• 2

    posted a message on Death Knights are Being Removed from Arena Starting November 14

    funny

    Posted in: News
  • 0

    posted a message on Quest reward + full hand?

    I don't see a reason for them to save it, it should disappear as its like any card (example when a deathrattle add a certain card to your hand and its full)

    Posted in: General Deck Building
  • 2

    posted a message on New Card Revealed: King Mosh

    for 2 cards to clear you save your hand

    Posted in: News
  • 0

    posted a message on New Legendary Card - Ozruk

    last turn means the turn before you played him not this turn, you can easly get 5-15 5-20 if you have some low mana elemental on your hand

    Posted in: Card Discussion
  • 1

    posted a message on Cards you are sad rotating

    reno for sure, he may make a big gap with his retire

    I am not sure what is Blizzard current plan, priest is getting their new version of reno,maybe because they are suppose to be healer, yet they are more like a thief than rogue themself.

    Do Blizzard want every class to have a unique style rather than giving every class their version of control with reno, I don't think that including reno in the list without a real replacement is a good idea, but we have to wait and see how it goes, specially that we didnt see all the cards yet.

    Posted in: Standard Format
  • 9

    posted a message on Protect the King!

    If it would be white for being the first player, black for being the second player , then it would be nice, like a real chess

    but i doubt blizz will bother with something like this xD

    Posted in: Protect the King!
  • -1

    posted a message on Malchezaar's Imp

    The problem with discard system is that who wants to lose his cards for a small effect, if the discard was something like (put a card from your hand at the end of your deck) then it would be okay

    Posted in: Malchezaar's Imp
  • 3

    posted a message on Cult Sorcerer

    you forgot the machine tag for soot, soot was meant to have synergy with mech decks, so its not only 1 attack for 1 mana, its 1 attack and mech.

    the thing about cult sorcerer it has a synergy with one card only.

    Posted in: Cult Sorcerer
  • 0

    posted a message on Cult Sorcerer

    the regular card with spell damage for 2 mana is a 2/2

    but on classes card sometimes they are stronger than the regular so its fine for it to be 3/2 class card

    Posted in: Cult Sorcerer
  • -5

    posted a message on Servant of Yogg-Saron

    or straight lose your enemy game

    a stupid rng system

    Posted in: Servant of Yogg-Saron
  • 3

    posted a message on Demented Frostcaller

    the problem is even when you play this and the enemy has 1 card on the field , this may freeze the enemy champion.

    also if anyone know the answer, if a character is frozen already can't this card refreeze it? (because if it does then this can be a waste freeze as freeze/cc doesn't stack

    Posted in: Demented Frostcaller
  • 6

    posted a message on Carrion Grub

    It reminds me of psyduck somehow

    Posted in: Carrion Grub
  • 1

    posted a message on Infested Wolf

    shreded 4/3 with potential to get 4/4 card out of him

    this one is 3/3 with 2/2 always (and with silence will be 3/3)

    Posted in: Infested Wolf
  • 2

    posted a message on Wisps of the Old Gods

    with addled its a field of 7 2/2

    but when with fandral its a field of 6 3/3 and 1 4/6 (sure it costs 11 mana but it worths trying to combo it by reducing the mana cost or using +2 mana) , the only down side is mage can easily wipe 3-3 and same for shaman, priest and rogue can too with a little bit more effort

    Posted in: Wisps of the Old Gods
  • 0

    posted a message on Usher of Souls

    and the case you mentioned doesn't happen every time, anyway i don't think his effect will work with nether because all of them will disappear at the same time

    Posted in: Usher of Souls
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