A card with variable power, although the 2 damage makes sure it is never completely useless.
Edit: Wrote the word "silence" in bold.
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A card with variable power, although the 2 damage makes sure it is never completely useless.
Edit: Wrote the word "silence" in bold.
2
Possible beasts summoned are: Angry Chicken, Hyena, Emperor Cobra, Core Rager, Stampeding Kodo, King of Beasts and Savannah Highmane.
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Second try, really easy win.
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Didn't have explosive sheep but got the win anyway after 3rd try.
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First try = win
Very Good!
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So I said I would post a couple variations based on my experience.
This is the first. It has been super effective when everything plays together, and I've pulled out turn 5-6 wins with it before, though it is much more likely to come down to the wire. Make sure to save eviscerate, sin strike, and/or blade flurry for a killing blow with malygos (unless you can see deadly in 2 turns without maly). http://www.hearthpwn.com/deckbuilder/rogue#87:2;131:1;135:1;164:2;176:1;205:2;241:1;244:2;261:1;280:2;378:2;382:2;471:2;479:2;525:1;12180:1;12216:1;12276:1;22347:2;22381:1;
This is the second one, it is a slightly different take, but I think you may enjoy it. It is a variation of the previous deck style we have been working with. Instead you want to use your spells to spawn minions en'mass and allow the buffers to make them huge. This does suffer against decks with cheap mas removal, but if you can get some momentum going it rocks. Just don't ever expect to be competitive with it (which I assume wasn't your goal in the first place considering the deck you posted). However as a fun match up it annoys the opponent to no end seeing their minions disappear one at a time, while you create 3 more.http://www.hearthpwn.com/deckbuilder/rogue#87:2;131:1;140:1;164:2;203:1;244:2;310:2;378:1;382:2;385:1;471:2;502:2;523:2;568:1;624:2;12276:2;14435:1;14462:1;22397:2;
Just a tip, don't drop the grim patron until you either have two shivs or your SW Knights are out, otherwise he could end up dead before making up for that 5 mana.
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My first entry! Designed it with versatility in mind as that's a key part of the Druid class. Her battlecry lets you heal, destroy minions, get extra combo damage and potential, draw cards, buff minions or some weird effects. I feel it wouldn't be overpowered as 4 attack isn't high enough to really kill anything strong in the late game and it's immediate ability still requires extra mana and isn't worth 8 mana.
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Flavor text: Don't let her make you a drink.
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Furious Defender: 4 Cost, 3/4 Warrior Minion
Fatality: Gain +2 Health and Taunt.
A replacement Warrior 4-drop that's more on the defensive side. The ultimate in stalling token decks, once this lady gets going she's going to have plenty of health to chew down. Kill her fast and decisively or try to avoid triggering her effect and wait for removal.
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One of the best guides I've seen '*;,,;*' Great work!
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