I realy like this card. Practicaly all variations of heal paladin had one and the same problem- at the start of the game there is no need to heal that much, and in the middle and late game the heal bonus is not enough to compete with opponents deck... this card let your low cost minions be useful at the very start of the game...
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I realy like this card. Practicaly all variations of heal paladin had one and the same problem- at the start of the game there is no need to heal that much, and in the middle and late game the heal bonus is not enough to compete with opponents deck... this card let your low cost minions be useful at the very start of the game...
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In wild we can use it with Naga Sea Witch... Wild Giant-Palladin perhaps?..