Does Cho'gall's battlecry interact with cards like Emperor Thaurissan or Wilfred Fizzlebang? Does the reduction of price of a spell dictate a reduction of health in this combo or is that ignored?
the system about reduction is they always use the reduced mana as base, so your 5 mana spell that was reduced to 4 by emperor will cost 4 health
well i didn't comment about aggro i just mentioned why some people may bother and comment about wild cards nerf.
I was never a fan of aggro builds and i hated them the most because you barely play a game when facing them, also i know many people that wanted blizzard to raise the hp to 45 just because of the aggro builds
Therefore you have a overall chance of ~50% of getting at least some value, but also ~46.15% to get a bad one and still ~3.85% to most likely straight up lose.
why would poisoned blade be bad, i mean i am not sure but don't you think warrior hero power will work and increase its attack as you gain the armor? (i am not sure i just assume)
and about charged hammer its not bad if the warrior is playing charge build
countering him normally takes 2 cards - 3 cards which is unfair.
In my opinion Blizzard can nerf him by creating some counters , cards with a new mechanic something like a card with a rewind effect where this effect cancel the effect of a battle cry minions when it is possible
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yes i understand, its just when a warrior doesn't need that weapon immediately he can charge it up (assuming it won't get destroyed)
so i think maybe its bad with a potential to be so good
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renounce darkness tavern /wait
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well i didn't comment about aggro i just mentioned why some people may bother and comment about wild cards nerf.
I was never a fan of aggro builds and i hated them the most because you barely play a game when facing them, also i know many people that wanted blizzard to raise the hp to 45 just because of the aggro builds
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why
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it works to introduce new warrior build
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hmmmm this one seems weird because for me it will ask you transfer 2-5 or 5-2
you choose 2-5 then it asks you to transfer to 5-2 so your 2-5 will be 5-2
for the tank or charge one it should work fine
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the way i understand it you choose which one first on which you want, then choose the target for the second effect
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he mentioned reno too, why ignoring the poor reno
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maybe because the will still play wild? arena?
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so does the minion keep his death-rattle also to trigger it again after its death (most the chance it does i just wanted to be sure)
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"a friendly minion's" to trigger all it will be "friendly minions"
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countering him normally takes 2 cards - 3 cards which is unfair.
In my opinion Blizzard can nerf him by creating some counters , cards with a new mechanic something like a card with a rewind effect where this effect cancel the effect of a battle cry minions when it is possible
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choosing stealth.