Spellburst - A one time only effect when casting a spell. With a Spellburst minion or weapon in play, casting a spell will activate the Spellburst effect.
It says as long its in play ( so on board, not in hand or deck) and not the same turn the minion got played you need to play a spell. So that means you can hold the Weapon will keep the Spellburst as long you want.
A 5/5 arena card. Solid stats for its cost and the powerfull taunt+ cant be targeted combo. Also its a dragon and a common. Will most of the time be an insta pick.
Lets talk about this card for arena. So its a 5 mana 3/3 with rush and a choose one effect. (1.effect) Gain +2/+2, so it becomes a 5 mana 5/5 with rush so for +1 mana you geet a "steel rager" with +4 health ( and the steel rager is already a somehow popular minion removal card, so this means that one should be almost a upgraded one) and 5 mana 5/5 already a top pick. It could also be a "cristal stag" with +1/+1 stats, ofcourse the stag requires you to heal yourself for 5 to get a copy. (2. effect) summon a copy of this minion (so another 3/3 with rush) which means for 5 mana you get 2 "rabid worgen" which is already a realy good rush card, or the other new rush warior card "restless mummy", so for 1 mana more you get both of them on the same time with one +1 health and the other +2, and as druid you can buff them. Its a flexible card and thats why i love it so i rate it 5/5.
For arena this card is realy good for card drawing. The 4 health for 2 mana is realy good. Play a solid 2 drop for example a 2/3, 3/2 and om turn this one, then its a " acolite of pain" but still keeping its health. This minion is also perfectly good after turn 10 with each of you having only a few cards in hand. Just have atleast 1 mana unspent to draw a card, that way you get the uper hand. For me its only real purpose is card drawing and thats good so i rate it 4/5.
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Also cant kill the Bancient one!
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How does it work if the opponent kills it on their turn. Can their minion then again attack normaly or does it have to wait the next turn.
3
We got alot of good 3 mana 3/4 for arena but this one could be one of the strongest
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Does anyone know by what order they attack? Left to right? They were summoned/played? Random?
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It adds the Weapon to your hand, it doesn't equip it so you will still overload.
4
Overheal works only on itself do Desperate Prayer would do nothing.
1
It does come with the drawback that you buff your oponents minion
2
Yes, every mercenary legendary is in their rank up spells art
2
Spellburst - A one time only effect when casting a spell. With a Spellburst minion or weapon in play, casting a spell will activate the Spellburst effect.
It says as long its in play ( so on board, not in hand or deck) and not the same turn the minion got played you need to play a spell. So that means you can hold the Weapon will keep the Spellburst as long you want.
3
Rotteb applebaum! I knew you wouldnt leave me just like that :)
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My boy Jaraxxus is finally shining up
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A 5/5 arena card. Solid stats for its cost and the powerfull taunt+ cant be targeted combo. Also its a dragon and a common. Will most of the time be an insta pick.
0
For arena this card is shit. Going for only murlocs is not that easy. 1/5
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Lets talk about this card for arena. So its a 5 mana 3/3 with rush and a choose one effect. (1.effect) Gain +2/+2, so it becomes a 5 mana 5/5 with rush so for +1 mana you geet a "steel rager" with +4 health ( and the steel rager is already a somehow popular minion removal card, so this means that one should be almost a upgraded one) and 5 mana 5/5 already a top pick. It could also be a "cristal stag" with +1/+1 stats, ofcourse the stag requires you to heal yourself for 5 to get a copy. (2. effect) summon a copy of this minion (so another 3/3 with rush) which means for 5 mana you get 2 "rabid worgen" which is already a realy good rush card, or the other new rush warior card "restless mummy", so for 1 mana more you get both of them on the same time with one +1 health and the other +2, and as druid you can buff them. Its a flexible card and thats why i love it so i rate it 5/5.
0
For arena this card is realy good for card drawing. The 4 health for 2 mana is realy good. Play a solid 2 drop for example a 2/3, 3/2 and om turn this one, then its a " acolite of pain" but still keeping its health. This minion is also perfectly good after turn 10 with each of you having only a few cards in hand. Just have atleast 1 mana unspent to draw a card, that way you get the uper hand. For me its only real purpose is card drawing and thats good so i rate it 4/5.