy.


    Reliquary Seeker: OK, this was my first hard choice on how to rate this card. It came close between Tier 3 and 2, but I ended up putting it in 2. The reason is that its super powerful in a deck built around it. Either if it was Hobo Zoo or Reynoodle’s Token Zoo, it works well and the requirement is not hard to accomplish in hands of a capable player that is. 5/5 for 1 mana is insane, and it is not a win more card. Because 5 out of 6 other minions are most likely 1/1s.

    Anyfin Can Happen: Again hard choice. But again, I placed it in 2. As with the Seeker, super powerful in a deck built around it. A lot of pros believe it can be the next big thing once somebody comes up with a refined list. I think it needs more time. But Blizz should be careful with it, since it smells like patron all over again.


    Brann Bronzebeard: Brann is probably the best tech legendary in the game right now. In the right deck he does wonders. I guess Thalnos in Rogue is on par with something like Brann in a double Healbot/Azure Drake deck or something.


    Obsidian Destroyer: This is rank 2? Dude, this is like as if Dr. Boom and Hogger had hot steamy sex and 9 months later this guy came out. How can it be bad? Bad genes maybe.


    Tomb Pillager: Is the coin worth playing a 5/4 for 4? In Gadget decks yes. Generally I think Teacher and Shredder are better, but its fine. Coin is super valuable to rogue, everyone knows that. But coin isn’t just a combo activator, but a “temporary ramp” as well. So coining Pillager on 3 allows you to play a 5 drop on 4. Essentially ramping you for a turn. But yeah that’s actually getting into too much of Pillager/Rogue gameplay itself.


    Raven Idol: Oh time is on this cards side that is for sure. This will only get better as time passes. I would pay 1 mana for such a flexible effect any day.


    Excavated Evil: One of the “Mighty Trio” that priest has received in the new influx of cards. Super powerful in specific meta situations. Its basically an overpriced hellfire, but that is still good enough.

     

    Fierce Monkey: Just a super solid creature that opens door for new Warrior deck types and directions it can go for.

    > Tier 1:

    Sir Finley Mrrgglton: The flexibility of this card Is nuts. It opened so many doors to decks that lacked a little bit of efficiency to work. Something like Aggro Warrior, Shaman etc. received a huge boost with Fin.


    Ethereal Conjurer: Back to the old question. Worth playing a 6/3 for 5 to discover a spell? A spell? In mage? Yes, thank you very much. Is this better than Azure Drake tho? Its hard to compare them since their effects are hugely different, so playing them together would make most sense. But, than you get heavy on 5s. Goddamit, deckbuilding is a pain.


    Museum Curator: In my opinion, leader of the Mighty Trio priest got from LoE. Blizzard nerfed Novice Engineer from a 1/2 to a 1/1 back in the day. But this is even better than Novice. This card singlehandedly made control priests just drop their lategame and go for more removal. I swear to god, their curve ends on Justicar or something. It’s all the lategame they need. Oh and another card helps with that too:


    Entomb: Probably at least 1-of include in every control priest these days.


    Keeper of Uldaman: Insanity. It’s Dark Iron Dwarf on crack. It’s like a worse Hunters Mark or a weird Dark Iron Dwarf. I guess that’s the best way to describe it. It’s so flexible.

    Well, I hope you liked my view on League of Explorers! And if you don’t agree with it, work on making me wrong! Make that Naga Sea Witch ramp druid and get it to legend! I believe in you!
    Anyways I love all of your guy’s/grill’s faces and until next time I’ll see you @

    [TWITCH]
    [TWITTER]

    Shamelesspromotionsboys. I'm an infinite arena player and I hit top 100 EU multiple times. So if you like high ranked legend ladder and infinite arena runs, hit me up with that follow, much apprish.

    Oh I think I forgot about something, you might have noticed, and maybe making an angry comment about, but stop please, because I present you:

    [KINGS OF LEAGUE OF EXPLORERS]

    It just couldn’t be decided. There can only be one king. I couldn’t decide, but I guess you guys can.

    [VOTE HERE]

    Review of the two best LoE cards above coming soon!

    Posted in: Card Discussion
  • 1

    posted a message on GameKing Rank #1 Legend Zoo-Paladin

    2nd Deckhand + 2x Shredder is my guess, but I think you really need Uldaman at least :)

    Posted in: GameKing Rank #1 Legend Zoo-Paladin
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