• 0

    posted a message on New Shaman Legendary Card Revealed - Golganneth, the Thunderer
    Quote from DatMageDoe >>

    Wields enough power to destroy the dinosaurs... can't kill an Annoy-o-Tron

     Also cant kill the Bancient one! 

    Posted in: News
  • 0

    posted a message on Annoying Fan

    How does it work if the opponent kills it on their turn. Can their minion then again attack normaly or does it have to wait the next turn. 

    Posted in: Annoying Fan
  • 3

    posted a message on Paparazzi

    We got alot of good 3 mana 3/4 for arena but this one could be one of the strongest

    Posted in: Paparazzi
  • 0

    posted a message on Festival Security

    Does anyone know by what order they attack? Left to right? They were summoned/played? Random? 

    Posted in: Festival Security
  • 0

    posted a message on Worgen Roadie
    Quote from Thanatos2k >>

    So you can get a doomhammer without overload.

     It adds the Weapon to your hand, it doesn't equip it so you will still overload. 

    Posted in: Worgen Roadie
  • 4

    posted a message on Heartbreaker Hedanis

    Overheal works only on itself do Desperate Prayer would do nothing. 

    Posted in: Heartbreaker Hedanis
  • 1

    posted a message on Power Chord: Synchronize

    It does come with the drawback that you buff your oponents minion 

    Posted in: Power Chord: Synchronize
  • 2

    posted a message on New Hunter Legendary Card Revealed - Tavish Stormpike
    Quote from Menega007 >>

    It's the same dwarf from the "Tame beast" card

     Yes, every mercenary legendary is in their rank up spells art

    Posted in: News
  • 2

    posted a message on New Warrior/Paladin Epic Card Revealed - Ceremonial Maul

    Spellburst - A one time only effect when casting a spell. With a Spellburst minion or weapon in play, casting a spell will activate the Spellburst effect.

    It says as long its in play ( so on board,  not in hand or deck) and not the same turn the minion got played you need to play a spell. So that means you can hold the Weapon will keep the Spellburst as long you want.

     

    Posted in: News
  • 3

    posted a message on Scrap Golem

    Rotteb applebaum! I knew you wouldnt leave me just like that :)

     

    Posted in: Scrap Golem
  • 0

    posted a message on HearthPwn's Battlegrounds Hero Tier List

    My boy Jaraxxus is finally shining up

    Posted in: Battlegrounds
  • 0

    posted a message on New Common Neutral Minion Revealed - Evasive Drakonid

    A 5/5 arena card. Solid stats for its cost and the powerfull taunt+ cant be targeted combo. Also its a dragon and a common. Will most of the time be an insta pick. 

    Posted in: Card Discussion
  • 0

    posted a message on New Epic Paladin Spell - Tip the Scales

    For arena this card is shit. Going for only murlocs is not that easy. 1/5

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Oasis Surger

    Lets talk about this card for arena. So its a 5 mana 3/3 with rush and a choose one effect. (1.effect) Gain +2/+2,  so it becomes a 5 mana 5/5 with rush so for +1 mana you geet a "steel rager" with +4  health ( and the steel rager is already a somehow popular minion removal card, so this means that one should be almost a upgraded one) and 5 mana 5/5 already a top pick. It could also be a "cristal stag" with +1/+1 stats, ofcourse the stag requires you to heal yourself for 5 to get a copy. (2. effect) summon a copy of this minion (so another 3/3 with rush) which means for 5 mana you get 2 "rabid worgen" which is already a realy good rush card, or the other new rush warior card "restless mummy", so for 1 mana more you get both of them on the same time with one +1 health and the other +2, and as druid you can buff them. Its a flexible card and thats why i love it so i rate it 5/5.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card - Crystal Merchant

    For arena this card is realy good for card drawing. The 4 health for 2 mana is realy good. Play a solid 2 drop for example a 2/3, 3/2 and om turn this one, then its a " acolite of pain" but still keeping its health. This minion is also perfectly good after turn 10 with each of you having only a few cards in hand. Just have atleast 1 mana unspent to draw a card, that way you get the uper hand. For me its only real purpose is card drawing and thats good so i rate it 4/5.

    Posted in: Card Discussion
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