If you don't like the game quit, you aren't ta having fun and we don't want you here. The only era where I wasn't having a blast was the days of undertaker hunter.
Oh since the game is ok for you it's ok for everyone, gotcha.
The ranked system is so stale and meaningless, there is 0 incentive to play ranked, normal 'fun' games are just people net decking doing quests, 90% of the cards are unusable garbage, not sure what blizzard is expecting, if this wasn't a blizzard title it would be heading towards the dumps.
A lot of what Ben Brode says is very accurate and holds truth, but I think the nerf does make her essentially useless, but at the same time, warsong commander is an incredibly restrictive card, they literally need to build new minions with less than 3 attack around her or a broken combo can arise, I'm glad they changed her to be honest, but this change was too far.
I too had a dream about hearthstone, there was a 7 mana card that was the stats of a war golem and summoned TWO not one, explosive bomb-like minions, which each dealt 1-4 damage based on if you were playing it or against it (always hits 4 if the opponent has it), it was such a broken monstrosity, but I can't imagine Blizzard releasing a card like that, thankfully it was just a dream ~ nelly.
Kinda agree and disagree, the thing like you said, it's not interactive, it shared the same issue with miracle where you were almost on a timer as to how fast you had to kill them, which made it hard for a lot of decks to fill this criteria, namely a lot of control decks couldn't handle the frothing combo due to lack of pressure on the patron warrior, even behind taunts a patron could sometimes deal well over 50 damage which is unstoppable unless you're a warrior who has stacked up 30 HP 30 Armor which is completely unrealistic.
You said it effected the meta and deck archetypes by removing it negatively, but you failed to address the positive outcomes, now that patron is gone more decks will be viable, if you noticed many tournaments people built decks to build around patron, that's a massive issue, it brings back the OTK and aggressive hunter meta where you needed to have certain cards or your win rate would go down the drain due to the dominating nature of hunters back in the days, I remember as a priest if I didn't draw my clear and senjin taunts I'd might as well concede by turn 5, I feel this change will more positively impact the meta in the fact you don't need to worry about dropping a minion below 3 attack, you don't need to have that pressure and build up to knowing the warrior has his patron combo and you're dead next turn regardless, it wasn't fun to play against at all and it ruined the fun for me significantly, on the level that miracle rogue and cancer hunter did.
The issue is that secret paladin let's the paladin play a very clean curve, the paladin card SHOULD be 7-8 mana so it has to contend with the place of Dr.Boom or Tirion, ontop of this, mass secrets have NO counter besides flare, which is a big problem, imagine if there was a taunt meta and there where no cards in the game to deal with taunt, that would be really really frustrating and would most likely kill all aggro decks, it's the same problem here, there isn't enough counter play.
I've done quite a lot of changed to various cards in attempt to push up their power level by either major or minor stat tweaks, just wondering if you guys think these cards would be balanced and do you agree / disagree with any of them?
You're completely correct on pretty much everything you stated, the sad thing is Blizzard are too proud of the fact they said they're not going to alter existing cards to fall back now. To be honest a lot of what they're doing just seems like an attempt to get money, the GvG expansion was such a shift in power that you essentially needed to buy the card packs to be competitive.
if not a new brawl then they should make quests to go back and do certain bosses on heroic difficulty or a wing
I recommended this but age ago, but now I think about it more it's kind of hard, because:
a. not everyone owns the wings b. if you make the wings into high reward quests, people will get the p2win vibe and having all the wings will feel like a requirement c. it would get old pretty fast
But with saying that, they really need to do something more with the PvE side of the game, I feel like Hearthstone could be a really cool PvE game if they did it right.
7
Moonkin are Humanoid, not Beast.
http://wowwiki.wikia.com/wiki/Moonkin
"Moonkin are large, flightless, sapient bird-like humanoids "
However, Wildkin are considered beasts, so maybe a slight name alteration?
3
1
The ranked system is so stale and meaningless, there is 0 incentive to play ranked, normal 'fun' games are just people net decking doing quests, 90% of the cards are unusable garbage, not sure what blizzard is expecting, if this wasn't a blizzard title it would be heading towards the dumps.
0
ty blizzard I'll drop my application in on Monday.
0
A lot of what Ben Brode says is very accurate and holds truth, but I think the nerf does make her essentially useless, but at the same time, warsong commander is an incredibly restrictive card, they literally need to build new minions with less than 3 attack around her or a broken combo can arise, I'm glad they changed her to be honest, but this change was too far.
2
I too had a dream about hearthstone, there was a 7 mana card that was the stats of a war golem and summoned TWO not one, explosive bomb-like minions, which each dealt 1-4 damage based on if you were playing it or against it (always hits 4 if the opponent has it), it was such a broken monstrosity, but I can't imagine Blizzard releasing a card like that, thankfully it was just a dream ~ nelly.
11
"ayy lmao what's nerf" ~ dr.boom
0
Kinda agree and disagree, the thing like you said, it's not interactive, it shared the same issue with miracle where you were almost on a timer as to how fast you had to kill them, which made it hard for a lot of decks to fill this criteria, namely a lot of control decks couldn't handle the frothing combo due to lack of pressure on the patron warrior, even behind taunts a patron could sometimes deal well over 50 damage which is unstoppable unless you're a warrior who has stacked up 30 HP 30 Armor which is completely unrealistic.
You said it effected the meta and deck archetypes by removing it negatively, but you failed to address the positive outcomes, now that patron is gone more decks will be viable, if you noticed many tournaments people built decks to build around patron, that's a massive issue, it brings back the OTK and aggressive hunter meta where you needed to have certain cards or your win rate would go down the drain due to the dominating nature of hunters back in the days, I remember as a priest if I didn't draw my clear and senjin taunts I'd might as well concede by turn 5, I feel this change will more positively impact the meta in the fact you don't need to worry about dropping a minion below 3 attack, you don't need to have that pressure and build up to knowing the warrior has his patron combo and you're dead next turn regardless, it wasn't fun to play against at all and it ruined the fun for me significantly, on the level that miracle rogue and cancer hunter did.
The issue is that secret paladin let's the paladin play a very clean curve, the paladin card SHOULD be 7-8 mana so it has to contend with the place of Dr.Boom or Tirion, ontop of this, mass secrets have NO counter besides flare, which is a big problem, imagine if there was a taunt meta and there where no cards in the game to deal with taunt, that would be really really frustrating and would most likely kill all aggro decks, it's the same problem here, there isn't enough counter play.
2
So I spent a bit of my spare time earlier today putting this album together:
http://imgur.com/a/SrH7H
I've done quite a lot of changed to various cards in attempt to push up their power level by either major or minor stat tweaks, just wondering if you guys think these cards would be balanced and do you agree / disagree with any of them?
5
Laters patron, bullshit OP deck, lay in the dirt with miracle rogue.
Although as much as I hate patron, they made warsong literally useless unless they're making it 1 mana or something.
16
JUSTICE DEMANDS RETRIBUTION
0
BGH is cancer to this game, a cheap card with decent stats that counters massive minions, it literally devalues nearly any late game card.
0
You're completely correct on pretty much everything you stated, the sad thing is Blizzard are too proud of the fact they said they're not going to alter existing cards to fall back now. To be honest a lot of what they're doing just seems like an attempt to get money, the GvG expansion was such a shift in power that you essentially needed to buy the card packs to be competitive.
2
I recommended this but age ago, but now I think about it more it's kind of hard, because:
a. not everyone owns the wings
b. if you make the wings into high reward quests, people will get the p2win vibe and having all the wings will feel like a requirement
c. it would get old pretty fast
But with saying that, they really need to do something more with the PvE side of the game, I feel like Hearthstone could be a really cool PvE game if they did it right.
0
post your battle tag friend, I will out face or face smorc you.