I think the terrible stats (7/4, dies to true silver, deaths bite, BGH, shredder, etc.) are somewhat of a mixed blessing. If you win the "joust" as its being called, you can play the minion again next turn. It's kind of like your opponent sapped the skeleton knight, but instead spent either a weapon charge (and took 7 face damage) or used up something valuable like a BGH. This could be OK, because if your opponent can't remove it quickly, 7 damage to face is a lot. It forces the other player to use removal when they could save it for something much better, or go face with a weaponor minion.
it seems like an OK card in control decks, but I guess only time will tell.
Seems like useful burst for zoo in the late game. Double power overwhelming, double demo fuse? +14 damage for 6 mana? Seems like a decent late game finisher.
1
as long as i can go face with the bear I'm fine :)
0
solid card. will see play in the new spell damage mage
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I think the terrible stats (7/4, dies to true silver, deaths bite, BGH, shredder, etc.) are somewhat of a mixed blessing. If you win the "joust" as its being called, you can play the minion again next turn. It's kind of like your opponent sapped the skeleton knight, but instead spent either a weapon charge (and took 7 face damage) or used up something valuable like a BGH. This could be OK, because if your opponent can't remove it quickly, 7 damage to face is a lot. It forces the other player to use removal when they could save it for something much better, or go face with a weaponor minion.
it seems like an OK card in control decks, but I guess only time will tell.
0
This looks awesome! I would love to play this class! Good job!
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Hard to say...
not many any cards in the current mets seem to synergize all that well with it.
great for spell damage gimmick decks tho.
it should be able to find a place in some remote decks once the expansion has fully come out.
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Seems like useful burst for zoo in the late game. Double power overwhelming, double demo fuse? +14 damage for 6 mana? Seems like a decent late game finisher.
Terrible card if drawn before turn 7 though
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Wisp